17956a60-595b-4a32-9bdd-025099aa0d8a-dawg-64-v-mike-g40-start-round-5-US CH UK-5.tsvg
SA (Allies) vs PP (Axis) G40 BM v2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 artillery moved from Tambov to Rostov
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
Bad luck in Rostov Kris!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 units repaired.
2 infantry moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Siberia to Soviet Far East
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Soviet Far East to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Philippines to YunnanPlace Units - Japanese
1 artillery, 1 harbour and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 1.
Japanese undo move 1.
1 artillery, 1 fighter, 1 harbour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
2 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 4 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
2 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 4 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 fighter owned by the Americans lost in Java
Americans roll dice for 1 fighter in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 fighter owned by the Americans lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 tactical_bomber owned by the Americans and 1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 mech_infantry and 1 tactical_bomber
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 1 armour
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 2/3 hits
1 armour owned by the Americans lost in Libya
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 8 Sea Zone to 1 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.897
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.562
Median : 4.000
Variance : 2.533
Standard Deviation : 1.592
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to LibyaCombat - British
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Libya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Libya
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Libya to Alexandria
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 bomber moved from 125 Sea Zone to United Kingdom
2 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 aaGun moved from Burma to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,6,5,2,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.716
Median : 4.000
Variance : 0.521
Standard Deviation : 0.721
Total rolls : 74Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.647
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.562
Median : 4.000
Variance : 2.533
Standard Deviation : 1.592
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.647
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour and 3 mech_infantrys moved from Ukraine to CaucasusCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Damn! Made a mistake with my purchases. If you’ll let me I’d change the TT to a DD and the MI to an inf?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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No problem, sorry I’ve been busy with my garden and a second job
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries and 2 infantry moved from Novgorod to Archangel
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia -
How’s the second job going by the way?
Did the “no problem” mean you’ll let me change the Italian TT to a DD and the MI to an inf?
And do you want to intercept in Russia?
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Stalin says no scramble
The p/t job is okay and the money is needed. I worked there 20+ years ago before I went to N.M. and then back here 12 yrs ago
Dont ya hate it when you buy something and when you go to deploy your like WTF did I buy that for, or forget to put something out at a new fac
Kris -
Sorry Kris - have a full-on w/e so may not be able to do anything until Monday …
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries and 2 infantry moved from Novgorod to Archangel
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Novgorod to Belarus
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 bomber placed in Western Germany
1 armour and 1 mech_infantry placed in Western Germany
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 7 armour, 3 artilleries, 1 bomber, 2 fighters, 10 infantry and 13 mech_infantrys; Italians defend with 1 aaGun and 2 infantry
AA fire in Bryansk : 0/2 hits
Russians roll dice for 8 armour, 8 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 20/38 hits
Germans roll dice for 3 aaGuns, 7 armour, 3 artilleries, 1 bomber, 2 fighters, 12 infantry and 13 mech_infantrys in Bryansk, round 2 : 17/38 hits
17 infantry owned by the Russians, 4 mech_infantrys owned by the Germans, 2 aaGuns owned by the Germans, 1 bomber owned by the Germans, 1 aaGun owned by the Italians, 10 infantry owned by the Germans and 2 infantry owned by the Italians lost in Bryansk
Russians roll dice for 8 armour, 8 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys in Bryansk, round 3 : 10/21 hits
Germans roll dice for 7 armour, 3 artilleries, 2 fighters and 9 mech_infantrys in Bryansk, round 3 : 11/21 hits
1 infantry owned by the Russians, 9 mech_infantrys owned by the Germans, 8 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 8 armour and 2 fighters in Bryansk, round 4 : 6/10 hits
Germans roll dice for 7 armour, 2 artilleries and 2 fighters in Bryansk, round 4 : 5/11 hits
5 armour owned by the Russians, 2 artilleries owned by the Germans and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 3 armour and 2 fighters in Bryansk, round 5 : 3/5 hits
Germans roll dice for 3 armour and 2 fighters in Bryansk, round 5 : 2/5 hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
1 armour owned by the Russians retreated to Russia
Germans win with 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 2 aaGuns, 7 armour, 3 artilleries, 1 bomber, 10 infantry and 13 mech_infantrys
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Russians: 7 armour, 8 artilleries, 18 infantry and 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 33 times
3 was rolled 27 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.258
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 151Germans Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.364
Median : 3.000
Variance : 0.197
Standard Deviation : 0.444
Total rolls : 77Russians Combat
1 was rolled 15 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.149
Median : 3.000
Variance : 1.233
Standard Deviation : 1.110
Total rolls : 74





