@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kweichow
2 artilleries and 5 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 3 aaGuns, 3 armour, 3 artilleries and 5 infantry
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 2 aaGuns, 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 fighter moved from Kweichow to ManchuriaPlace Units - Chinese
2 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour, 2 artilleries and 7 infantry moved from Yunnan to Kwangsi
1 armour and 1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 bomber; Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 bomber
Casualties for British: 2 armour, 1 bomber and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Battle in Kwangsi
British attack with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Japanese defend with 2 aaGuns, 3 armour, 3 artilleries and 5 infantry
2 artilleries owned by the British and 2 armour owned by the British retreated to Yunnan
Japanese win with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Japanese: 2 aaGuns and 4 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
British win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Italians defend with 1 destroyer, 1 submarine and 3 transports
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 35
Casualties for Italians: 1 destroyer, 1 submarine and 3 transportsNon Combat Move - British
1 bomber moved from 98 Sea Zone to Iraq
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Iraq
2 artilleries and 5 infantry moved from India to Burma
1 artillery and 1 infantry moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Quebec to Central America
3 infantry and 1 mech_infantry moved from British Guiana to BrazilPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Iraq
2 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
2 artilleries moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to UkrainePlace Units - Italians
1 armour and 2 infantry placed in Egypt
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 bomber moved from Sumatra to Java
2 fighters moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Eastern Poland to Bulgaria
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 armour and 4 infantry moved from France to Southern France
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
6 mech_infantrys moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
10 infantry moved from Germany to Poland
2 armour moved from Greater Southern Germany to Eastern Poland
14 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 fighters moved from Western Germany to Norway
1 bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-JordanCombat - Germans
Battle in Baltic States
Germans attack with 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 2 artilleries and 2 infantry
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Germans
2 fighters moved from Norway to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
6 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 fighter moved from Russia to Eastern Poland
1 armour and 4 infantry moved from Belarus to Eastern Poland
2 artilleries and 3 infantry moved from Bryansk to Ukraine
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 1 mech_infantry moved from Finland to Norway
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Norway
Russians attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Norway from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 armour, 1 factory_minor and 2 infantry
2 artilleries owned by the Russians retreated to Bryansk
Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 aaGuns
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter and 4 infantry
Germans defend with 3 aaGuns and 2 armour
Russians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 3 aaGuns and 2 armour
Casualties for Russians: 1 armour and 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
1 aaGun and 7 infantry moved from Archangel to Novgorod
1 artillery moved from Finland to Karelia
7 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Sikang to Caucasus
1 fighter and 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Siam
Japanese take Siam from Russians
1 armour moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Chahar
2 bombers moved from Kiangsu to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from 19 Sea Zone to KwangsiPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 artilleries and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 mech_infantrys moved from Colombia to Bolivia
Americans take Bolivia from Neutral_True
1 artillery moved from Colombia to Peru
Americans take Peru from Neutral_True
1 artillery and 2 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 5 fighters and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Turning off Edit Mode
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 artillery moved from Manchuria to Korea
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to Southeast Mexico
3 artilleries moved from Central United States to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 transports moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Persia to Iraq
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
4 artilleries and 5 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,1,3,2
Americans collect 60 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 artilleries and 2 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Manchuria to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from Burma to Shan State
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 armour moved from Yunnan to Siam
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Spain to Portugal
1 fighter moved from United Kingdom to Portugal
2 infantry and 1 mech_infantry moved from Brazil to Venezuela
1 fighter moved from Central America to VenezuelaCombat - British
Battle in Venezuela
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Siam
British attack with 2 armour
Japanese defend with 1 armour
British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
British attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 bomber, 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Portugal to Spain
1 fighter moved from Venezuela to British Guiana
1 bomber and 1 fighter moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 fighter moved from Egypt to 81 Sea Zone
2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to France
1 armour moved from Ukraine to RostovCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to EgyptPlace Units - Italians
2 armour placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from Queensland to Northern Territory
1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Western Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 armour moved from Germany to France
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
10 infantry moved from Poland to Baltic States
13 armour, 16 artilleries, 27 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Bryansk
Germans attack with 13 armour, 16 artilleries, 27 infantry and 9 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 16 artilleries and 48 infantry
1 armour owned by the Germans retreated to Western Ukraine
Russians win with 1 armour and 5 artilleries remaining. Battle score for attacker is -50
Casualties for Germans: 12 armour, 16 artilleries, 27 infantry and 9 mech_infantrys
Casualties for Russians: 3 aaGuns, 11 artilleries and 48 infantry
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 artilleries and 1 mech_infantry
Germans win, taking Norway from Russians with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 artilleries and 1 mech_infantryNon Combat Move - Germans
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from Neutral_True
1 armour moved from Bulgaria to TurkeyPlace Units - Germans
1 transport placed in 113 Sea Zone
1 bomber and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Rostov
4 artilleries moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 fighter and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to ChaharCombat - Russians
Battle in Chahar
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
retreated to Chahar
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Rostov from Italians with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 artillery moved from Karelia to Novgorod
1 fighter moved from Belarus to Novgorod
10 infantry moved from Russia to Bryansk
2 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
2 infantry moved from Tsagaan Olom to DzavhanPlace Units - Russians
3 infantry placed in Novgorod
5 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
3 armour moved from Kwangsi to French Indo China
3 infantry moved from Kwangsi to French Indo China
4 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to 37 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Hainan
1 bomber moved from 37 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Bolivia to Chile
1 artillery moved from Peru to Chile
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 fighters and 1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Norway
1 artillery moved from Spain to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur -
Scramble from SZ112?
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max scramble please sir.





