@cwglee51 reposted with a forgotten UK ncm move
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
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I would like to think after UK goes again this is over. I am looking forward to starting a new game with you sir, you will notice quite the difference. I cant believe how bad i look in the game we put on the shelf hehe. However, we will finish it, and start another when that time comes :mrgreen:
great job in this one so far though!
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Thank you.
Sorry about my tardiness. I’ve had so much to catch up on since getting back.
I’ll try and take some of my turns tonight after work.
Hope you’re having a good week.
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:wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
4 fighters moved from Kweichow to Chahar
1 bomber moved from Yunnan to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Chahar
ANZAC attack with 4 fighters
Japanese defend with 2 mech_infantrys
ANZAC win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
2 fighters moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 bomber moved from 44 Sea Zone to Java
1 fighter moved from 54 Sea Zone to Java
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour and 1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 armour and 11 artilleries; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Romania
8 armour, 3 fighters and 12 mech_infantrys moved from Eastern Poland to Romania
3 armour moved from Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
3 armour moved from Western Germany to Poland
1 bomber moved from Poland to Romania
1 bomber moved from Western Germany to Romania
5 infantry moved from Western Germany to FranceCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 11 armour, 2 bombers, 4 fighters, 2 infantry and 12 mech_infantrys
British defend with 15 armour and 2 mech_infantrys
Germans win, taking Romania from British with 11 armour, 2 bombers, 4 fighters and 5 mech_infantrys remaining. Battle score for attacker is 64
Casualties for Germans: 2 infantry and 7 mech_infantrys
Casualties for British: 15 armour and 2 mech_infantrysNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Poland
2 bombers moved from Romania to Western Germany
4 fighters moved from Romania to PolandPlace Units - Germans
1 armour and 2 artilleries placed in France
3 artilleries placed in Western Germany
6 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
5 fighters and 1 tactical_bomber moved from Archangel to Belarus
1 mech_infantry moved from Archangel to Belarus
5 infantry and 3 mech_infantrys moved from Archangel to Novgorod
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Novgorod
Russians attack with 5 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Ukraine to Belarus
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Kansu to Timguska
1 fighter and 1 tactical_bomber moved from Belarus to Russia
4 fighters moved from Belarus to Western UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 bomber moved from Hainan to Kwangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 submarine and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in Malaya
Battle in Kwangsi
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery; Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kwangsi from Chinese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 artillery
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dzavhan: 1 infantry
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 17 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
3 fighters moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 fighter moved from 37 Sea Zone to BorneoPlace Units - Japanese
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,4,5,1,3,5,1,3,5,5,1,6,3,2,5,6,6,1,3,4,6,3,4,3,1,5,5,3,5,6,6,1,6,5,4,5,6,5
Japanese collect 35 PUs (8 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Archangel to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 bomber moved from Gibraltar to France
1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Korea to Amur
2 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
7 destroyers moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Marianas
Battle in NorwayNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from France to Spain
1 armour moved from Central United States to 101 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Midway to KoreaPlace Units - Americans
1 airfield and 1 harbour placed in Korea
1 factory_minor placed in Spain
2 bombers placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsi
3 artilleries and 3 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
1 artillery and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 mech_infantry moved from Turkey to Greece
4 fighters moved from Ukraine to Greece
2 armour moved from Yunnan to MalayaCombat - British
Battle in Malaya
British attack with 2 armour
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 1 artillery, 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Greece to Turkey
2 armour and 1 mech_infantry moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Portugal to Spain
2 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Burma to YunnanPlace Units - British
1 factory_minor placed in Turkey
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,1,4,4,2
British collect 36 PUs (3 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,4,4,3,1,5,1,1,1,5,6,2,5,6,1,1,2,2
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
2 mech_infantrys moved from Northern Italy to Albania
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Java to KwangtungCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 bomber
Japanese defend with 1 bomber, 1 factory_minor and 1 harbour
ANZAC win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 bomber moved from Kwangtung to Kiangsi
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to Greece
2 mech_infantrys moved from Romania to Greece
3 mech_infantrys moved from Romania to Bessarabia
2 fighters moved from Poland to Bessarabia
2 bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Poland to 112 Sea Zone
2 armour moved from Poland to Eastern Poland
6 artilleries moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 5 fighters
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 39
Casualties for Germans: 4 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Bessarabia
Germans attack with 2 fighters and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Greece from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 fighter moved from Greece to Slovakia Hungary
2 bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
2 fighters moved from Bessarabia to PolandPlace Units - Germans
1 bomber placed in Western Germany
1 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Belarus to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
16 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
4 fighters moved from Western Ukraine to Bessarabia
4 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 4 fighters and 1 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Bessarabia from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Eastern Poland
Russians attack with 4 artilleries, 16 infantry and 8 mech_infantrys
Germans defend with 2 armour
Russians win, taking Eastern Poland from Germans with 4 artilleries, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Eastern Poland
4 fighters moved from Bessarabia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
2 armour moved from Russia to BelarusPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Malaya
4 fighters moved from 37 Sea Zone to Malaya
1 fighter moved from Borneo to Malaya
1 bomber moved from Japan to Borneo
1 fighter moved from Japan to PhilippinesCombat - Japanese
Battle in Malaya
Japanese attack with 5 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Japanese
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Borneo
4 fighters moved from Malaya to 37 Sea ZonePlace Units - Japanese
2 artilleries, 1 bomber and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,4,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,5,5,5,4,6,2,2,1,5,5,1,1,4,5,4,4,4,1,3,6,1,6,5,5,6,1,1,3
Japanese collect 21 PUs (12 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 mech_infantry moved from Manchuria to Buryatia
Russians take Buryatia from Japanese
8 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Korea to Japan
2 fighters moved from Korea to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
3 bombers moved from Wake Island to Japan
1 artillery and 1 infantry moved from Spain to Southern France
1 bomber moved from Spain to Northern Italy
2 bombers moved from United Kingdom to Germany
3 fighters moved from Gibraltar to Southern France
2 bombers moved from Eastern United States to Southern FranceCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Air Battle in Japan
Americans attacks with 16 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
2 tactical_bombers killed by AA
Bombing raid in Japan rolls: 4,6,5,3 and causes: 18 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total.
Battle in Southern France
Americans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Germany to Belarus
1 bomber moved from Northern Italy to Spain
2 bombers moved from Southern France to Spain
3 fighters moved from Southern France to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Korea
4 bombers moved from Japan to Korea
10 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 22 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 25 Sea Zone to 22 Sea Zone
2 infantry moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
2 destroyers moved from 22 Sea Zone to 6 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
3 armour placed in Spain
2 artilleries and 1 infantry placed in Korea
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries moved from Kiangsu to Shantung
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries
Japanese defend with 1 artillery
Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
2 infantry placed in Manchuria
2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
7 armour, 4 fighters and 6 mech_infantrys moved from Turkey to Greece
3 armour moved from Iraq to Greece
2 armour moved from Yunnan to MalayaCombat - British
Battle in Malaya
British attack with 2 armour
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 10 armour, 4 fighters and 6 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Greece from Germans with 10 armour, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
4 fighters moved from Greece to Eastern Poland
1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
3 mech_infantrys moved from Persia to Turkey
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from India to Yunnan
4 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
3 armour placed in Turkey
1 armour and 2 mech_infantrys placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5,6,4,4,6
British collect 37 PUs (4 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,4,2,4,5,3,3,1,4,1,2,5,4,1,6,3,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 2 mech_infantrys





