Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK
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intercept Denmark?
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No. Let’s see if the AAA can take them down.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
3 fighters and 1 tactical_bomber moved from Norway to Denmark
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansAirborne Attack Move - Russians
Combat - Russians
Air Battle in Denmark
Russians attacks with 4 units heading to Denmark
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Denmark
Bombing raid in Denmark rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Denmark causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Russians
4 aaGuns, 3 artilleries and 54 infantry moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Denmark to NorwayTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Improved Artillery SupportActivate Technology - Japanese
Japanese activating Improved Artillery SupportPurchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 6 infantry and 2 transports; Remaining resources: 0 techTokens; 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Americans
1 armour moved from Eastern Persia to Persia
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from India to Persia
1 bomber moved from India to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
Japanese take Jehol from ChineseAirborne Attack Move - Japanese
2 infantry moved from India to Persia
2 infantry moved from Japan to KoreaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 2 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Persia from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 artillery moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from Chahar to Buyant-Uhaa
1 artillery moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Olgiy to Timguska
1 bomber moved from Persia to India
1 artillery moved from India to West India
1 infantry moved from India to West IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in India
3 fighters and 2 transports placed in 6 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 0 techTokens; 79 PUs;
Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 fighter moved from Norway to 113 Sea Zone
2 fighters moved from 91 Sea Zone to 113 Sea Zone
1 armour moved from Manchuria to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 armour and 2 infantry moved from Manchuria to JeholCombat - Americans
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scramble to z113?
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Yes, let’s do that. Unless I’m mistaken it’s 3@3 vs 1@2 + 3@4. I suppose you have a couple of hits with your carriers but that causes the jet fighters to not be able to defend even if attacked until the carrier is repaired. And you can’t get out of the Baltic so you need to repair at Leningrad which you won’t hold.
Still surprised about this attack.
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who says America can’t afford a naval base?
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Oh for fuck’s sake. I lost the 3 fighters and took no hits on the carriers. So triplea decded to sink my carriers. WRONG. I will stop the attack and edit back my carriers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 42 PUs;
British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 bomber moved from Norway to Denmark
6 fighters moved from 113 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from Iraq to Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to PersiaCombat - British
Battle in Denmark
British attack with 1 bomber and 6 fighters
Germans defend with 1 airfield and 3 fighters
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for British: 1 bomber and 2 fighters
Battle in Persia
British attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Persia from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 fighters moved from Denmark to 113 Sea ZonePlace Units - British
3 artilleries placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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fucken gay dice.
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who says America can’t afford a naval base?
They can but you can’t use it to repair units until the turn after next.
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Oh for ����’s sake. I lost the 3 fighters and took no hits on the carriers. So triplea decded to sink my carriers. WRONG. I will stop the attack and edit back my carriers
Ok, but if you don’t continue the attack you have to retreat to SZ114.
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No. Why would my unt leav the zone? that make no sense. I stop the attack and it stops.
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The SZ is hostile with the scrambled fighters. You cannot remain in a hostile space. That would be why AAA removed the CVs. To retreat you have to have moved to SZ114 and back to SZ113. We can assume you did that.
You can ask for a ruling if you like but I’m sure I have the rule correct. You cannot attack a SZ with scrambled fighters and remain in the SZ without killing all the fighters.
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I suppose I can allow you to undo the attack if you’d prefer that.
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No I stop the battle and there is no retreat. Go ask the FAQ if you like.
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Ok, I’ve asked the FAQ. But I would refer you to Step 6 of Conduct Combat
@Starting:Step 6. Press Attack or Retreat
Combat rounds (steps 2–5) continue unless one of the
following two conditions occurs (in this order):Condition A—Attacker and/or Defender Loses All Units
Once all units that can either fire or retreat on one or both
sides have been destroyed, the combat ends.
Players who have units remaining along the battle strip
return those units to the contested space on the game board.In a sea battle, if both sides have
only transports remaining, the
attacker’s transports can remain in
the contested sea zone or retreat per
the rules in Condition B below, if
possible.Condition B—Attacker Retreats
The attacker (never the defender)
can retreat during this step. Move all
attacking land and sea units in that
combat that are on the battle strip
to a single adjacent friendly space
from which at least 1 of the attacking
land or sea units moved. In the case
of sea units, that space must have
been friendly at the start of the turn.
All such units must retreat together
to the same territory or sea zone,
regardless of where they came from.
Retreating air units remain in the
contested space temporarily. They
complete their retreat movement
during the Noncombat Move phase
using the same rules as an air unit
involved in a successful battle.Clearly only Condition B can apply.
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Rule is clarified here: http://www.axisandallies.org/forums/index.php?topic=28562.msg1544885#msg1544885
I’m correct.