AeV (Allies +18) vs. StuckTojo (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to 62 Sea Zone
                1 bomber moved from Western United States to Gibraltar
                1 bomber moved from Morocco to Gibraltar
                3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_37872.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from French Indo China to Yunnan
                1 armour moved from India to Yunnan
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour and 3 infantry
                    Japanese defend with 2 armour
                    British win, taking Yunnan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour

    Non Combat Move - British
                1 aaGun, 4 infantry and 2 mech_infantrys moved from India to Burma
                4 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
                2 fighters moved from 81 Sea Zone to Northwest Persia
                1 submarine moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Volgograd to Tambov

    Place Units - British
                1 factory_minor placed in Persia
                2 armour and 1 fighter placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Some Units in India change ownership: 2 armour and 3 infantry

    triplea_37872.0_UK_5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour
                    British defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 armour moved from Romania to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries and 1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to Southern France
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

    triplea_37872.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 infantry moved from Siam to Shan State
                2 fighters moved from India to Northwest Persia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_37872.0_ANZ5.tsvg


  • Good Eve Stuck Tojo. You may proceed with Germany and skip France, they stay where they are right now :-).
    Thank you.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Bryansk to Tambov
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 bomber moved from Ukraine to Volgograd
                3 fighters moved from Bryansk to Tambov

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 artillery
                    Germans win, taking Tambov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Volgograd to Ukraine
                3 fighters moved from Tambov to Bryansk
                5 mech_infantrys moved from Belarus to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Novgorod to Karelia
                4 infantry moved from Novgorod to Belarus
                2 infantry moved from Albania to Yugoslavia
                2 infantry moved from Bulgaria to Albania
                1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to France
                1 fighter moved from Western Germany to Bryansk
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Bryansk
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 infantry moved from Western Germany to France
                2 mech_infantrys moved from Northern Italy to Southern Italy

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                2 artilleries placed in France
                1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_37872.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Russia to Caucasus
                2 fighters moved from Russia to Archangel
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kansu to Suiyuyan
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 6 :  0/1 hits
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 bomber moved from Caucasus to Russia
                2 fighters moved from Archangel to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                2 aaGuns and 17 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_37872.0_Rus6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 armour moved from Chahar to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 armour and 1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 tactical_bombers moved from Kwangtung to Yunnan
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 submarine moved from 37 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 armour and 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour and 3 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    1 armour owned by the Japanese retreated to Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Chahar to Suiyuyan
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kwangtung to Hunan
                3 tactical_bombers moved from Kwangtung to Philippines
                1 infantry moved from Siberia to Amur
                2 aaGuns moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Jehol
                2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    triplea_37872.0_Jap6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from 10 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone

    triplea_37872.0_Ame6.tsvg


  • Scramble and/or Kamikaze in sz6?

  • '19 '17 '16

    Three kamikazes on each of your two destroyers, and full scramble, please.

    Sorry I’ve been tardy. Been super busy since getting back and now both the girldfriend and I are both floored with some kind of GI tract illness we must have acquired in the airport or on the plane.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from 10 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,5,2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5,6
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter, 9 submarines and 1 tactical_bomber
                    Japanese defend with 3 destroyers, 1 fighter, 4 submarines and 3 transports
                        Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  1/9 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 3 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 3 :  1/7 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 4 :  1/6 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 4 :  2/3 hits
                        1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 5 :  1/4 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 :  2/2 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 5 :  2/2 hits
                        1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        3 transports owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 6 :  1/2 hits
                    Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37
                    Casualties for Americans: 7 submarines
                    Casualties for Japanese: 3 destroyers, 1 fighter, 4 submarines and 3 transports
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 fighter and 1 infantry placed in Eastern United States
                1 carrier and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_37872.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    triplea_37872.0_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Egypt to Tunisia
                1 armour moved from Egypt to Tobruk
                      British take Tobruk from Italians
                2 infantry moved from Burma to Yunnan
                1 submarine moved from 85 Sea Zone to 52 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 2 infantry
                    Japanese defend with 1 armour
                    British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Tunisia
                    British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from Tunisia to Gibraltar
                4 armour, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                3 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
                1 fighter moved from Gibraltar to Egypt
                2 armour and 3 infantry moved from India to Burma
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Egypt
                British undo move 1.
                1 fighter and 1 mech_infantry placed in Egypt
                1 submarine placed in 98 Sea Zone
                3 mech_infantrys placed in Persia
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys

    triplea_37872.0_UK_6.tsvg


  • @StuckTojo:

    Three kamikazes on each of your two destroyers, and full scramble, please.

    Sorry I’ve been tardy. Been super busy since getting back and now both the girldfriend and I are both floored with some kind of GI tract illness we must have acquired in the airport or on the plane.

    I assumed your SS will fight and went max def.

    If you need more time just let me know, no hurry.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Caucasus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine
                1 aaGun moved from Ukraine to Bryansk
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries moved from Yugoslavia to Northern Italy
                2 infantry moved from Greece to Albania
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    triplea_37872.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    retreated to 43 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to Borneo
                2 fighters moved from New South Wales to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Shan State to Burma

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_37872.0_ANZ6.tsvg


  • You may skip France.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 1 fighter, 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 armour moved from Ukraine to Caucasus
                15 armour and 19 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Tambov to Volgograd
                5 artilleries moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Tambov
                3 armour moved from Novgorod to Eastern Poland
                2 aaGuns moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Novgorod
                3 fighters moved from Bryansk to Greece
                1 bomber moved from Ukraine to Southern Italy
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                2 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Karelia to Finland
                5 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                3 infantry moved from Bryansk to Rostov
                1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Romania to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                2 infantry and 3 mech_infantrys placed in Western Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_37872.0_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                2 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 bomber moved from Russia to Kweichow
                1 mech_infantry moved from Russia to Archangel
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  0/2 hits
                        Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 :  2/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry; Italians defend with 1 aaGun
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  0/3 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 :  2/3 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 aaGun
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 bomber moved from Kweichow to Burma
                1 fighter moved from Archangel to Russia
                1 fighter moved from Volgograd to Russia
                1 aaGun moved from Samara to Russia
                1 aaGun moved from Samara to Russia
                1 infantry moved from Samara to Novosibirsk
                12 infantry moved from Samara to Russia
                20 infantry moved from Russia to Smolensk
                20 artilleries moved from Russia to Smolensk
                1 armour and 1 mech_infantry moved from Russia to Smolensk

    Place Units - Russians
                2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_37872.0_Rus7.tsvg

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