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16L G40 StuckTojo (Allies+20) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 8 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 16 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern FranceNon Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from British Columbia to Alaska
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 bomber and 2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Jehol
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 6x airfield, 2x factory_major; Remaining resources: 30 PUs;
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
4 armour and 3 mech_infantrys moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 armour and 3 mech_infantrys moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - British
Battle in Kwangtung
British attack with 4 armour and 3 mech_infantrys
Japanese defend with 1 fighter, 1 harbour and 2 tactical_bombers
British win, taking Kwangtung from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 2 mech_infantrys
Battle in French Indo China
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in GreeceNon Combat Move - British
3 armour moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Morocco to Tunisia
2 fighters moved from Gibraltar to Southern France
1 fighter moved from United Kingdom to Southern France
3 aaGuns moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to YunnanPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,5,5,2,5,3,3
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
1 armour moved from Nenetsia to Archangel
1 bomber moved from Eastern Poland to Bryansk
3 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in 99 Sea Zone
Italians attack with 3 fighters
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
2 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Bryansk to Western UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in UkraineTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Yunnan to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in BorneoNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangtung
1 infantry moved from Shan State to French Indo China
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 fighters moved from Gibraltar to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone -
Scramble in sz 95?
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I literally had to take a double take… sz 95? lol
Things are not looking good for southern europe…
either way, i cant let the french have battles, i mean cmon 2 fighter and 2 destroyers for the “royale with cheese”… hehe
Full scramble against my better judgment rog :-D If those units were not in southern i wouldnt hesitate, but that is17 units knocking on the door… what to do :roll: :roll: :roll: :roll: :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 fighters moved from Gibraltar to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea ZoneCombat - French
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
French attack with 2 destroyers and 2 fighters
Italians defend with 2 fighters and 1 submarine
retreated to 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -10
Casualties for French: 2 destroyers
Casualties for Italians: 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
2 fighters moved from 95 Sea Zone to Southern France
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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Gutsy call, friend, and it turned out well for you. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 2 armour, 6 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
28 infantry moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
2 mech_infantrys moved from Belarus to Smolensk
4 fighters moved from Belarus to Smolensk
4 tactical_bombers moved from Belarus to Smolensk
4 armour moved from Novgorod to Smolensk
7 armour moved from Ukraine to Smolensk
4 armour moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
5 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
4 bombers moved from Belarus to Russia
1 infantry moved from Novgorod to ArchangelCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 12, airfield = 5
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to PolandPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in France
1 armour, 5 artilleries, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
EDIT: Turning off Edit ModePurchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 5 artilleries and 1 infantry; Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 5 artilleries and 1 infantry
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Italians to Russians
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Adding units owned by Russians to Nenetsia: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
5 artilleries and 3 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 bombers moved from Japan to Jehol
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Japan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 bombers moved from Jehol to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 artilleries placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
Americans converts factory_major into different units
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 7 infantry, 2 mech_infantrys and 6 transports moved from 93 Sea Zone to 95 Sea Zone
4 fighters moved from 95 Sea Zone to Southern Italy
1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to France
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 bomber moved from Midway to 20 Sea Zone -
Hello:
I’m going to assume you want max defence on your capital, ok? I’ve posted the combat round so if you’d rather use your two planes to attack my fleet we can re-do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
Americans converts factory_major into different units
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 7 infantry, 2 mech_infantrys and 6 transports moved from 93 Sea Zone to 95 Sea Zone
4 fighters moved from 95 Sea Zone to Southern Italy
1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to France
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 bomber moved from Midway to 20 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 4 fighters, 10 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 4 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Italians: 2 aaGuns, 1 artillery, 2 fighters and 7 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
4 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from France to United KingdomPlace Units - Americans
3 infantry placed in Southern France
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Southern France
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries
retreated to Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 36 PUs;
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Yunnan to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to HopeiCombat - British
Battle in Kiangsi
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Kiangsi from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to British
EDIT: Removing units owned by British from Greece: 1 artillery and 3 infantry
EDIT: Adding units owned by British to Bulgaria: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 armour moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from Caucasus to Russia
9 armour and 2 mech_infantrys moved from Caucasus to Samara
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Tunisia to Morocco
1 armour moved from Northwest Persia to Kazakhstan
3 fighters moved from Southern France to Southern Italy
3 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Hopei to Kazakhstan
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 infantry moved from Kweichow to HunanPlace Units - British
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 armour -
You… Dirty dawg:{}





