L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 6 armour, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Yugoslavia to Slovakia Hungary
                      Americans take Slovakia Hungary from Germans
                1 artillery moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Romania
                      Americans take Romania from Germans
                5 armour moved from Northern Italy to Bulgaria
                2 bombers moved from Northern Italy to Germany
                6 fighters moved from Western Germany to Germany

    Combat - Americans
                Air Battle in Germany
                    Americans attacks with 8 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in Bulgaria
                    Americans attack with 5 armour and 1 artillery
                    Germans defend with 1 armour
                    Americans win, taking Bulgaria from Germans with 5 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Americans
                3 armour moved from Southern Italy to Western Germany
                3 armour moved from Spain to Northern Italy
                4 infantry moved from Spain to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                2 destroyers and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from Germany to United Kingdom
                2 bombers and 4 fighters moved from Germany to Western Germany
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Sweden to Norway

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine and 2 transports placed in 10 Sea Zone
                6 infantry placed in Western United States
                3 armour placed in Western Germany
                3 armour placed in Northern Italy
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Americans
                Americans collect 85 PUs; end with 85 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_37891_Ame16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Turkey to Kazakhstan
                2 mech_infantrys moved from Turkey to Kazakhstan
                1 armour moved from Turkey to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 1 bomber and 3 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Kazakhstan to Persia
                4 mech_infantrys moved from Iraq to Persia
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Turkey

    Turn Complete - British
                British collect 41 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_37891_UK_16.tsvg

  • '19 '17 '16

    @simon33:

    Interesting game. You seem to be ahead. Both Germany and USSR are weak.

    Yes, the USA making 100 IPCs certainly helps the Allies’ cause; will be interesting to see what Japan can do.

    Sorry for my tardiness; I’ve been super busy since getting back from vacation, and now the girlfriend and I have come down with a GI tract sickness. Sometimes I can’t even work up the energy to get out of bed to take a turn.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Italians

    Turn Complete - Italians

    triplea_37891_Ita16.tsvg

  • '19 '17 '16

    Italy had nothing it could have possibly done

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 bombers moved from Queensland to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone

    triplea_37891_ANZ16.tsvg

  • '19 '17 '16

    Scramble sz 35?

  • '19 '17 '16

    No. Perhaps miscalculated there.

  • '19 '17 '16

    Damn. I didn’t think you still had kamikazes left.

    Do you want to take any shots at my destroyer?

  • '19 '17 '16

    No.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 bombers moved from Queensland to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 2 bombers, 1 destroyer, 2 fighters and 3 submarines
                    Japanese defend with 3 destroyers and 1 submarine
                    ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 destroyers and 1 submarine
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                2 bombers moved from 35 Sea Zone to Java
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from Russia to Persia

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_37891_ANZ16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - French
                French repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 11 PUs;
                French buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                1 armour moved from Southern France to Yugoslavia
                2 armour moved from Western Germany to Yugoslavia
                3 infantry moved from France to Western Germany
                1 mech_infantry moved from Western Germany to Yugoslavia

    Place Units - French
                1 artillery, 1 infantry and 1 mech_infantry placed in France

    Turn Complete - French
                French collect 21 PUs; end with 21 PUs total

    triplea_37891_Fre16.tsvg

  • '19 '17 '16

    Forgot a couple of attacks. Slovakia:
    inf+art:
    DiceRolling 2d6:
    (1, 2)

    inf:
    DiceRolling 1d6:
    (4)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 8x factory_major; Remaining resources: 34 PUs;
                Germans buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                2 bombers and 2 fighters moved from Germany to Norway
                1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
                1 artillery and 1 infantry moved from 126 Sea Zone to Norway
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Novgorod to Archangel
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 127 Sea Zone to 126 Sea Zone
                1 infantry moved from Finland to Norway
                1 fighter moved from Germany to Norway
                2 armour moved from Tambov to Novosibirsk
                1 armour moved from Samara to Novosibirsk
                1 artillery moved from Tambov to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 2 bombers, 3 fighters and 2 infantry
                    Americans defend with 1 artillery and 4 infantry
                    Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 4 infantry
                Battle in Novosibirsk
                    Germans attack with 3 armour
                    Russians defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Slovakia Hungary: 1 infantry
                EDIT: Changing ownership of Slovakia Hungary from Americans to Germans
                EDIT: Changing ownership of Greater Southern Germany from French to Germans
                EDIT: Turning off Edit Mode
                1 fighter moved from Archangel to 126 Sea Zone
                1 mech_infantry moved from Novgorod to Finland
                1 artillery moved from Karelia to Finland
                1 fighter moved from Norway to 126 Sea Zone
                2 bombers and 2 fighters moved from Norway to Germany
                1 aaGun, 11 artilleries and 11 infantry moved from Tambov to Volgograd
                2 artilleries moved from Rostov to Volgograd
                1 infantry moved from Germany to Greater Southern Germany
                1 artillery and 1 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_37891_Ger17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 2 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                5 infantry moved from Russia to Bryansk
                4 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                6 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total

    triplea_37891_Rus17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 bomber moved from India to Samara
                1 mech_infantry moved from Timguska to Samara
                1 mech_infantry moved from Kansu to Samara
                2 mech_infantrys moved from Kansu to Kazakhstan
                1 armour and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 3 mech_infantrys
                    Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 armour and 3 mech_infantrys
                Battle in Samara
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                    retreated to Samara
                    Russians win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 bomber moved from Samara to Tsinghai
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 artillery moved from Timguska to Novosibirsk
                6 artilleries, 2 infantry and 3 mech_infantrys moved from West India to Eastern Persia
                3 artilleries moved from India to West India
                2 artilleries moved from Burma to India
                3 mech_infantrys moved from Burma to West India
                3 mech_infantrys moved from French Indo China to Burma
                1 tactical_bomber moved from Kazakhstan to Eastern Persia
                2 mech_infantrys moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Kweichow

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan
                3 artilleries placed in West India
                3 artilleries placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,6,1,6,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,4,6
                Japanese collect 61 PUs (10 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_37891_Jap17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 mech_infantrys moved from Southern Italy to Greater Southern Germany
                1 armour moved from Bulgaria to Greater Southern Germany
                1 armour moved from Romania to Baltic States
                      Russians take Eastern Poland from Germans
                      Russians take Baltic States from Germans
                6 armour moved from Northern Italy to Germany
                14 armour, 2 bombers, 4 fighters and 11 infantry moved from Western Germany to Germany
                2 fighters moved from United Kingdom to Germany
                1 carrier and 2 fighters moved from 37 Sea Zone to 43 Sea Zone
                1 cruiser moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                3 fighters moved from Russia to Kazakhstan

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                Battle in Kazakhstan
                    Americans attack with 3 fighters
                    Japanese defend with 2 armour
                    retreated to Kazakhstan
                    Japanese win, taking Borneo from Japanese with 2 armour remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in Germany
                    Americans attack with 20 armour, 2 bombers, 6 fighters and 11 infantry
                    Germans defend with 9 artilleries, 2 bombers, 1 factory_major, 2 fighters and 29 infantry
                    retreated to Germany
                    Germans win with 9 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -105
                    Casualties for Germans: 2 bombers and 26 infantry
                    Casualties for Americans: 20 armour, 2 bombers, 3 fighters and 11 infantry
                Battle in Greater Southern Germany
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Americans win, taking Greater Southern Germany from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                4 armour moved from Bulgaria to Northern Italy
                3 fighters moved from Germany to Western Germany
                2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Kazakhstan to Persia
                1 fighter moved from Kazakhstan to Persia
                2 destroyers and 2 submarines moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 armour placed in Western Germany
                3 armour placed in Northern Italy
                1 artillery and 2 infantry placed in Spain
                2 infantry placed in Eastern United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 87 PUs; end with 87 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

    triplea_37891_Ame17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkey to Caucasus
                      Russians take Caucasus from Germans
                1 bomber, 6 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 bomber, 6 fighters and 1 tactical_bomber
                    Japanese defend with 2 armour
                    British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - British
                1 bomber and 6 fighters moved from Kazakhstan to Persia
                2 armour and 1 mech_infantry moved from Iraq to Persia
                2 mech_infantrys moved from Turkey to Persia

    Place Units - British
                3 armour placed in Turkey
                3 armour placed in Iraq
                2 artilleries and 1 infantry placed in Persia

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_37891_UK_17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Russia to Persia
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_37891_ANZ17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - French
                French buy 2 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                2 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary

    Combat - French
                Battle in Slovakia Hungary
                    French attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 2 armour and 1 mech_infantry

    Non Combat Move - French
                1 armour moved from Yugoslavia to Western Germany
                1 mech_infantry moved from France to Western Germany
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - French
                3 infantry placed in France
                2 armour placed in Southern France

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total

    triplea_37891_Fre17.tsvg

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