@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from Algeria to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from Kweichow to French Indo ChinaCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,4,5
Units damaged: 1 carrier owned by the Americans
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 3 interceptors out of French Indo China
Air Battle is over, the attackers have all died
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 68
Casualties for Americans: 2 carriers, 2 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Germans defend with 2 tactical_bombers
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 22
Casualties for Germans: 2 tactical_bombers
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Americans captures 35PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns
Battle in Norway
Battle in Denmark
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Norway from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Korea
Cleaning up after air battlesNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from 119 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to Central America
2 infantry moved from Southeast Mexico to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
1 fighter moved from 98 Sea Zone to SyriaPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 103 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 128 PUs -
china and uk?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
5 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Kansu
2 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kansu to KweichowPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tunisia to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Belgian Congo to Trans-Jordan
1 armour moved from India to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 mech_infantry moved from Kweichow to HunanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Hunan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking 106 Sea Zone from Germans, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour and 2 infantry
British win with 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to KweichowPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to 81 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport; French defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in Ukraine
Italians attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Western Ukraine
1 bomber and 2 fighters moved from 81 Sea Zone to EgyptPlace Units - Italians
1 transport placed in 95 Sea Zone
1 armour placed in Southern Italy
1 armour and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
4 bombers moved from Baltic States to Norway
1 infantry and 1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
4 infantry moved from Bessarabia to Ukraine
2 armour moved from Southern Italy to Western Germany
1 armour and 3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
5 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Western GermanyCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Denmark: 1 fighter
EDIT: Turning off Edit Mode
Battle in Belarus
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Denmark to Western Germany
3 bombers moved from Norway to Western Germany
5 mech_infantrys moved from Novgorod to ArchangelPlace Units - Germans
1 transport placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
2 artilleries, 1 infantry and 7 mech_infantrys placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
We have a problem in denmark, i brought ground units and one plane. Only i brought the plane after i hit combat. It never rolled for the plane, just sat there….
Do you know how to roll on the forums for that battle?
I was to win with the plane, but it never rolled and its costing me a objective. Can you assist? and fix ipc and objectives please?
thank you!
Oh i forgot my air force in Egypt, oh well thats on me.
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It’s done like this:
“:“dice 1d6”:” without the double quotes. I’ll roll it for you.Rounds 2-4
Rolling 3d6:
(2, 2, 4)Round 5
Rolling 1d6:
(1)Triple-A doesn’t handle adding in edit mode once its gone into the combat phase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
4 fighters moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 armour, 2 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Belarus to Russia
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Russia
3 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Rostov
3 infantry moved from Manchuria to KoreaPlace Units - Russians
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters; ANZAC defend with 1 cruiser, 2 fighters and 1 submarine -
5 hits OOL in Philippines sir please
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@ktylu:
5 hits OOL in Philippines sir please
Max D.
i.e. Lose CV, sub, DD and dent BB.
Max D going forward too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters; ANZAC defend with 1 cruiser, 2 fighters and 1 submarine
Units damaged: 2 carriers owned by the British and 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the Japanese retreated to 36 Sea Zone
British win with 1 battleship, 2 carriers, 2 cruisers and 4 fighters remaining. Battle score for attacker is -56
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
2 fighters owned by the British and 2 fighters owned by the ANZAC forced to land in PhilippinesNon Combat Move - Japanese
2 bombers moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo ChinaTurn Complete - Japanese
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cant believe my luck in this game, so frustrating. But i will prevail at some point. This battle was 56% to win, was a long shot but had a chance, and i had to if i wanted Japan back. Only 5 hits, then your guys got 9 hits…
Its like, ok rng love you too! hehe
Iv won without Japan before but its not easy.
Nice job on them.
US is up.
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I think I would have mopped up your survivors even if you’d won though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 1 destroyer, 5 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 unit repaired.
2 fighters moved from 112 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 1 carrier, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
2 infantry and 3 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Manchuria to SakhaCombat - Americans
Battle in Okinawa
Battle in Iwo Jima
Battle in Sakha
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Spain
Americans attack with 6 artilleries, 2 fighters and 6 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 6 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 artillery, 1 infantry and 1 transport
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transportNon Combat Move - Americans
1 battleship, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 fighter moved from Syria to Iraq
1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Sakha to Manchuria
2 fighters moved from Manchuria to KweichowPlace Units - Americans
1 artillery and 2 infantry placed in Japan
3 artilleries and 3 infantry placed in Central United States
Americans undo move 2.
3 artilleries, 4 fighters and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
2 carriers, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 20x factory_major; Remaining resources: 19 PUs;
British buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 units repaired.
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Siam to French Indo China
1 artillery moved from Shan State to French Indo China
1 armour moved from Kweichow to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from India to French Indo China
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 mech_infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to PortugalCombat - British
British creates battle in territory 35 Sea Zone
Battle in Portugal
British attack with 1 armour, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
British win, taking 35 Sea Zone from Japanese, taking Portugal from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in French Indo China
British attack with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
retreated to French Indo China
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 2 bombers and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter moved from Portugal to Spain
1 fighter moved from Portugal to 109 Sea Zone
1 fighter moved from Quebec to 109 Sea Zone
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
3 artilleries and 3 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry





