@cwglee51 You know what, mistake is mistake, if this move is a game breaking error then its is, its on me :) i hope its not our last game so we will have more opportunity for even better games.
We all wait for opponent mistake, so this is the one. I will give my best to recover from this move and lets see what will happen. Dont edit anything go with it and thank you for this.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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Should all be correct now sir :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Japanese
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 39
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to SumatraPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
2 armour moved from Greater Southern Germany to Slovakia Hungary
8 mech_infantrys moved from Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 fighters and 3 tactical_bombers moved from Alexandria to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 94 Sea ZoneNon Combat Move - Germans
1 artillery and 1 infantry moved from 115 Sea Zone to FinlandPlace Units - Germans
1 transport placed in 93 Sea Zone
1 aaGun and 1 artillery placed in Southern France
1 fighter placed in Western Germany
2 armour placed in Germany
1 infantry placed in France
2 artilleries, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Karelia to Finland
2 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Siam
Russians take Siam from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to KiangsiCombat - Russians
Battle in Finland
Russians attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 11 infantry
Russians win, taking Finland from Germans with 1 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for Russians: 7 infantry
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
1 cruiser owned by the Russians retreated to 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Kiangsi
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
retreated to Kiangsi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Shensi to Novosibirsk
1 aaGun moved from Karelia to Novgorod
1 aaGun and 3 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Caucasus to Ukraine
9 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from Hunan to Shensi
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 fighters and 3 tactical_bombers
Russians defend with 2 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Indo ChinaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Kweichow to Hunan
2 tactical_bombers moved from Kweichow to Hunan
2 bombers moved from Kweichow to Hunan
3 tactical_bombers moved from Shensi to Hunan
2 fighters moved from Shensi to HunanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Japanese undo move 2.
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 102 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in BorneoNon Combat Move - Americans
1 bomber moved from Midway to Queensland
4 fighters moved from Midway to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Midway to Gilbert Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Oops, didn’t realise I had a TT in that SZ39 fleet. I’ll use it to attack Celebes if that’s alright.
attacking inf and art:
Rolling 2d6:
(1, 4)defending inf and art:
Rolling 2d6:
(1, 3) -
attacking art
Rolling 1d6:
(5)defending art
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 bomber moved from Eastern Persia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 39 Sea Zone to 36 Sea ZoneCombat - British
Battle in Norway
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 3 tactical_bombers
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 2 armour
1 bomber owned by the British retreated
Battle in French Indo China
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese and British reach a stalemate
. Battle score for attacker is -14
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 36 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour moved from Malaya to Yunnan
2 artilleries moved from Burma to Yunnan
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 3 submarines moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Quebec to BrazilPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 factory_minor placed in Iraq
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 36 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 bomber moved from Alexandria to 81 Sea Zone
1 fighter moved from Southern Italy to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Egypt
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Oops, didn’t realise I had a TT in that SZ39 fleet. I’ll use it to attack Celebes if that’s alright.
attacking inf and art:
Rolling 2d6:
(1, 4)defending inf and art:
Rolling 2d6:
(1, 3)Simon, where is the code or add-on to roll dice on the forums? I have always wanted to do that, never known how. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 transports
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 bomber moved from New South Wales to Sumatra
2 fighters moved from Sumatra to Yunnan
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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@ktylu:
Simon, where is the code or add-on to roll dice on the forums? I have always wanted to do that, never known how.� :|
I think it’s documented somewhere - perhaps google dice roller.
Anyway, the way it works is to write “:“dice 1d6”:” without the quotes to roll one dice.
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Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from France to Southern France
1 armour moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from Western Germany to France
2 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 armour moved from Romania to Eastern Poland
4 infantry moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
3 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Greece to Bulgaria
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Egypt to Belgian CongoCombat - Germans
Battle in Belgian Congo
Germans attack with 2 fighters
British defend with 1 bomber and 1 mech_infantry
retreated to Belgian Congo
British win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Gibraltar
Germans attack with 1 artillery and 3 bombers
British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Americans: 2 artilleries and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
2 bombers moved from Gibraltar to Tunisia
3 aaGuns moved from Poland to Eastern Poland
1 fighter moved from Belgian Congo to EgyptPlace Units - Germans
1 transport placed in 114 Sea Zone
3 infantry placed in France
9 mech_infantrys placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Novosibirsk to Belarus
2 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Siam to Yunnan
2 aaGuns, 3 artilleries and 23 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
5 artilleries moved from Finland to Karelia
4 infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 3 fighters and 13 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 bomber moved from Hunan to 43 Sea Zone
1 bomber moved from Hunan to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Chinese defend with 2 artilleries
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 fighter
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 8 fighters and 13 infantry
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 armour, 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is 31
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 11 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Celebes
1 bomber moved from 43 Sea Zone to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kweichow to Hunan
2 tactical_bombers moved from Kweichow to Hunan
2 tactical_bombers moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Hunan
3 fighters moved from Amur to Japan
2 fighters moved from Amur to 6 Sea Zone
3 fighters moved from Amur to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total





