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16L G40 StuckTojo (Allies+20) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from France to Northern Italy
8 armour moved from Germany to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Belarus to Eastern Poland
1 tactical_bomber moved from Poland to Northern Italy
1 bomber moved from Poland to Russia
2 bombers moved from Smolensk to Russia
2 fighters moved from Poland to Eastern Poland
2 fighters moved from Germany to Romania
2 bombers moved from Western Germany to Romania
3 armour moved from Novgorod to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Northern Italy
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Romania
Germans attack with 9 armour, 2 bombers and 2 fighters
British defend with 11 armour
Germans win, taking Romania from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 8 armour and 1 fighter
Casualties for British: 11 armour
Battle in Eastern Poland
Germans attack with 1 armour and 2 fighters
British defend with 1 armour
Germans win, taking Eastern Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Germany
1 aaGun moved from Belarus to Smolensk
1 fighter moved from Eastern Poland to Western Germany
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Germany
1 tactical_bomber moved from Northern Italy to Western GermanyPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
2 armour placed in Germany
1 bomber placed in Western Germany
2 transports placed in 113 Sea Zone
2 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 aaGun
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine to Romania
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Romania
Russians attack with 1 armour
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to VologdaPlace Units - Russians
1 armour placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Buryatia to Siberia
1 tactical_bomber moved from Amur to SiberiaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 armour and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 artilleries and 1 infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Japanese collect 22 PUs (2 lost to blockades); end with 22 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
4 bombers moved from Midway to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from 5 Sea Zone to Siberia
1 artillery and 11 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 11 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from Malta to Northern Italy
2 fighters moved from 95 Sea Zone to Northern ItalyCombat - Americans
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Ignore this. I forgot what I was doing.
I’ll re-do.
:-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from 5 Sea Zone to Siberia
4 bombers moved from Midway to 6 Sea Zone
1 artillery and 11 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 11 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 11 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Malta to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy -
That’s more like it. Forgot to bring my bloody ships with me :roll:
Kamizazes in sz 6?
Scramble in sz 112?
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That’s more like it. Forgot to bring my bloody ships with me :roll:
Kamizazes in sz 6?
Scramble in sz 112?
well wahoo…. what to do in 112… hrmm… literally been thinking about this for quite some time…
if both planes can scramble then yes, but im so tired i am loosing my mind and cant remember is the tac fighter can. If only one then no sir, please take it easy on Norway :{
:-o :-o :-o :-o :-o :-o
13 holy toledo subs in sz 6…
kamis
2 on each carrier
2 on battleship please
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@ktylu:
That’s more like it. Forgot to bring my bloody ships with me :roll:
Kamizazes in sz 6?
Scramble in sz 112?
well wahoo…. what to do in 112… hrmm… literally been thinking about this for quite some time…
if both planes can scramble then yes, but im so tired i am loosing my mind and cant remember is the tac fighter can. If only one then no sir, please take it easy on Norway :{
:-o :-o :-o :-o :-o :-o
13 holy toledo subs in sz 6…
kamis
2 on each carrier
2 on battleship pleaseI love the little jpegs and the humour. You’re a fun fellow to play against. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from 5 Sea Zone to Siberia
4 bombers moved from Midway to 6 Sea Zone
1 artillery and 11 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 11 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 11 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Malta to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 6 bombers, 2 carriers, 2 cruisers, 4 destroyers, 7 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 1 carrier, 2 cruisers, 4 destroyers, 6 fighters and 9 submarines remaining. Battle score for attacker is 120
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
Battle in 112 Sea Zone
Russians loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
Germans defend with 1 fighter and 1 tactical_bomber
Americans win with 1 carrier, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Americans win, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Norway
Battle in Northern Italy
Americans attack with 2 bombers and 2 fighters
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Norway from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 bombers and 2 fightersNon Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
4 bombers moved from 6 Sea Zone to Wake Island
2 bombers moved from 6 Sea Zone to Soviet Far East
2 carriers moved from 25 Sea Zone to 5 Sea Zone
4 fighters moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Midway to Kiangsu
3 submarines moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
3 submarines placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 artilleries and 2 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Chahar to Jehol
1 fighter moved from Kiangsi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to KiangsuPlace Units - Chinese
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 bomber, 1 mech_infantry and 3 transports; Remaining resources: 10 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
2 armour and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 fighter moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 armour and 1 mech_infantry moved from Kiangsi to Shantung
4 armour moved from Kiangsu to Jehol
1 bomber moved from Szechwan to Romania
2 bombers moved from India to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Western Ukraine to Eastern PolandCombat - British
Battle in Romania
British attack with 1 armour and 3 bombers
Germans defend with 1 armour
British win, taking Romania from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for British: 1 bomber
Battle in Eastern Poland
British attack with 1 armour and 1 fighter
Germans defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Greece
Battle in Northern Italy
British attack with 3 armour, 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British win, taking Greece from Germans, taking Northern Italy from Germans with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 armour moved from Iraq to Egypt
1 armour moved from Caucasus to Ukraine
2 armour moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
2 bombers moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to BessarabiaPlace Units - British
2 transports placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 armour and 1 bomber placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 45 PUs; end with 55 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 bombers moved from Philippines to Korea
2 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 44 Sea Zone to 20 Sea Zone
2 artilleries and 3 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Korea
ANZAC attack with 3 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Korea from Japanese with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in FormosaNon Combat Move - ANZAC
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
3 bombers moved from Korea to Jehol
1 fighter moved from Philippines to 35 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Northwest Persia
1 fighter moved from Southern Italy to Norway
1 fighter moved from Gibraltar to Northern ItalyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Novgorod to Belarus
1 bomber moved from Germany to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
2 armour moved from Germany to Romania
2 fighters and 3 tactical_bombers moved from Smolensk to Bessarabia
3 armour moved from Smolensk to Bryansk
3 armour moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
5 armour moved from Smolensk to Vologda
1 mech_infantry moved from Smolensk to Belarus
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Germany to 112 Sea Zone
4 infantry moved from Smolensk to Bryansk
7 infantry moved from Smolensk to Vologda
7 infantry moved from Smolensk to Bryansk
7 armour moved from Smolensk to Bryansk
2 armour moved from Smolensk to Vologda
2 infantry moved from Smolensk to VologdaCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 3 armour, 2 bombers and 1 fighter
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 tactical_bomber
Casualties for British: 3 armour, 2 bombers and 1 fighter
Battle in Romania
Germans attack with 2 armour
British defend with 1 armour
Germans win, taking Romania from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 10 armour and 14 infantry
British defend with 1 infantry
Germans win, taking Bryansk from Russians with 10 armour and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 2 infantry
British defend with 3 mech_infantrys; Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 7 armour and 9 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 7 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 4 bombers and 1 fighter
Americans defend with 1 carrier, 1 cruiser, 1 fighter and 6 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 2 bombers and 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 6 transportsNon Combat Move - Germans
2 bombers moved from 112 Sea Zone to Western Germany
2 fighters moved from Bessarabia to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
3 aaGuns moved from Smolensk to BryanskPlace Units - Germans
1 infantry placed in Western Germany
1 cruiser and 1 destroyer placed in 113 Sea Zone
3 armour placed in Novgorod
4 armour placed in Germany
Germans undo move 4.
2 armour placed in France
2 armour placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 26 PUs;
Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ukraine to Romania
15 infantry moved from Russia to Vologda
5 artilleries moved from Russia to Vologda
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Russia to Vologda
4 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 6 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 7 armour and 9 infantry
Russians win, taking Vologda from Germans with 6 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 7 armour and 9 infantry
Casualties for Russians: 8 infantry
Battle in Smolensk
Russians attack with 1 infantry
Italians defend with 2 aaGuns
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Romania
Russians attack with 1 armour
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
5 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
1 artillery and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,5,3,2,1,6,4,3,2,2,3,1,5,6,2,5,5,6,3,5,1,6,6,4,2,3,2,4
Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Wake Island to Japan
2 bombers moved from Soviet Far East to Japan
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 artillery moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4,4 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 4,6,3,6 and causes: 19 damage to unit: factory_major
Bombing raid in Japan causes 25 damage total. Damaged units is as follows: airfield = 6, factory_major = 19
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Southern Italy
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Norway
2 fighters moved from Eastern United States to Gibraltar
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to Korea
6 bombers moved from Japan to Korea
3 submarines moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 destroyer and 2 submarines moved from 3 Sea Zone to 7 Sea ZonePlace Units - Americans
1 armour, 3 artilleries, 2 bombers and 4 infantry placed in Western United States
Americans undo move 1.
2 bombers placed in Eastern United States
4 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
Americans undo move 2.
3 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 armour placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to KiangsuPlace Units - Chinese
2 artilleries and 6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





