Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
no hits first round, so your sub out of play.
dent CV I guess?
Ah right, no more ships.
Seems fine.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Full scramble to 109. Max D for OOL.
my damn computer froze in the middle of round 1!
I see through Marti, I’ve had 4 hits.
I’ll have to roll the rest through the forum.
Round 1: 4 hits in Scotland
Round 1 defence:
“Rolls: 10@2; Total Hits: 410@2: (1, 2, 3, 2, 5, 5, 6, 2, 6, 5)”
ok, so 7 INF, 2 ART, 1 Mech and 1 Tank left.
“Rolls: 6@1 4@2 1@3; Total Hits: 16@1: (6, 2, 2, 2, 4, 6)4@2: (5, 2, 5, 3)1@3: (4)”
Defence:
“Rolls: 6@2; Total Hits: 36@2: (3, 1, 1, 3, 3, 2)”
My rolling has been garbage this game…
“Rolls: 3@1 4@2 1@3; Total Hits: 23@1: (5, 1, 5)4@2: (1, 3, 5, 4)1@3: (4)”
Defence:
“Rolls: 5@2; Total Hits: 15@2: (3, 5, 3, 3, 1)”
death by a thousand paper cuts…
“Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (5, 1)4@2: (6, 4, 3, 1)1@3: (4)”
D
“Rolls: 3@2; Total Hits: 13@2: (4, 6, 2)”
“Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (3)4@2: (4, 4, 2, 1)1@3: (2)”
“Rolls: 1@2; Total Hits: 01@2: (3)”
Shouldn’t you be able to load up the save, edit the rolls you’ve made since you’ve finished the combat and do the rest of the combats in the normal way?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Combat - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 109 Sea Zone: 4 fighters
EDIT: Removing units owned by Germans from Scotland: 5 artilleries and 5 infantry
EDIT: Removing units owned by British from Scotland: 9 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Removing units owned by British from Syria: 1 infantry
EDIT: Removing units owned by Italians from Syria: 1 fighter
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Changing ownership of Syria from Italians to British
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
Battle in Scotland
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Syria
British attack with 1 artillery and 1 fighter
Battle in 109 Sea Zone
Germans defend with 1 battleship, 1 submarine and 4 transports
Battle in Trans-Jordan
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Syria to Egypt
1 bomber moved from French Equatorial Africa to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
3 infantry placed in United Kingdom
2 artilleries placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Syria
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery
Italians win, taking Syria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Baltic States to Belarus
4 artilleries and 21 infantry moved from Baltic States to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 artilleries and 29 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 5 artilleries and 29 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in United Kingdom
Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Americans defend with 1 bomber
First round in the UK saw you lose 4 aaGuns and me lose a tac and an infantry.
Germans have three hits in round two. Max D? (Lose AAA, bomber, inf)
max defence, yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Baltic States to Belarus
4 artilleries and 21 infantry moved from Baltic States to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 artilleries and 29 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 5 artilleries and 29 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in United Kingdom
Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Americans defend with 1 bomber
British win with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 artilleries, 4 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns
Casualties for Americans: 1 bomber
1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Western Germany
3 aaGuns moved from Baltic States to Novgorod
9 armour and 1 mech_infantry moved from Baltic States to Germany
4 infantry moved from Romania to Bulgaria
2 fighters moved from Alexandria to Southern Italy
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
max defence, yes
Frustrating!
4 hits from 4 2s. Next thing the USSR sub will hit in 110. If it does, take the DD as a casualty.