@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
Good Eve Stuck Tojo. You may proceed with Germany and skip France, they stay where they are right now :-).
Thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Bryansk to Tambov
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
3 fighters moved from Bryansk to Tambov
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans win, taking Tambov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
3 fighters moved from Tambov to Bryansk
5 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Karelia
4 infantry moved from Novgorod to Belarus
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Bulgaria to Albania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Bryansk
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 artilleries placed in France
1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Caucasus
2 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Caucasus to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 17 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 armour moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 submarine moved from 37 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 armour and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 3 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
1 armour owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kwangtung to Hunan
3 tactical_bombers moved from Kwangtung to Philippines
1 infantry moved from Siberia to Amur
2 aaGuns moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
2 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Scramble and/or Kamikaze in sz6?
Three kamikazes on each of your two destroyers, and full scramble, please.
Sorry I’ve been tardy. Been super busy since getting back and now both the girldfriend and I are both floored with some kind of GI tract illness we must have acquired in the airport or on the plane.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,5,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,5,6
Battle in 6 Sea Zone
Americans attack with 1 fighter, 9 submarines and 1 tactical_bomber
Japanese defend with 3 destroyers, 1 fighter, 4 submarines and 3 transports
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 4 : 1/6 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 4 : 2/3 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 5 : 1/4 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 2/2 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 1/2 hits
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Americans: 7 submarines
Casualties for Japanese: 3 destroyers, 1 fighter, 4 submarines and 3 transports
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Tunisia
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from Burma to Yunnan
1 submarine moved from 85 Sea Zone to 52 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 infantry
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Tunisia to Gibraltar
4 armour, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
1 fighter moved from Gibraltar to Egypt
2 armour and 3 infantry moved from India to Burma
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
British undo move 1.
1 fighter and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Persia
1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Three kamikazes on each of your two destroyers, and full scramble, please.
Sorry I’ve been tardy. Been super busy since getting back and now both the girldfriend and I are both floored with some kind of GI tract illness we must have acquired in the airport or on the plane.
I assumed your SS will fight and went max def.
If you need more time just let me know, no hurry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Yugoslavia to Northern Italy
2 infantry moved from Greece to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern France
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
retreated to 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
2 fighters moved from New South Wales to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Burma
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
You may skip France.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour moved from Ukraine to Caucasus
15 armour and 19 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Tambov to Volgograd
5 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Eastern Poland
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Novgorod
3 fighters moved from Bryansk to Greece
1 bomber moved from Ukraine to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Karelia to Finland
5 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
1 bomber moved from Russia to Kweichow
1 mech_infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Kweichow
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 4 : 0/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Kweichow to Burma
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Samara to Novosibirsk
12 infantry moved from Samara to Russia
20 infantry moved from Russia to Smolensk
20 artilleries moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Smolensk
Place Units - Russians
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Jehol to Hopei
1 armour moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
3 carriers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to Yunnan
3 tactical_bombers moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Hopei
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 aaGun moved from Suiyuyan to Shensi
1 infantry moved from Amur to Korea
2 aaGuns moved from Manchuria to Korea
4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Scramble in sz112?
No thanks.