@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - French
Battle in Normandy BordeauxNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 49 PUs;
Germans buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 110 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from France to Normandy BordeauxCombat - Germans
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scramble US fighter into 110?
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Yes. Max D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 49 PUs;
Germans buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 110 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from France to Normandy BordeauxCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Norway
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter and 3 tactical_bombers
British defend with 1 destroyer; French defend with 1 infantry; Americans defend with 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Germans win, taking Norway from Russians with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 destroyer
Casualties for French: 1 infantry
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Battle in Normandy Bordeaux
Germans attack with 4 artilleries
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantryNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 99 Sea Zone
1 fighter placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 46 PUs;
Russians buy 1 armour and 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 tactical_bomber moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 artilleries and 2 infantry moved from Finland to Norway
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 3 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Karelia to Belarus
2 aaGuns, 2 artilleries and 7 infantry moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to YeniseyPlace Units - Russians
1 artillery placed in Novgorod
1 armour and 9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from Hainan to 6 Sea Zone
3 artilleries moved from Anhwe to Jehol
2 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 submarines, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Yakut S.S.R. to Amur
Japanese take Ulaanbaatar from Russians
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Jehol
Japanese attack with 3 artilleries
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery and 2 fighters
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 48
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 carriers, 1 submarine and 2 tactical_bombersNon Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
2 fighters moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese -
Scramble and Kamikaze SZ6?
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full scramble
2 kamis on battleship
2 kamis on carrier -
@ktylu:
full scramble
2 kamis on battleship
2 kamis on carrierAnd keep two? Sure?
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3 each :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,6,6
Units damaged: 1 battleship owned by the Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Germans win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transportsNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 1 fighter moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 1 fighter
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Hopei
1 artillery moved from Suiyuyan to Hopei
1 artillery and 2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Finland to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to Alexandria
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer, 1 fighter and 1 transport
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 3 bombers and 1 tactical_bomber
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
3 artilleries moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to IraqPlace Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in 106 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
I think you should have done at least 4 kamis on the BB. Possibly all 6. It rolls at a 4. CVs roll at zero on attack.
Made a few assumptions in there, particularly on UK’s turn.
I think I have you here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to 99 Sea Zone
2 mech_infantrys moved from Southern France to Yugoslavia
2 infantry moved from Northern Italy to France
1 artillery moved from Alexandria to TobrukCombat - Italians
Battle in 99 Sea Zone
Germans loiter and taunt; Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns moved from Western Ukraine to Eastern PolandPlace Units - Italians
1 armour placed in Southern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Unfortunately there is only one way to get better at the intricacies of this game. Bad luck rolling is what influenced that decision. I started paying attention more to the TUV swing rather than the percentage to win as you told me once. Doesnt even matter, still loose to the dice. Likely i should of done all them on it, but it does me no good in defense of Japan if a carrier is still sitting there. I am done with the 95% to win losses, that is stupid it keeps happening over and over. Just playing straight TUV now, That battle is sz 6 was close to 50/50 i know i was defending, not attacking it just didnt seem likely or i would not of left my units there. Or placed a battleship. All i can do is keep playing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
1 bomber moved from Caroline Islands to New Guinea
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 36 Sea ZoneNon Combat Move - French
Turn Complete - French





