@donutgold hey there, all ok?
Odonis (Axis) vs Simon33 (Allies +18) G40L No tech
-
Ok, so I’ve reviewed the rules and you’re correct - subs can fight other subs even without DDs.
Now, for the moves, you’re also right since you asked me t take the CV as first hit and I did, then that set us along the path of the SS not being relevant to the battle after round 1 since my cruiser didn’t hit.
can’t see many ways to adjust this, but open to suggestions.
I reckon we just press on as is.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to Malaya
1 cruiser moved from 44 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to Shan State
2 fighters moved from Celebes to Shan State
1 fighter moved from New South Wales to New Guinea
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Territory
2 destroyers moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 6 artilleries and 14 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
5 armour and 15 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 6 artilleries and 14 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
5 armour and 15 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 13 armour, 6 artilleries, 15 infantry and 17 mech_infantrys
Russians defend with 2 aaGuns, 11 artilleries and 37 infantry
Germans win, taking Bryansk from Russians with 13 armour remaining. Battle score for attacker is 28
Casualties for Germans: 6 artilleries, 15 infantry and 17 mech_infantrys
Casualties for Russians: 2 aaGuns, 11 artilleries and 37 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
1 artillery moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Germany to Novgorod
1 bomber moved from Southern France to Western Germany
2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun moved from Southern France to France
2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
3 armour placed in Ukraine
1 artillery, 1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Finland to Karelia
3 fighters and 1 tactical_bomber moved from Novosibirsk to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 infantry moved from Northwest Persia to IraqCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 8 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 13 armour
7 artilleries owned by the Russians retreated to Russia
Germans win with 8 armour remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 artillery
Russians win, taking Iraq from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Urals to Timguska
3 infantry moved from Suiyuyan to Central MongoliaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 mech_infantrys moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
3 fighters moved from Kwangtung to Yunnan
1 bomber moved from Caroline Islands to Yunnan
1 bomber moved from Jehol to Yunnan
1 mech_infantry moved from Chahar to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 mech_infantrys moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
3 fighters moved from Kwangtung to Yunnan
1 bomber moved from Caroline Islands to Yunnan
1 bomber moved from Jehol to Yunnan
1 mech_infantry moved from Chahar to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 4 artilleries and 1 infantry
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for British: 4 artilleries and 1 infantryNon Combat Move - Japanese
3 fighters moved from Yunnan to French Indo China
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Korea to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to AmurPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 airfield placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 bombers moved from United Kingdom to 95 Sea Zone -
Submerge Japanese sub in SZ6?
Scramble into SZ95?
-
scramble 95.
keep SS in the battle. Use as first casualty
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 bombers moved from United Kingdom to 95 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 3 bombers and 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo JimaNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Finland to Russia
2 fighters moved from United Kingdom to Finland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Philippines
Battle in Algeria
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Philippines from Japanese, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Algeria to Morocco
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to Yunnan
3 fighters moved from India to YunnanPlace Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 29 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 fighters moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 fighters moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Italians creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Iraq
Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
British defend with 2 fighters; Russians defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 1 fighter
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 1 artillery, 2 fighters and 2 mech_infantrysNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to BryanskPlace Units - Italians
3 armour placed in Egypt
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 bomber moved from New South Wales to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to Philippines
2 fighters moved from Shan State to Philippines
1 fighter moved from Shan State to Yunnan
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
2 bombers moved from Western Germany to Karelia
3 fighters moved from Western Germany to Karelia
3 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
9 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
2 bombers moved from Western Germany to Karelia
3 fighters moved from Western Germany to Karelia
3 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
9 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from RussiansCombat - Germans
Battle in Archangel
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers, 4 fighters, 5 infantry and 9 mech_infantrys
Russians defend with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Germans win, taking Karelia from Russians with 2 bombers, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Karelia to Western Germany
3 fighters moved from Karelia to Novgorod
2 bombers moved from Karelia to Novgorod
1 artillery moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Belarus
3 armour moved from Bryansk to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
4 infantry placed in Western Germany
1 infantry placed in France
1 fighter and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs