Baron,
Your point makes sense to me too…on the flipside however, AAA as part of an attack doesn’t seem unauthentic to me whether on the ground or at sea. I don’t see cruisers hunting down planes exactly the way you say it. Think of a battle taking place like the Marianas battle you describe. Japanese planes were shot down by US planes. Yes, but both sides’ planes wanted to attack each others’ vessels, primarily carriers which in turn had AAA. Another example is the Corral Sea Battle which was carrier based aircraft attacking each other’s carriers. When the enemy planes got near, AAA fire was one of the ways each other’s planes were shot down. Both sides were attacking (with aircraft) and defending (AAA) at the same time.
In regards to ground attacks, mechanized AAA have to keep up with the tanks to provide them air cover while enemy defending aircraft try to knock out the approaching tank formations. It’s all combined arms. They all move together whether maneuvering or in a static defense. I’m an Army officer and I see all units working together regardless of their situation.
The idea of letting cruisers throw just 2 dice, 1x at the beginning, is a way to add a bit of threat and teeth to an approaching cruiser and make them a purchasable unit again. The unit is currently broken. I don’t think they’ll be shooting down so many planes to the point that people wouldn’t sill consider fully loaded aircraft carriers the primary base vessel combination in Axis and Allies.
From a game POV, defending planes’ hit at 4 or less are taken on DDs or Subs first, cheaper units.
While cruiser directly hits planes on “1” roll, according to this HR.
“In WWII, Fighters were hitting planes. For instance, during the Great Marianas Turkey Shoot, most kills were credited to F6F Hellcats, not Cruisers or Battleship AA fire. Also, another example, during battle of Midway, US Devastator Torpedoe Bombers were taken down by japanese CAP.”
Good point. So also let fighters hit other planes EVERY time they roll a 1 during a battle.