17956a60-595b-4a32-9bdd-025099aa0d8a-dawg-64-v-mike-g40-start-round-5-US CH UK-5.tsvg
SA (Allies) vs PP (Axis) G40 BM v2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 artilleries, 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 artillery, 1 fighter and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Iceland
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Germans win, taking Iceland from British, taking Holland Belgium from British with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 1 artillery
Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 artilleryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Bryansk to Rostov
3 armour and 5 mech_infantrys moved from Russia to Volgograd
3 artilleries moved from Russia to Tambov
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Karelia to Finland
3 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_AxisPlace Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in VolgogradTurn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
Is that YG in Ontario? Have a great time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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Why did I stop for Russia there! Sorry - force of habit!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 carrier, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Siam to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 bomber moved from Siam to India
1 bomber moved from French Indo China to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 4 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 fighter, 4 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun, 4 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Soviet Far East
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Soviet Far East from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from Soviet Far East to 5 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from India to Yunnan
2 bombers moved from India to French Indo China
1 artillery moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 20 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Libya to Tobruk
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Libya to Tobruk
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 artilleries
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Soviet Far East, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries in Soviet Far East, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Western United States to British Columbia
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 4 infantry and 4 transports
EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries and 4 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.316
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.316
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 marine moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 marine moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to FranceCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.Non Combat Move - British
1 bomber moved from France to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.190
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
Average roll : 1.750
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Man my game sucks, the bad dice dont help
My Alternator in the Mustang died and that was the vehicle I was going to take, so the trip is off. My other car I dont want to put the miles on and I need to buy an alternator
Just one more thing
Kris -
Hey Kris - do feel free to take your league turn while you game and dice both suck!
Sorry to hear you will not be going to YG’s.
I cannot open your file. Apparently there is a forum bug at the moment. The workaround is to e-mail the file.
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According to Panther the forum is working again now:
http://www.axisandallies.org/forums/index.php?topic=38443.msg1573562
But I guess you’ll have to recreate that file/outcome?
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That sucks, I hate bug errors they need to call an exterminator
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still bug errors for me
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I’ll try and redo from my American turn, It wouldnt let me reload China
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 artilleries
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries in Soviet Far East, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 1/1 hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to British Columbia
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 infantry placed in Central United States
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 bomber moved from United Kingdom to France
1 armour moved from Persia to Eastern Persia





