@666 said in PTV League25 666 (Allies) vs. Nikola1975 (Axis +15):
@nikola1975 1 fgt into z114
Cancel those scramble orders please, no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
8 infantry moved from Russia to Smolensk
4 artilleries moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
3 artilleries and 7 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Turkey to Greece
Russians take Greece from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries and 7 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Bessarabia from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Karelia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries and 11 infantry
Germans defend with 4 armour and 4 mech_infantrys
Russians win, taking Smolensk from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 armour and 2 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
I always oversee something, i didnt account for stuff coming out of moscow…. plus i always forget the defense on a mech… But this is why i keep playing, have to learn somehow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 35 PUs;
Japanese buy 4 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Siberia to Amur
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from Japan to Anhwe
1 tactical_bomber moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Chinese defend with 4 artilleries and 2 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 4 artilleries and 2 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Kiangsu
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 35 PUs;
Japanese buy 4 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Japan to 19 Sea Zone
2 bombers moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 artilleries and 2 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Anhwe from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 4 artilleries and 2 infantry
Casualties for Japanese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Kiangsu
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs total
Miraculously worked!
Although this worked the other day and then stopped working again.
Yeah, everyone has complained about it. Not sure what is going on. All i did was re did my turn and it worked. I do know that it is happening to numerous people.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 5 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
2 artilleries, 3 fighters and 2 infantry moved from Norway to Sweden
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Marshall Islands
Battle in Sweden
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 fighter, 6 infantry and 3 mech_infantrys
retreated to Sweden
Germans win, taking Marshall Islands from Japanese with 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 2 destroyers and 6 fighters
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 71
Casualties for Americans: 2 carriers and 2 destroyers
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Non Combat Move - Americans
4 fighters could not land in 6 Sea Zone and were removed
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 artillery moved from Portugal to Spain
1 artillery moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Eastern United States to Quebec
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 7 infantry moved from Central America to Colombia
1 artillery and 3 infantry moved from Brazil to British Guiana
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
4 artilleries and 3 infantry moved from Central United States to Southeast Mexico
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
3 fighters moved from Sweden to Norway
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 armour and 1 infantry placed in Eastern United States
2 armour and 1 infantry placed in Spain
Americans undo move 2.
2 armour and 1 infantry placed in Norway
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Kansu to Shensi
Place Units - Chinese
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters and 2 infantry moved from Norway to Sweden
Combat - British
Battle in Sweden
British attack with 3 fighters and 2 infantry
Germans defend with 1 fighter, 4 infantry and 3 mech_infantrys
retreated to Sweden
Germans win with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 fighters and 1 infantry
Italians defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
retreated to Egypt
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Greece
1 artillery and 3 infantry moved from Iraq to Turkey
1 infantry moved from Siam to French Indo China
1 armour moved from Siam to Kwangsi
2 aaGuns and 1 fighter moved from Yunnan to Kwangsi
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Mozambique to Belgian Congo
1 artillery moved from Mozambique to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
2 infantry moved from Brazil to British Guiana
2 fighters moved from Sweden to Norway
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Egypt
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Egypt
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Yunnan to Kiangsu
Combat - ANZAC
Air Battle in Kiangsu
ANZAC attacks with 1 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.
Battle in Paulau Island
Cleaning up after air battles
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 bomber moved from Kiangsu to Yunnan
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Saudi Arabia to Trans-Jordan
2 fighters moved from Trans-Jordan to 80 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Saudi Arabia
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry and 2 mech_infantrys moved from Sweden to Finland
1 fighter moved from Sweden to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Finland from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 10 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Western Germany
2 mech_infantrys moved from France to Southern France
Place Units - Germans
1 infantry placed in Southern France
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 armour, 5 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 5 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Caucasus to Eastern Poland
3 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 9 artilleries, 1 fighter and 9 infantry
Germans defend with 10 infantry and 10 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 armour, 6 artilleries and 1 fighter remaining. Battle score for attacker is 31
Casualties for Germans: 10 infantry and 10 mech_infantrys
Casualties for Russians: 3 artilleries and 9 infantry
Battle in Finland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Bessarabia
3 infantry moved from Ukraine to Bessarabia
5 artilleries and 8 infantry moved from Smolensk to Belarus
1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Baltic States
3 artilleries and 2 infantry moved from Russia to Bryansk
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Russians collect 38 PUs (2 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 24 PUs;
Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers
ANZAC defend with 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs total
LOL
I get the shaft everytime, if i would of tried what you did in eastern poland i would of been obliterated. You won that at 57%…… unreal how the rng in this game is so cruel… :-D
@ktylu:
LOL
I get the shaft everytime, if i would of tried what you did in eastern poland i would of been obliterated. You won that at 57%…… unreal how the rng in this game is so cruel… :-D
You have to think that some battles, even ones at 90% might go against you over the course of all the battles in the game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 fighters and 1 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 armour
Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Normandy Bordeaux
Italians win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 carrier owned by the Americans retreated to 7 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 artilleries and 7 infantry moved from Colombia to Brazil
4 artilleries and 3 infantry moved from Southeast Mexico to Central America
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to Spain
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Spain
1 artillery and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 armour, 2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Eastern United States
Americans undo move 5.
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Chahar
1 fighter moved from Hopei to Chahar
4 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
2 artilleries moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Hopei
2 artilleries and 3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs