@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 bomber moved from Alexandria to 81 Sea Zone
1 fighter moved from Southern Italy to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Egypt
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Oops, didn’t realise I had a TT in that SZ39 fleet. I’ll use it to attack Celebes if that’s alright.
attacking inf and art:
Rolling 2d6:
(1, 4)defending inf and art:
Rolling 2d6:
(1, 3)Simon, where is the code or add-on to roll dice on the forums? I have always wanted to do that, never known how. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 transports
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 bomber moved from New South Wales to Sumatra
2 fighters moved from Sumatra to Yunnan
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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@ktylu:
Simon, where is the code or add-on to roll dice on the forums? I have always wanted to do that, never known how.� :|
I think it’s documented somewhere - perhaps google dice roller.
Anyway, the way it works is to write “:“dice 1d6”:” without the quotes to roll one dice.
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Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from France to Southern France
1 armour moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from Western Germany to France
2 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 armour moved from Romania to Eastern Poland
4 infantry moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
3 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Greece to Bulgaria
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Egypt to Belgian CongoCombat - Germans
Battle in Belgian Congo
Germans attack with 2 fighters
British defend with 1 bomber and 1 mech_infantry
retreated to Belgian Congo
British win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Gibraltar
Germans attack with 1 artillery and 3 bombers
British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Americans: 2 artilleries and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from Gibraltar to Tunisia
3 aaGuns moved from Poland to Eastern Poland
1 fighter moved from Belgian Congo to EgyptPlace Units - Germans
1 transport placed in 114 Sea Zone
3 infantry placed in France
9 mech_infantrys placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Novosibirsk to Belarus
2 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Siam to Yunnan
2 aaGuns, 3 artilleries and 23 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
5 artilleries moved from Finland to Karelia
4 infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 3 fighters and 13 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 bomber moved from Hunan to 43 Sea Zone
1 bomber moved from Hunan to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Chinese defend with 2 artilleries
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 fighter
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 8 fighters and 13 infantry
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 armour, 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is 31
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 11 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Celebes
1 bomber moved from 43 Sea Zone to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kweichow to Hunan
2 tactical_bombers moved from Kweichow to Hunan
2 tactical_bombers moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Hunan
3 fighters moved from Amur to Japan
2 fighters moved from Amur to 6 Sea Zone
3 fighters moved from Amur to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Tunisia
Americans attack with 1 armour
Germans defend with 2 bombers
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 armour
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Central United States to Central America
1 artillery and 2 infantry moved from Morocco to Algeria
2 fighters moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone
2 bombers moved from Queensland to Yunnan
2 fighters moved from 42 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
Americans undo move 1.
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer and 3 submarines moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from Brazil to 92 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 36
Casualties for Germans: 1 fighter
Casualties for British: 4 infantry
Casualties for Italians: 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 submarines
Germans defend with 1 battleship, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Germans
British win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 2 submarines and 1 transport
Casualties for British: 2 submarinesNon Combat Move - British
1 bomber moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Iraq to PersiaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 36 PUs (2 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Tunisia to 81 Sea Zone
1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 infantry moved from Southern France to France
1 armour moved from Southern France to France
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Baltic States
11 armour, 12 artilleries, 10 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Bulgaria to Romania
2 armour moved from France to Greater Southern GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Norway from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Egypt
1 fighter moved from Norway to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in France
10 infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour, 6 artilleries and 33 infantry moved from Ukraine to Bryansk
3 artilleries and 16 infantry moved from Russia to Bryansk
1 fighter and 2 infantry moved from Novgorod to Baltic States
1 armour and 4 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 9 artilleries and 49 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 armour, 9 artilleries and 49 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour and 4 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Russians
3 artilleries moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 aaGun and 7 infantry moved from Novgorod to Archangel
1 fighter moved from Baltic States to Russia
3 aaGuns moved from Ukraine to Bryansk
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Novosibirsk
2 artilleries moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Volgograd
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 bomber moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 fighter and 3 tactical_bombers moved from Hunan to Kweichow
3 armour, 2 artilleries and 3 infantry moved from Hunan to Kwangsi
2 fighters moved from Korea to 6 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 armour, 2 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Hunan to Kwangsi
1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 bomber, 1 fighter and 3 tactical_bombers moved from Kweichow to Kiangsu
1 bomber moved from Celebes to Kiangsu
1 fighter moved from Korea to KiangsuPlace Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Iceland to 112 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Iceland to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 2 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
3 artilleries and 3 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone -
Scramble SZ6
Kamikaze SZ6Scramble SZ112?





