Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
That’ll probably be my last turn for about 3 1/2 weeks.
Until then, good luck with your other games.
Oops, I guess I can go for ANZAC and France since there’s no Italy anymore :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Java to Queensland
1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 15 PUs;
French buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Southern France to Greater Southern Germany
French take Greater Southern Germany from Germans
Combat - French
Non Combat Move - French
1 armour, 1 infantry and 1 mech_infantry moved from France to Western Germany
Place Units - French
1 armour placed in Southern France
3 infantry placed in France
Turn Complete - French
French collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
3 armour, 12 artilleries and 11 infantry moved from Bryansk to Tambov
2 fighters moved from Novgorod to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Germany to France
1 bomber moved from Germany to Southern France
1 armour and 1 artillery moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
Combat - Germans
Battle in Finland
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Tambov
Germans attack with 3 armour, 12 artilleries and 11 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Americans, taking Tambov from Russians with 3 armour, 12 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters and 1 infantry
French defend with 1 mech_infantry
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 artillery
British defend with 1 mech_infantry
Germans win, taking Bulgaria from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Smolensk to Novgorod
1 artillery moved from Novgorod to Karelia
2 fighters moved from Greater Southern Germany to Germany
1 bomber moved from France to Germany
1 bomber moved from Southern France to Germany
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Back from vacation.
Thanks for waiting.
Japan can go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 bomber moved from Eastern Persia to India
6 artilleries and 5 infantry moved from West India to Eastern Persia
1 artillery moved from Yenisey to Timguska
3 mech_infantrys moved from Kweichow to Kansu
2 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Burma to West India
3 artilleries and 2 infantry moved from India to West India
3 mech_infantrys moved from French Indo China to Burma
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Buryatia
Place Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,5,2
Japanese collect 68 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Interesting game. You seem to be ahead. Both Germany and USSR are weak.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
Americans take Romania from Germans
5 armour moved from Northern Italy to Bulgaria
2 bombers moved from Northern Italy to Germany
6 fighters moved from Western Germany to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bulgaria
Americans attack with 5 armour and 1 artillery
Germans defend with 1 armour
Americans win, taking Bulgaria from Germans with 5 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Cleaning up after air battles
Non Combat Move - Americans
3 armour moved from Southern Italy to Western Germany
3 armour moved from Spain to Northern Italy
4 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 destroyers and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Germany to United Kingdom
2 bombers and 4 fighters moved from Germany to Western Germany
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Sweden to Norway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
6 infantry placed in Western United States
3 armour placed in Western Germany
3 armour placed in Northern Italy
2 mech_infantrys placed in Southern Italy
Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Turkey to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 armour moved from Turkey to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Persia
4 mech_infantrys moved from Iraq to Persia
1 infantry moved from United Kingdom to Scotland
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Turkey
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Interesting game. You seem to be ahead. Both Germany and USSR are weak.
Yes, the USA making 100 IPCs certainly helps the Allies’ cause; will be interesting to see what Japan can do.
Sorry for my tardiness; I’ve been super busy since getting back from vacation, and now the girlfriend and I have come down with a GI tract sickness. Sometimes I can’t even work up the energy to get out of bed to take a turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
Italy had nothing it could have possibly done
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
Scramble sz 35?
No. Perhaps miscalculated there.
Damn. I didn’t think you still had kamikazes left.
Do you want to take any shots at my destroyer?
No.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 3 destroyers and 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 3 destroyers and 1 submarine
Casualties for ANZAC: 2 submarines
Non Combat Move - ANZAC
2 bombers moved from 35 Sea Zone to Java
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Russia to Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - French
French repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 11 PUs;
French buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 armour moved from Southern France to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
3 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - French
1 artillery, 1 infantry and 1 mech_infantry placed in France
Turn Complete - French
French collect 21 PUs; end with 21 PUs total