@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries and 2 infantry
British defend with 1 armour, 2 fighters, 1 harbour and 1 mech_infantry
1 artillery retreated to Alexandria
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from Java to Kwangsi
1 fighter moved from India to Kwangsi
1 fighter and 1 infantry moved from Yunnan to KwangsiPlace Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 11 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 bomber moved from Eastern Poland to Russia
5 armour, 4 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers and 2 fighters moved from Alexandria to Egypt
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Northern Italy to Western GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
British defend with 2 fighters and 1 harbour; French defend with 1 infantry
Germans win, taking Egypt from British with 2 bombers and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 2 fighters
Casualties for British: 2 fighters
Casualties for French: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 4 artilleries and 16 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 5 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Egypt to Eastern Poland
3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 artillery placed in Greece
3 artilleries placed in France
3 artilleries placed in Western Germany
1 armour, 4 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Egypt
1 tactical_bomber moved from Karelia to Baltic States
1 infantry moved from Novgorod to Baltic States
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Russians attack with 1 armour
Germans defend with 1 harbour and 1 infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Norway to Karelia
3 artilleries and 5 infantry moved from Norway to Finland
1 aaGun, 2 artilleries and 12 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 armour and 2 artilleries placed in Novgorod
3 artilleries, 2 fighters and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Soviet Far East to Japan
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries moved from Kiangsu to Anhwe
3 artilleries moved from Kwangtung to Kwangsi
2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in French Indo China
Battle in Kwangsi
Japanese attack with 6 artilleries, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 3 fighters and 1 infantry; Chinese defend with 3 artilleries and 1 infantry
Japanese win, taking French Indo China from UK_Pacific, taking Kwangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -11
Casualties for British: 3 aaGuns, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for Chinese: 3 artilleries and 1 infantry
Casualties for Japanese: 5 artilleries, 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombersNon Combat Move - Japanese
1 bomber moved from Kwangsi to HainanPlace Units - Japanese
1 artillery placed in Kwangtung
1 transport placed in 20 Sea Zone
Japanese undo move 2.
1 transport placed in 19 Sea Zone
2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
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Scramble into SZ6?
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no scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Battle in 98 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 1 transport; Italians defend with 2 transports
Americans win, taking Southern France from Germans, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 29
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 2 transports
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
2 carriers and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 artilleries
1 artillery owned by the Chinese retreated to Hunan
Japanese win with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from Hopei to Jehol
Chinese take Chahar from Japanese
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
Battle in Kwangsi
British attack with 1 artillery
Japanese defend with 1 artillery
British win, taking Egypt from Germans, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 artilleries moved from Burma to Yunnan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Germany to Finland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,3,3,2,1,1,3,3,3,3,4,2,6,4,4,1,4
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 fighter and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Southern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - French
Battle in Normandy BordeauxNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 49 PUs;
Germans buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 110 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from France to Normandy BordeauxCombat - Germans
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scramble US fighter into 110?
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Yes. Max D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 49 PUs;
Germans buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 110 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from France to Normandy BordeauxCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Norway
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter and 3 tactical_bombers
British defend with 1 destroyer; French defend with 1 infantry; Americans defend with 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Germans win, taking Norway from Russians with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 destroyer
Casualties for French: 1 infantry
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Battle in Normandy Bordeaux
Germans attack with 4 artilleries
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantryNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 99 Sea Zone
1 fighter placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 46 PUs;
Russians buy 1 armour and 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 tactical_bomber moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 artilleries and 2 infantry moved from Finland to Norway
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 3 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Karelia to Belarus
2 aaGuns, 2 artilleries and 7 infantry moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to YeniseyPlace Units - Russians
1 artillery placed in Novgorod
1 armour and 9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs





