@nikola1975
did you add your bid?
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
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Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday?
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of course…
Europe over AAA anyday :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Hunan to Chahar
2 bombers moved from Hunan to ChaharCombat - ANZAC
Battle in Celebes
Battle in Chahar
ANZAC attack with 2 bombers and 4 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
ANZAC win, taking Celebes from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
4 fighters moved from Chahar to Kweichow
1 bomber moved from Chahar to Yunnan
1 infantry moved from Yunnan to Kweichow
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Bulgaria to Greece
3 mech_infantrys moved from Germany to Romania
2 fighters moved from Germany to Romania
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
1 bomber moved from Western Germany to Greece
2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
2 armour moved from Normandy Bordeaux to Western Germany
6 artilleries moved from Normandy Bordeaux to France
1 armour moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Belarus
2 armour moved from Novgorod to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 fighters and 3 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Romania from British with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Greece
Germans attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Greece from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Greece to Poland
3 fighters moved from Romania to Eastern Poland
2 fighters moved from Greece to Southern Italy
1 fighter moved from Belarus to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 armour placed in Germany
3 infantry placed in Novgorod
1 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
4 mech_infantrys moved from Russia to Archangel
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
4 aaGuns, 4 artilleries and 10 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Novosibirsk to KansuPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
3 mech_infantrys moved from Jehol to Hopei
1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangtung to KwangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 armour
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hopei
Japanese attack with 3 mech_infantrys
British defend with 2 mech_infantrys
2 mech_infantrys owned by the Japanese retreated to Chahar
Chinese win with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 fighter and 1 tactical_bomber; Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for British: 3 aaGuns, 1 fighter and 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 fighter moved from 37 Sea Zone to Kwangtung
2 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 bomber moved from Kwangtung to HainanPlace Units - Japanese
1 harbour placed in Hainan
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,1,6,2,3,5,6,4,1,6,1
Japanese collect 34 PUs (11 lost to blockades); end with 34 PUs total -
Game on hold until StuckTojo returns from vacation :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 fighters moved from Gibraltar to Spain
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
2 bombers moved from United Kingdom to 115 Sea Zone
2 carriers, 1 cruiser and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Spain
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Iwo Jima
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea
1 fighter moved from Midway to Korea
3 infantry and 3 mech_infantrys moved from Midway to 25 Sea Zone
1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 25 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
5 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea Zone -
Hello, friend:
Thanks for waiting for me.
Scramble in sz 115?
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oh boy, what was i even doing in this game, hehe.
I have done quite well, and become much better. can tell this a older game, but we shall finish it.
no scramble, seems senseless i believe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 fighters moved from Gibraltar to Spain
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
2 bombers moved from United Kingdom to 115 Sea Zone
2 carriers, 1 cruiser and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Spain
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Iwo Jima
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea
1 fighter moved from Midway to Korea
3 infantry and 3 mech_infantrys moved from Midway to 25 Sea Zone
1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 25 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
5 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 115 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 transport
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iwo Jima
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 7 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Americans win, taking Korea from Japanese with 6 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 3 mech_infantrys
Casualties for Americans: 1 fighter and 1 infantry
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 4 fighters and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Spain to Gibraltar
2 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to Gibraltar
2 bombers moved from 115 Sea Zone to Archangel
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
6 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Western United States to Midway
1 fighter moved from Western United States to Midway
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from British Columbia to AlaskaPlace Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
1 armour placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
2 armour and 1 mech_infantry moved from Iraq to Turkey
4 fighters moved from Ukraine to Turkey
2 mech_infantrys moved from Alexandria to Libya
British take Libya from Italians
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
2 armour moved from French Indo China to Kwangtung
2 armour moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
3 mech_infantrys moved from Ukraine to Romania
15 armour moved from Ukraine to Romania
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from United Kingdom to PortugalCombat - British
Battle in Kwangtung
British attack with 4 armour and 1 fighter
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 2 infantry
Casualties for British: 4 armour and 1 fighter
Battle in Turkey
British attack with 4 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in Romania
British attack with 15 armour and 3 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Romania from Germans with 15 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Portugal
British attack with 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 artillery moved from Alexandria to Tobruk
4 fighters moved from Turkey to Ukraine
3 fighters moved from Portugal to Spain
2 infantry moved from Gibraltar to Spain
2 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery moved from French Indo China to KwangsiPlace Units - British
2 armour and 1 mech_infantry placed in Persia
British undo move 1.
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,5,5,3,2,5,1,1,4,4
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 aaGun and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 2 mech_infantrys
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
Place Units - Italians
1 aaGun and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
I would like to think after UK goes again this is over. I am looking forward to starting a new game with you sir, you will notice quite the difference. I cant believe how bad i look in the game we put on the shelf hehe. However, we will finish it, and start another when that time comes :mrgreen:
great job in this one so far though!
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Thank you.
Sorry about my tardiness. I’ve had so much to catch up on since getting back.
I’ll try and take some of my turns tonight after work.
Hope you’re having a good week.
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:wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
4 fighters moved from Kweichow to Chahar
1 bomber moved from Yunnan to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Chahar
ANZAC attack with 4 fighters
Japanese defend with 2 mech_infantrys
ANZAC win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
2 fighters moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 bomber moved from 44 Sea Zone to Java
1 fighter moved from 54 Sea Zone to Java
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour and 1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs





