Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
16L - Suprise Attack (Axis) vs Private Panic (Allies + 12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 4 PUs;Combat Move - British
2 fighters moved from United Kingdom to 104 Sea Zone
1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India
3 submarines moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Germans
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - British
Battle in India
British attack with 1 armour, 4 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
British win, taking India from Japanese with 1 armour, 4 artilleries, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 6 infantry
Casualties for British: 2 infantry
Battle in 95 Sea Zone
British attack with 4 submarines
Italians defend with 2 destroyers
British win with 3 submarines remaining. Battle score for attacker is 10
Casualties for British: 1 submarine
Casualties for Italians: 2 destroyers
Battle in 104 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 104 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Eastern Persia to West India
2 artilleries and 4 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from India to West IndiaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 submarine placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to South Australia
2 infantry moved from Northern Territory to South Australia
1 fighter moved from Northern Territory to Queensland
3 fighters and 1 tactical_bomber moved from Northern Territory to Queensland
2 infantry moved from West India to IndiaPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Combat Move - French
Non Combat Move - French
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Yugoslavia to Romania
1 armour and 1 infantry moved from Norway to Finland
1 tactical_bomber moved from Germany to Finland
2 bombers moved from Western Germany to Baltic States
3 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Finland
1 infantry moved from Slovakia Hungary to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Yugoslavia to Romania
1 armour and 1 infantry moved from Norway to Finland
1 tactical_bomber moved from Germany to Finland
2 bombers moved from Western Germany to Baltic States
3 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Finland
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Romania
Germans attack with 1 artillery and 6 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Romania, round 2 : 2/7 hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 4 infantry in Romania, round 3 : 4/5 hits
Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Finland
Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Finland, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour and 2 tactical_bombers in Finland, round 3 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 2/2 hits
2 tactical_bombers owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is -15
Casualties for Germans: 1 infantry and 2 tactical_bombers
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 4 : 2/4 hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
5 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery moved from Germany to Greater Southern GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 fighter placed in Western Germany
1 artillery placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.102
Median : 3.000
Variance : 0.896
Standard Deviation : 0.946
Total rolls : 49Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 artilleries and 11 infantry moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Tsinghai to Yenisey
1 infantry moved from Timguska to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 3 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Baltic StatesCombat - Russians
Battle in Yenisey
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians win, taking Yenisey from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 5 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Battle in Poland
Russians attack with 1 artillery, 5 infantry and 1 tactical_bomber
Germans defend with 5 infantry
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Urals
1 fighter moved from Yenisey to Timguska
1 tactical_bomber moved from Yenisey to Timguska
3 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to BessarabiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 aaGuns
EDIT: Adding units owned by Russians to Suiyuyan: 2 aaGuns
EDIT: Turning off Edit Mode -
Please use the second post Kris - I forgot to non-com my AAs.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
1 infantry moved from Kweichow to Szechwan
1 armour moved from Anhwe to Szechwan
2 armour, 2 artilleries and 1 infantry moved from Burma to India
1 bomber, 1 fighter and 2 tactical_bombers moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 armour and 1 mech_infantry moved from Hunan to Burma
1 bomber moved from Yunnan to India
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
1 infantry moved from Kweichow to Szechwan
1 armour moved from Anhwe to Szechwan
2 armour, 2 artilleries and 1 infantry moved from Burma to India
1 bomber, 1 fighter and 2 tactical_bombers moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 armour and 1 mech_infantry moved from Hunan to Burma
1 bomber moved from Yunnan to India
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Szechwan
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Japanese win, taking 42 Sea Zone from ANZAC, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 4 artilleries, 1 infantry and 5 mech_infantrys; French defend with 1 infantry; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 11/15 hits
UK_Pacific roll dice for 1 armour, 4 artilleries, 4 infantry and 5 mech_infantrys in India, round 2 : 4/14 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the French lost in India
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 3 : 4/11 hits
UK_Pacific roll dice for 1 armour and 2 artilleries in India, round 3 : 1/3 hits
1 artillery owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 1 armour, 4 artilleries, 1 infantry and 5 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from India to 38 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
2 bombers moved from India to Burma
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kwangsi
1 carrier, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.543
Median : 3.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 46Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.941
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.393
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 62 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 62 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Alaska to British Columbia
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to IraqPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from West India to India
1 artillery moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Holland Belgium
Battle in India
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking India from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from India to West India
1 tactical_bomber moved from India to West India
2 artilleries moved from Eastern Persia to West India
4 infantry moved from Eastern Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - British
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Sorry for the delay in taking my goes Kris
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,6,1,6,2
Italians collect 3 PUs (7 lost to blockades); end with 4 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in CelebesNon Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to EgyptTurn Complete - French
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Hi Kris - holiday and post holiday work problems out of the way now - so hopefully normal service can be resumed!





