@nikola1975
did you add your bid?
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
-
Hello:
I’m going to assume you want max defence on your capital, ok? I’ve posted the combat round so if you’d rather use your two planes to attack my fleet we can re-do it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
Americans converts factory_major into different units
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 7 infantry, 2 mech_infantrys and 6 transports moved from 93 Sea Zone to 95 Sea Zone
4 fighters moved from 95 Sea Zone to Southern Italy
1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to France
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 bomber moved from Midway to 20 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 4 fighters, 10 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 4 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Italians: 2 aaGuns, 1 artillery, 2 fighters and 7 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
4 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from France to United KingdomPlace Units - Americans
3 infantry placed in Southern France
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Southern France
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries
retreated to Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 36 PUs;
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Yunnan to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to HopeiCombat - British
Battle in Kiangsi
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Kiangsi from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to British
EDIT: Removing units owned by British from Greece: 1 artillery and 3 infantry
EDIT: Adding units owned by British to Bulgaria: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 armour moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from Caucasus to Russia
9 armour and 2 mech_infantrys moved from Caucasus to Samara
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Tunisia to Morocco
1 armour moved from Northwest Persia to Kazakhstan
3 fighters moved from Southern France to Southern Italy
3 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Hopei to Kazakhstan
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 infantry moved from Kweichow to HunanPlace Units - British
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 armour -
You… Dirty dawg:{}
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 armour moved from Archangel to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry and 1 mech_infantry moved from France to Northern Italy
1 bomber moved from Western Ukraine to Northern ItalyCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Northern Italy
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Northern Italy to Western Germany
2 aaGuns moved from Western Ukraine to BryanskTurn Complete - Italians
-
@ktylu:
You… Dirty dawg:{}
Pfft…! You should hear what my girlfriend calls me!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Kwangsi
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to Queensland
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptTurn Complete - French
-
@ktylu:
You… Dirty dawg:{}
Pfft…!� You should hear what my girlfriend calls me!
tuche dear friend! :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 54 PUs;
Germans buy 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
2 armour moved from France to Northern Italy
3 mech_infantrys moved from Eastern Poland to Bulgaria
3 bombers moved from Poland to Bulgaria
1 armour moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Smolensk
5 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 transport moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bulgaria
Germans attack with 3 bombers and 3 mech_infantrys
British defend with 1 artillery and 3 infantry
Germans win, taking Bulgaria from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
3 bombers moved from Bulgaria to Western Germany
1 tactical_bomber moved from Western Germany to France
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in France
4 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to Kiangsi
3 artilleries moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsi
1 fighter moved from Japan to 6 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese win with 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 3 artilleries, 2 bombers and 1 fighter
British defend with 3 armour and 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 3 armour and 1 mech_infantry
Casualties for Japanese: 2 artilleries
Battle in Hopei
Japanese attack with 1 infantry
British defend with 1 mech_infantry
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Malaya
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
2 bombers moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 cruiser placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 3 infantry and 5 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Kwangtung to 37 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy
4 fighters moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries, 1 bomber, 4 fighters, 7 infantry and 2 mech_infantrys
Germans defend with 3 armour, 5 artilleries and 5 infantry; Italians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour, 5 artilleries and 5 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 5 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
4 fighters moved from Northern Italy to 95 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from 37 Sea Zone to KwangtungPlace Units - Americans
3 armour placed in Southern Italy
3 infantry placed in Southern France
1 bomber placed in Eastern United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to ChaharCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery and 2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 armour moved from Kwangtung to Hunan
1 bomber moved from Kazakhstan to Anhwe
2 armour moved from Yunnan to Malaya
1 armour moved from Kazakhstan to Timguska
1 fighter and 1 tactical_bomber moved from Kansu to TimguskaCombat - British
Battle in Anhwe
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Anhwe from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
British attack with 2 armour
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Timguska
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Timguska from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Timguska to Russia
9 armour and 2 mech_infantrys moved from Samara to Russia
3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
4 infantry moved from Volgograd to Tambov
3 armour moved from Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 armour moved from India to Yunnan
3 aaGuns moved from Yunnan to Kwangsi
1 bomber moved from Anhwe to YunnanPlace Units - British
1 transport placed in 106 Sea Zone
1 armour placed in Quebec
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 armour and 1 infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Smolensk
2 aaGuns moved from Bryansk to SmolenskTurn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 destroyers moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 bombers, 2 destroyers, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
2 bombers moved from 41 Sea Zone to Malaya
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from French Indo China to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 fighters moved from Southern Italy to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 destroyers moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 bombers, 2 destroyers, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
2 bombers moved from 41 Sea Zone to Malaya
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from French Indo China to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsWoah, 2 bombers reached that… i made a horrible rookie mistake. I knew the ships could get there, i though i counted out and the bombers could not reach. Blah…





