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G40L variance vs simon33 (allies + technologically superior Soviet Union)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 artilleries and 8 infantry moved from Finland to Norway
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 armour and 2 infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 8 infantry
Germans defend with 6 infantry
7 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Finland
Germans win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
2 aaGuns, 3 artilleries and 1 infantry moved from Vologda to Russia
2 infantry moved from Finland to Karelia
2 aaGuns moved from Amur to Manchuria
3 artilleries and 9 infantry moved from Rostov to TambovPlace Units - Russians
5 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Russians collect 4 PUs from War Bonds; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Russians to India: 1 mech_infantry
EDIT: Turning off Edit Mode -
Repost to add a missing NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Siam to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese captures 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 75
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for French: 1 destroyer
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 80 Sea Zone and were removed
1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to SiamPlace Units - Japanese
5 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5,6,1,5,6,4
Japanese collect 27 PUs (6 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Suiyuyan: 1 aaGun and 5 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Siam to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese captures 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 75
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for French: 1 destroyer
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 80 Sea Zone and were removed
1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to SiamPlace Units - Japanese
5 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5,6,1,5,6,4
Japanese collect 27 PUs (6 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Suiyuyan: 1 aaGun and 5 infantry
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode -
I made an illegal move. the carrier next to India wouold have ahd to have planes land there from India AND from 80. So as a penalty and because I AM A GENTLEMAN AND i Am drinkng tonight I took off my planes in 80. serves me right.
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I made an illegal move. the carrier next to India wouold have ahd to have planes land there from India AND from 80. So as a penalty and because I AM A GENTLEMAN AND i Am drinkng tonight I took off my planes in 80. serves me right.
I think I’d prefer a do over. Suicidal planes are illegal.
The reason I put that fleet into that position was to draw forces away from the India assault.
However, to avoid that bother, we can assume that the planes from Siam never left Siam. Fighter missed first round, but 1/3 of your 4s hit. If that’s the Tac, then you missed first round. In the second round the fighter hit and 2/3 4s hit. We can roll dice to determine how these battles went if your happy with that solution.
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ugh ok whatevr. what do you wan to do ?
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1-2 here your tac’s hit in the first round is removed:
Rolling 1d6:
(6)1-4 here your tac’s hit in the second round is removed:
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Oops, left off the dice:
Rolling 1d6:
(1) -
Ok bummer.
You get your 4 planes back. Should have taken your offer. I don’t think I saw how generous it was.
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ok edit however you see fit and you can do the allies move.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 transports; Remaining resources: 6 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung -
Scramble SZ112?
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sure. all good.
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But what about the scramble in SZ112?
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Ok, given that I think a scramble would be ridiculous here, I’m going to assume no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 transports; Remaining resources: 6 techTokens; 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in Norway
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in KwangtungNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to Kwangsi
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Tunisia
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 factory_minor placed in Korea
3 artilleries, 2 bombers, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Chinese takes Shantung from Japanese
EDIT: Chinese takes Kiangsu from Japanese
EDIT: Chinese takes Kiangsi from Japanese
EDIT: Chinese takes Chahar from Japanese
EDIT: 2 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
EDIT: 1 infantry moved from Anhwe to Shantung
EDIT: 1 infantry moved from Anhwe to Kiangsu
EDIT: 1 infantry moved from Anhwe to Kiangsi
EDIT: 1 infantry moved from Anhwe to Chahar
EDIT: 1 infantry moved from Hopei to ShensiCombat - Chinese
EDIT: Recording Battle Statistics
EDIT: Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Anhwe to Chahar
1 fighter moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Heavy BomberActivate Technology - British
British activating Heavy Bomber
British giving technology to UK_Pacific: Heavy BomberPurchase Units - British
British buy 2 bombers; Remaining resources: 0 techTokens; 2 PUs;Combat Move - British
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Eastern Persia to 39 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 39 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -1
Casualties for British: 1 bomber and 1 fighter
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 armour moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to British Guiana
2 fighters moved from Normandy Bordeaux to 112 Sea ZonePlace Units - British
2 bombers placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 33 PUs total





