Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
16L - Suprise Attack (Axis) vs Private Panic (Allies + 12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
1 infantry moved from Kweichow to Szechwan
1 armour moved from Anhwe to Szechwan
2 armour, 2 artilleries and 1 infantry moved from Burma to India
1 bomber, 1 fighter and 2 tactical_bombers moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 armour and 1 mech_infantry moved from Hunan to Burma
1 bomber moved from Yunnan to India
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Szechwan
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Japanese win, taking 42 Sea Zone from ANZAC, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 4 artilleries, 1 infantry and 5 mech_infantrys; French defend with 1 infantry; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 11/15 hits
UK_Pacific roll dice for 1 armour, 4 artilleries, 4 infantry and 5 mech_infantrys in India, round 2 : 4/14 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the French lost in India
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 3 : 4/11 hits
UK_Pacific roll dice for 1 armour and 2 artilleries in India, round 3 : 1/3 hits
1 artillery owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 1 armour, 4 artilleries, 1 infantry and 5 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from India to 38 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
2 bombers moved from India to Burma
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kwangsi
1 carrier, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.543
Median : 3.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 46Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.941
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.393
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 62 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 62 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Alaska to British Columbia
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to IraqPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from West India to India
1 artillery moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Holland Belgium
Battle in India
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking India from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from India to West India
1 tactical_bomber moved from India to West India
2 artilleries moved from Eastern Persia to West India
4 infantry moved from Eastern Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - British
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Sorry for the delay in taking my goes Kris
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,6,1,6,2
Italians collect 3 PUs (7 lost to blockades); end with 4 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in CelebesNon Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to EgyptTurn Complete - French
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Hi Kris - holiday and post holiday work problems out of the way now - so hopefully normal service can be resumed!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greater Southern Germany to Romania
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Romania
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greater Southern Germany to Romania
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Romania
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to 93 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 2 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 1/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 5 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Slovakia Hungary, round 2 : 2/7 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Romania to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to Finland
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Germany to Slovakia Hungary
1 artillery moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Western Germany to Denmark
1 armour moved from Greater Southern Germany to Denmark
1 bomber moved from 93 Sea Zone to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Southern France to France
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
1 armour and 4 infantry placed in Western Germany
4 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6,3,2,1,2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.125
Median : 3.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 40Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
2 artilleries and 9 infantry moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Timguska to Hopei
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Poland
1 armour, 5 infantry and 5 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Hopei
Russians attack with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 5 infantry and 6 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 4 infantry
4 infantry owned by the Russians, 2 armour owned by the Russians and 6 mech_infantrys owned by the Russians retreated to Eastern Poland
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Urals to Yenisey
1 mech_infantry moved from Russia to Urals
1 infantry moved from Russia to Bryansk
1 artillery moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 6 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Burma to India
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 6 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Burma to India
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in New Britain
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking New Britain from ANZAC, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in India, round 2 : 3/8 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to Burma
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsu to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Celebes to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 tactical_bomber placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.833
Median : 3.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Western United States to 25 Sea Zone -
Kris - scramble into sz112?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Germans defend with 1 destroyer and 1 transport
Americans win with 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Norway
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 armour and 1 infantry
Americans win, taking Norway from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 47 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Britain
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 47 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to HopeiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total





