@ArtofWar1947 Not sure. I don’t do that.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bryansk to Russia
3 infantry moved from Ukraine to Rostov
1 bomber moved from Greece to Russia
2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Western GermanyCombat - Italians
Battle in Russia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters and 3 infantry
Russians win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 1 bomber and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 armour placed in Northern Italy
2 armour placed in UkraineTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 13 PUs;Combat Move - ANZAC
1 bomber moved from Northwest Persia to Saudi Arabia
2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 artilleries and 1 infantry moved from 76 Sea Zone to Saudi ArabiaCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 artilleries, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Saudi Arabia to Northwest Persia
3 fighters moved from Eastern Persia to Russia
1 fighter moved from Kazakhstan to Russia
2 fighters moved from Northwest Persia to Russia
1 fighter moved from Shan State to Kazakhstan
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Germany to Holland Belgium
1 armour moved from France to Southern France
1 armour moved from France to Normandy Bordeaux
7 mech_infantrys moved from France to Southern France
7 mech_infantrys moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Southern France
Germans attack with 1 armour and 7 mech_infantrys
Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 artilleries remaining. Battle score for attacker is -20
Casualties for Germans: 1 armour and 7 mech_infantrys
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for British: 1 artillery and 7 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 armour and 3 mech_infantrys moved from Smolensk to TambovPlace Units - Germans
3 fighters placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery, 2 fighters and 2 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
Russians take Samara from GermansCombat - Russians
Battle in Tambov
Russians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 armour and 3 mech_infantrys
retreated to Tambov
Germans win with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to Northern Italy
2 artilleries moved from Southern France to Northern Italy
4 fighters moved from 112 Sea Zone to Northern Italy
5 artilleries and 5 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries and 8 fighters
Italians defend with 3 armour and 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 artillery and 8 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 3 armour
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 5 artilleries and 5 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
8 fighters moved from Northern Italy to Southern France
2 artilleries and 3 infantry moved from Spain to Southern France
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to 91 Sea Zone
3 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Southeast Mexico to Central America
1 artillery moved from Eastern United States to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
4 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship and 1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Central United States to Southeast Mexico
2 transports moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Southern France
3 armour placed in Spain
4 fighters placed in Eastern United States
5 artilleries and 5 infantry placed in Central United States
Americans undo move 4.
2 artilleries and 2 infantry placed in Eastern United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 fighters moved from Northwest Persia to Tambov
1 artillery and 1 infantry moved from Northwest Persia to Turkey
2 artilleries and 5 infantry moved from Iraq to Turkey
2 artilleries moved from Caucasus to Turkey
2 fighters moved from Iraq to Turkey
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Turkey
British attack with 5 artilleries, 2 fighters and 6 infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 mech_infantrys
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Tambov
British attack with 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 2 armour
British win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - British
2 fighters moved from Tambov to Russia
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Turkey to Iraq
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to ShensiPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
4 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,6
British collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 2 bombers -
Keep playing? Not long before total allied victory.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
2 armour moved from Ukraine to Tambov
2 infantry moved from Western Germany to France
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to FranceCombat - Italians
Battle in Tambov
Italians attack with 2 armour
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Northern Italy
Italians attack with 7 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 aaGuns moved from Bryansk to TambovPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery moved from Saudi Arabia to Iraq
1 bomber moved from Northwest Persia to Malta
1 fighter moved from Kazakhstan to Russia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Saudi Arabia
1 carrier placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 15 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 5 infantry, 2 submarines and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Sweden to NorwayCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
British defend with 1 destroyer and 2 transports; Americans defend with 2 carriers, 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the Germans
Units damaged: 2 carriers owned by the Americans
2 transports owned by the Germans retreated to 112 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is -59
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 2 fighters; Americans defend with 5 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 4 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
7 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
9 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery, 2 fighters and 3 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 2 aaGuns and 1 armour
Russians win, taking Tambov from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns and 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
3 infantry moved from Yenisey to Timguska
1 infantry moved from Suiyuyan to KansuPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 11 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 artillery and 3 infantry moved from Southern France to Northern Italy
3 armour moved from Spain to Northern Italy
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
5 artilleries and 4 infantry moved from Spain to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to 95 Sea Zone
5 fighters moved from Southern France to Southern Italy
3 carriers moved from 92 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 destroyers, 3 fighters and 5 transports
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 4 carriers, 2 destroyers, 3 fighters and 5 transports remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Northern Italy
Americans attack with 3 armour, 3 artilleries and 5 infantry
Italians defend with 1 factory_minor and 7 infantry
Americans win, taking Northern Italy from Italians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 7 infantry
Casualties for Americans: 2 infantry
Battle in Southern Italy
Americans attack with 5 artilleries, 5 fighters and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry
Casualties for Americans: 2 fighters and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 fighter
Germans defend with 1 artillery
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Americans: 1 artillery
Battle in 112 Sea Zone
Americans attack with 1 destroyer
Germans defend with 4 infantry and 2 transports
Americans win with 1 destroyer remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry and 2 transportsNon Combat Move - Americans
1 fighter moved from Holland Belgium to Southern France
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Southeast Mexico to Central America
2 artilleries and 4 infantry moved from Central America to Colombia
1 infantry moved from Southeast Mexico to Central America
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
2 artilleries and 2 infantry moved from Eastern United States to Quebec
2 carriers moved from 110 Sea Zone to 92 Sea Zone
4 fighters moved from Eastern United States to 92 Sea Zone
3 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Spain
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Americans collect 78 PUs (4 lost to blockades); end with 97 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 5 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from Turkey to Greece
British take Greece from Germans
3 artilleries and 1 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Sikang to Caucasus
2 fighters moved from Iraq to Caucasus
4 armour moved from Afghanistan to Volgograd
2 fighters moved from India to VolgogradCombat - British
Battle in Holland Belgium
Battle in Norway
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
British attack with 4 armour and 2 fighters
Italians defend with 1 factory_minor and 2 infantry
British win, taking Volgograd from Italians with 4 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caucasus
British attack with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Caucasus from Italians with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to Northwest Persia
2 fighters moved from Volgograd to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
2 artilleries and 4 infantry moved from Persia to Northwest Persia
4 artilleries and 7 infantry moved from Afghanistan to Kazakhstan
1 armour moved from India to Afghanistan
2 bombers moved from India to Russia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
3 artilleries, 2 fighters and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
British collect 46 PUs (2 lost to blockades); end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 4 armour -
Only one axis power left with its capital. I estimate for 3 more turns.
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Perhaps we can play a rematch with low luck if you’re upset about dice?
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Perhaps we can play a rematch with low luck if you’re upset about dice?
I am not upset at all sir, just perplexed.
3 huge battles, 3 diff games, in the same day! i lost them all at 90% and above… just dont understand is all. Each one cost me the game, In our game if i would of taken moscow in the big battle, things would of swung quite heavily and Germany would of been able to build an keep up with Europe. But things happen i guess.
Do you wish to play the axis? I will play again, and post your vic. I can play the axis again, suppose its the best way to learn Japan, and get better in Europe.
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Which one do you want? If you want axis, I’ll bid:
UK Sub in SZ98
Artillery in Kweichow, Suiyuyan and Sudan. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Chinese to Suiyuyan: 1 artillery
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
3 artilleries and 11 infantry moved from Germany to PolandCombat - Germans





