ktylu (Axis) vs. simon33 (Allies +18) rematch

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Midway
                1 fighter moved from Wake Island to Midway

    Place Units - Americans
                1 artillery and 1 infantry placed in Central United States
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                Americans undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 artillery, 1 fighter and 1 infantry
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry placed in Central United States
                1 artillery and 1 fighter placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States
                1 transport placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_37870.270_Ame3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    triplea_37870.270_Chi3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Iraq
                1 armour, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 bomber moved from Belgian Congo to Iraq
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 armour and 1 fighter moved from Yunnan to Malaya
                1 fighter moved from Yunnan to 37 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 destroyer and 1 transport
                    British win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
                Battle in Malaya
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 harbour and 2 infantry
                    British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 2 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 bomber moved from Iraq to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 mech_infantry moved from Kenya to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 artilleries moved from India to Burma
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 armour, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 fighter moved from Iceland to United Kingdom
                1 armour and 1 infantry moved from 123 Sea Zone to Iceland
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana

    Place Units - British
                1 bomber placed in Quebec
                1 artillery and 2 infantry placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 submarines and 1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 2 submarines and 1 transport

    triplea_37870.270_UK_3.tsvg

  • '19 '17 '16

    I think you’ll find that the combination of G4 and J4 DOWs won’t work for you.

  • '19 '17 '16

    The axis need to press their unit superiority advantage before the Allies economic advantage bites.


  • @simon33:

    I think you’ll find that the combination of G4 and J4 DOWs won’t work for you.

    Thats just it, i am not declaring war. War is on me first… Oh nm i get it, before making strategic advance… build up units…nm… That was my intentions…


  • For some reason, my units in Gib did not take the land? lol bugged…?

    Wont let me move them on transport from algeria, i control that harbor now over 1 turn. Weird…

    Told me, i cant blitz them out of combat? hehe I did that at least 1 if not 2 turns ago…

    oh well, just editing them onto ship.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Gibraltar from British to Italians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Tobruk to Egypt
                3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 bomber and 1 fighter moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone

    triplea_37870.270_Ita3.tsvg


  • I am posting the current game file in the middle of my combat phase for Italy. On Italys las turn you will see i landed and took Gibraltar. However, Even on Germanys next turn i could not move my german battleship into the med, the game said i needed to own Gib, which of course i did but it didnt let me move it in there. SO i moved it to sz 89.

    Now, on this turn, i should get 3 movement squares from my TT in sz 92, and if i try to move i only get two. Any idea how to fix this?

    My German battleship should be with the german subs in sz 92, and i should be able to add my units onto TT and move 3 spaces to battle in Egypt. Should i start Italy over, edit battleship in, and make sure Gib is marked as Italian owned?

  • '19 '17 '16

    On I2 you should have taken Gibraltar on Combat Movement. That was the problem. If you look closely, you can still see yellow under the Italian units.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Alexandria to Egypt
                1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
                    British defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Italians win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Italians: 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                    Casualties for British: 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for French: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Alexandria

    Place Units - Italians
                1 submarine and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37870.270_Ita3.tsvg


  • Should all be correct now sir  :-D

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from India to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
                    Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Units damaged: 2 carriers owned by the Japanese
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 39
                    Casualties for ANZAC: 2 destroyers and 1 fighter
                    Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Sumatra

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_37870.270_ANZ3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Turn Complete - French

    triplea_37870.270_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Greece to Bulgaria
                2 armour moved from Bulgaria to Romania
                2 armour moved from Greater Southern Germany to Slovakia Hungary
                8 mech_infantrys moved from Germany to Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Poland to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 fighters and 3 tactical_bombers moved from Alexandria to Egypt
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 submarines moved from 92 Sea Zone to 94 Sea Zone
                1 battleship moved from 92 Sea Zone to 94 Sea Zone

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 aaGun and 1 artillery placed in Southern France
                1 fighter placed in Western Germany
                2 armour placed in Germany
                1 infantry placed in France
                2 artilleries, 1 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_37870.270_Ger4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Karelia to Finland
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Yunnan to Siam
                      Russians take Siam from Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 11 infantry
                    Russians win, taking Finland from Germans with 1 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 artilleries and 11 infantry
                    Casualties for Russians: 7 infantry
                Battle in 115 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    1 cruiser owned by the Russians retreated to 114 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Kiangsi
                    Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                    retreated to Kiangsi
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
                1 fighter moved from Shensi to Novosibirsk
                1 aaGun moved from Karelia to Novgorod
                1 aaGun and 3 infantry moved from Bryansk to Ukraine
                4 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Caucasus to Ukraine
                9 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_37870.270_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 bombers moved from Hunan to Kweichow
                2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
                3 fighters and 3 tactical_bombers moved from Hunan to Shensi
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 fighter
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in French Indo China

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from Kweichow to Hunan
                2 tactical_bombers moved from Kweichow to Hunan
                2 bombers moved from Kweichow to Hunan
                3 tactical_bombers moved from Shensi to Hunan
                2 fighters moved from Shensi to Hunan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 fighters placed in Japan
                Japanese undo move 2.
                1 carrier and 1 transport placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Japanese collect 47 PUs; end with 47 PUs total

    triplea_37870.270_Jap4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 carrier, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 4 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 102 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Borneo

    Non Combat Move - Americans
                1 bomber moved from Midway to Queensland
                4 fighters moved from Midway to 54 Sea Zone
                2 carriers moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Midway to Gilbert Islands
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Eastern United States to Iceland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from Western United States to Queensland
                2 fighters moved from Western United States to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                5 artilleries and 5 infantry placed in Central United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_37870.270_Ame4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
                2 artilleries and 2 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 3 mech_infantrys
                    Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_37870.270_Chi4.tsvg

  • '19 '17 '16

    Oops, didn’t realise I had a TT in that SZ39 fleet. I’ll use it to attack Celebes if that’s alright.

    attacking inf and art:DiceRolling 2d6:
    (1, 4)

    defending inf and art:DiceRolling 2d6:
    (1, 3)

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