@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Albania
3 artilleries and 1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Albania
Combat - Italians
Battle in Bessarabia
Italians attack with 3 artilleries and 1 infantry
Russians defend with 1 fighter and 3 infantry
Italians win, taking Bessarabia from Russians with 3 artilleries remaining. Battle score for attacker is 16
Casualties for Italians: 1 infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Manchuria
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking Manchuria from Japanese, taking 6 Sea Zone from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from New South Wales to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 34 Sea Zone to 19 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Greece
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 2 infantry placed in Saudi Arabia
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Place Units - Germans
10 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Romania
Russians take Slovakia Hungary from Germans
Russians take Romania from Germans
1 artillery and 1 infantry moved from Greece to Bulgaria
Russians take Bulgaria from Germans
3 artilleries moved from Eastern Poland to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
3 infantry moved from Amur to Sakha
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Sakha
Combat - Russians
Battle in Sakha
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Sakha from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 6 artilleries
Italians defend with 3 artilleries
Russians win, taking Bessarabia from Italians with 6 artilleries remaining. Battle score for attacker is 12
Casualties for Italians: 3 artilleries
Non Combat Move - Russians
5 artilleries and 8 infantry moved from Belarus to Eastern Poland
1 aaGun, 3 artilleries and 2 infantry moved from Baltic States to Eastern Poland
3 artilleries moved from Novgorod to Baltic States
3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Sakha to Buryatia
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 50 PUs; end with 51 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to 17 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 1 transport
retreated to 33 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese winANZAC win with 1 destroyer and 1 transport remaining with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Marianas
1 bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,2,1,1,2,1
Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
3 armour, 8 artilleries, 1 fighter and 5 infantry moved from Spain to Southern France
2 armour, 2 fighters and 1 infantry moved from Norway to Sweden
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Sweden
Americans attack with 2 armour, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Sweden from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 3 armour, 9 artilleries, 1 fighter and 6 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Americans win, taking Southern France from Germans with 3 armour, 9 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery, 8 infantry and 3 mech_infantrys
Casualties for Americans: 3 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to Spain
2 fighters moved from Spain to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Spain
1 artillery and 2 infantry moved from Norway to Finland
2 fighters moved from Sweden to Norway
3 artilleries and 7 infantry moved from Brazil to British Guiana
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 armour moved from Southeast Mexico to Central America
4 artilleries and 3 infantry moved from Central America to Colombia
1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to Manchuria
2 fighters moved from Western United States to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Spain
2 armour and 1 artillery placed in Norway
4 artilleries and 6 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Anhwe
3 artilleries and 9 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
1 artillery and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 fighter and 1 infantry moved from Greece to Albania
2 fighters moved from Turkey to Albania
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 artilleries and 1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 fighter moved from Kiangsi to Shantung
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - British
Battle in Normandy Bordeaux
Battle in Shantung
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Normandy Bordeaux from Italians, taking Shantung from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Albania
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 infantry and 3 mech_infantrys
British win, taking Albania from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry and 3 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Albania to Greece
1 artillery and 2 infantry moved from Turkey to Greece
1 artillery and 2 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Greece to 99 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Shantung to Manchuria
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 3 fighters
Keep playing? I’m closing in on all 3 axis capitals.
Yeah, that is fine sir. If you play me again!
I am trying to get through games without making stupid mistakes, i really dont care if i win or loose. In person, on our game board I do very well. This online area is where i struggle, i always do something i should not, which becomes a bone head move. Maybe its because i do my turn to fast… i think that has a lot to do with it. Anyhow, will you play another with me sir?
You can be the allies with the same bid or play the axis. I will do either way.
Posting your vic.
I’ll go the axis and give you +24.
Placements?
sub in sz 98
artillery in Karelia
artillery in Suiyuyan
artillery in Kweichow
infantry in anglo egypt
infantry in alexandria
thanks, and good luck!
Oh, and can we play on Triple-A 1.9?
Thread up: http://www.axisandallies.org/forums/index.php?topic=38480.new#new
Scramble orders?