If you build an AC or 2 transports on G1, the allies can both buy air and sink you unified navy in sz7 on UK2 and US2. If you really want to mess with the Allies in the Atlantic, you might want to try one of the following strategies (though they do come at a cost):
bid a sub in sz8 and kill the sz2 navy on G1 (you can combine this with a naval purchase on G1 and foregoing Egypt, sending the sz 14 fleet to sz 13, if you have the nerve) Buy something like bomber, fig, 5 inf or bomber, 8 inf and move your navy to sz 7 (add the sub in sz 8 or a possible bid unit for added effect). Because of the extra bomber, the UK will be hard-pressed to unify in sz 8 and hitting 5+ units in sz 7 is not really attractive either.German buys turn one
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The only problem with that is that often on G2 I have other things for the med fleet to do - hit Ukraine, TJ, Cau or retake Egypt, which take it away from that seazone. So they are not around to babysit the new tranny.
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Yes i suppose this may be an issue, but if you wait one turn instead of landing 2 units you can now land 6. This will give those ideas alot more punch in the long run.
caucasus would fall quickly if you got 6 infantry coming over every turn. Plus africa is a nice german backyard.
not waiting for one turn to get those 2 additional transports is like sitting in a chair before the paint drys.
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One other issue is simply production - can Germany fill 4 transports in the baltic and 3 transports in the Med every round? That’s 14 Inf (42 IPCs), leaving not much for heavier stuff. And is it efficient to be dividing your pressure between Karelia and Caucasus?
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@froodster:
One other issue is simply production - can Germany fill 4 transports in the baltic and 3 transports in the Med every round? That’s 14 Inf (42 IPCs), leaving not much for heavier stuff. And is it efficient to be dividing your pressure between Karelia and Caucasus?
Heavier stuff???
How about just STUFF… Period.
Yes that’s alot of transport capability… and I know you won’t use it all in most cases, but can you afford to build less/few ground units on G1 and then turn around and take even more OUT if europe on the following turns?
That’s the smell of an Allied blood letting tickling my nose…
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@Imperious:
Yes i suppose this may be an issue, but if you wait one turn instead of landing 2 units you can now land 6.
But if you don’t retake Egypt on G2 then you are potentially opening the suez for the british to come to the med on B3 (depending on their location). This could also create a problem.
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Well with those fleets the only immediate European landing zone for the allies is WE.
But yeah, 7 trns is too many for Germany to keep supplied. So if Germany were to build both fleets, I’d do 2 TRN Baltic, 1 TRN 1 CV Med.
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One other issue is simply production - can Germany fill 4 transports in the baltic and 3 transports in the Med every round? That’s 14 Inf (42 IPCs), leaving not much for heavier stuff. And is it efficient to be dividing your pressure between Karelia and Caucasus?
OK the total investment is 40 IPC= 1 carrier and 3 transports total. In the baltic you will have 1 transport and 1 carrier more and in the medd you got 2 transports more by G2.
So the total is 5 transports which is 10 land pieces and not 14. You got 4 each turn landing in russia via baltic
and 6 landing from medd to africa/russia.Also if UK decides to go hard against egypt with a fighter and 3 men against 2 tanks and and one infantry. I would think that would be an exchange and also India is totally weak. The german followup on G3 would be overwhelming beyond any hope. Plus on G2 the germans still have an infantry and artillery moved on turn G1 from algeria to lybia. The planes ans these 2 units would do the job IMO.
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Sorry, for some reason I was thinking you’d build 2 TRN in the Med and 3 in the Baltic.
Personally I’d rather put the AC in the Med though. Stay alive longer and enable the BB to be elsewhere when the TRN is built, and provides more fighter range into Africa.
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Yes thats good. But the other idea is a balanced defensive fleet
in the baltic you got 1 cv, 2 fighters, 2 subs, 2 tranny, 1 destroyer= 20 points/8 hits ( except only 16 of these can hit planes)
in the medd you may have a BB, 3 tranny, and possible sub= 13 points/ 8 hits ( except that 11 of these can hit planes)
both fleets have 8 hits so in a way its balanced. If you dont build a CV in baltic that fleet is gonna die real soon.
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Well I feel like I’ve learned a lot in this little back and forth. I’ll be watching that game of JSP’s with interest, with the 2 AC 1 TRN build- not sure what I’ll do (and wouldn’t say anyway with another tournament game about to start).
By the way, you seem to refer to TRN as AP - what’s that from?
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USN ship abbreviations
AP = Transport
http://www.valoratsea.com/shipdes.htm
Mind, it would probably be more accurate to describe the “Transport” in the game as a APA or AKA.
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I’d put the AC in the med as well Frood. I think even with the AC in the Baltic, your Baltic fleet will not last beyond B3…if that long. Unless you are prepared to sink even more into your navy.
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USN ship abbreviations
AP = Transport
http://www.valoratsea.com/shipdes.htm
Mind, it would probably be more accurate to describe the “Transport” in the game as a APA or AKA.
Thank you sweet duck.
I was hoping somebody would catch on to that.
But AKA is also something else.
BB=battleship
CA= cruiser
DD=destroyer
SS=sub
CV=carrier
AP= transportYou can go hardcore
CL= light cruiser
DE=destroyer escort
CVL=light carrier
CE= carrier escort
BBAV= battleship/ carrier hybrid ( the two japanese battleships that were retrofitted with catapult seaplanes following Midway)
BBB= Dreadnought
BC=battlecruiser -
BEst German buy is a nuke :evil:
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Exto its nice to see you post like that… good ol’ Exto!
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@AJGundam:
In my game vs Jsp he did a German opening of 2 ACs + 1 Trn and placed 1 AC in Baltic and 1 AC + 1 Trn in Med. Not far into the game but it will probably be interesting. Not far into the game but I will like to see how he intends to use it.
http://www.axisandallies.org/forums/index.php?topic=8784.0This is a strategy I’ve been wanting to try, but only in conjunction with a Russian opening of a WR attack only. Â The calculation is that with the bulk of German land forces in the East still intact, a G1 all Navy buy would be viable. Â We will see if that turns out to be true.
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Problem though is that the bulk of Russia’s land forces are ALSO still intact - but we’ll see now…
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CVs need planes to be useful and it is not obvious where JSP is gonna get those. If he takes them from the land forces, the Eastern Front will get real interesting.
Buying CVs with out the FTRs to fill them up is risker that I would do.
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I’m kind of nervous about the game :lol:
If I lose it will make me look realy bad I think. Even though he murdered me in the past 2 games fairly quickly. I blame the dice :wink: -
All right, based on all of this, I have formulated a master plan for my tourney game (got a bid of 7 to Libya). I won’t post it now though just in case JWW pops his head in here. I think it will be nasty though.