16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

  • '17 '16 '15 '14 '12

    who says America can’t afford a naval base?

  • '17 '16 '15 '14 '12

    Oh for fuck’s sake.  I lost the 3 fighters and took no hits on the carriers.  So triplea decded to sink my carriers.  WRONG.  I will stop the attack and edit back my carriers

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    triplea_37960_Chi11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 42 PUs;
                British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Denmark
                6 fighters moved from 113 Sea Zone to Denmark
                1 infantry and 1 mech_infantry moved from Iraq to Persia
                1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia

    Combat - British
                Battle in Denmark
                    British attack with 1 bomber and 6 fighters
                    Germans defend with 1 airfield and 3 fighters
                    British win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 fighters
                    Casualties for British: 1 bomber and 2 fighters
                Battle in Persia
                    British attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 infantry
                    British win, taking Persia from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 mech_infantry moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 fighters moved from Denmark to 113 Sea Zone

    Place Units - British
                3 artilleries placed in Iraq
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    triplea_37960_UK_11.tsvg

  • '17 '16 '15 '14 '12

    fucken gay dice.

  • '19 '17 '16

    @variance:

    who says America can’t afford a naval base?

    They can but you can’t use it to repair units until the turn after next.

  • '19 '17 '16

    @variance:

    Oh for ����’s sake.  I lost the 3 fighters and took no hits on the carriers.  So triplea decded to sink my carriers.  WRONG.  I will stop the attack and edit back my carriers

    Ok, but if you don’t continue the attack you have to retreat to SZ114.

  • '17 '16 '15 '14 '12

    No.  Why would my unt leav the zone?  that make no sense.  I stop the attack and it stops.

  • '19 '17 '16

    The SZ is hostile with the scrambled fighters. You cannot remain in a hostile space. That would be why AAA removed the CVs. To retreat you have to have moved to SZ114 and back to SZ113. We can assume you did that.

    You can ask for a ruling if you like but I’m sure I have the rule correct. You cannot attack a SZ with scrambled fighters and remain in the SZ without killing all the fighters.

  • '19 '17 '16

    I suppose I can allow you to undo the attack if you’d prefer that.

  • '17 '16 '15 '14 '12

    No I stop the battle and there is no retreat.  Go ask the FAQ if you like.

  • '19 '17 '16

    Ok, I’ve asked the FAQ. But I would refer you to Step 6 of Conduct Combat
    @Starting:

    Step 6. Press Attack or Retreat
    Combat rounds (steps 2–5) continue unless one of the
    following two conditions occurs (in this order):

    Condition A—Attacker and/or Defender Loses All Units
    Once all units that can either fire or retreat on one or both
    sides have been destroyed, the combat ends.
    Players who have units remaining along the battle strip
    return those units to the contested space on the game board.

    In a sea battle, if both sides have
    only transports remaining, the
    attacker’s transports can remain in
    the contested sea zone or retreat per
    the rules in Condition B below, if
    possible.

    Condition B—Attacker Retreats
    The attacker (never the defender)
    can retreat during this step. Move all
    attacking land and sea units in that
    combat that are on the battle strip
    to a single adjacent friendly space
    from which at least 1 of the attacking
    land or sea units moved. In the case
    of sea units, that space must have
    been friendly at the start of the turn.
    All such units must retreat together
    to the same territory or sea zone,
    regardless of where they came from.
    Retreating air units remain in the
    contested space temporarily. They
    complete their retreat movement
    during the Noncombat Move phase
    using the same rules as an air unit
    involved in a successful battle.

    Clearly only Condition B can apply.

  • '19 '17 '16

  • '17 '16 '15 '14 '12

    @simon33:

    I suppose I can allow you to undo the attack if you’d prefer that.

    So is this still on the table?

  • '19 '17 '16

    @variance:

    @simon33:

    I suppose I can allow you to undo the attack if you’d prefer that.

    So is this still on the table?

    Yes, Ok.

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Italians

    triplea_37960_Ita11.tsvg

  • '17 '16 '15 '14 '12

    @simon33:

    @variance:

    @simon33:

    I suppose I can allow you to undo the attack if you’d prefer that.

    So is this still on the table?

    Yes, Ok.

    Thank you Simon.  You are a gentleman!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern France to 93 Sea Zone
                3 fighters moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 5 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Poland from Russians to Italians
                EDIT: Changing ownership of Belarus from Russians to Italians
                EDIT: Turning off Edit Mode
                3 fighters moved from 93 Sea Zone to Southern Italy
                2 fighters moved from 93 Sea Zone to Yugoslavia
                1 artillery moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from Slovakia Hungary to Belarus

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Southern France: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_37960_Ita11.tsvg

  • '19 '17 '16

    Added a tank blitz into USSR. Trust it’s Ok.

  • '17 '16 '15 '14 '12

    no worries

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