16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)


  • hi. i intended to attack poland with just 2 infantry and all air. somehow with the mess of units there, i accidentally clicked in 6 artillery, 2 inf, and all air. that was untended. i edit modes the 6 artillery back. hope u don’t mind. if this is an issue lemme knowl

  • '15

    Nah, it’s all good.

  • '15

    I think I may need to spend some time considering my move.

    Under the old rules, this would be a giveaway win for Japan, but if Russia takes Germany on its next turn, then the victory conditions update, and I’d need to take another victory city in the Pacific, correct?


  • that is correct. For a pacific win, Axis needs to control either:

    1. 6 Pacific VCs and Berlin for a full round; or

    2. 7 Pacific VCs for a full round.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 fighter moved from Kwangsi to Anhwe
                3 mech_infantrys moved from Kiangsi to Anhwe
                1 armour and 1 mech_infantry moved from Shantung to Anhwe
                1 armour and 2 mech_infantrys moved from French Indo China to Hunan
                1 artillery moved from India to West India
                1 mech_infantry moved from India to West India
                3 mech_infantrys moved from Manchuria to Anhwe
                5 fighters moved from Japan to Anhwe
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 mech_infantry moved from 31 Sea Zone to Wake Island
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Midway to Anhwe

    Combat - Japanese

    triplea_37847_Jap10.tsvg

  • '15

    Scramble off Queensland?


  • Yes full scramble. 3 anzac fighters

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 fighter moved from Kwangsi to Anhwe
                3 mech_infantrys moved from Kiangsi to Anhwe
                1 armour and 1 mech_infantry moved from Shantung to Anhwe
                1 armour and 2 mech_infantrys moved from French Indo China to Hunan
                1 artillery moved from India to West India
                1 mech_infantry moved from India to West India
                3 mech_infantrys moved from Manchuria to Anhwe
                5 fighters moved from Japan to Anhwe
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 mech_infantry moved from 31 Sea Zone to Wake Island
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Midway to Anhwe

    Combat - Japanese
                ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    ANZAC defend with 1 cruiser and 3 fighters
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 cruiser and 3 fighters
                    Casualties for Japanese: 1 destroyer and 3 fighters
                Battle in Wake Island
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 bomber, 6 fighters and 7 mech_infantrys
                    British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 12 infantry
                    Japanese win, taking Wake Island from Americans with 3 fighters remaining. Battle score for attacker is -26
                    Casualties for British: 1 fighter
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 12 infantry
                    Casualties for Japanese: 2 armour, 1 bomber, 3 fighters and 7 mech_infantrys
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
                    Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    Japanese attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun moved from Kwangsi to Kiangsi
                3 fighters moved from Anhwe to Kiangsi
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from Midway to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Manchuria
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_37847_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Algeria to 92 Sea Zone
                5 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete
                2 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from Libya to Malta

    Combat - British
                Battle in Crete
                Battle in Cyprus
                Battle in Malta
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 armour and 1 infantry
                    British win, taking Crete from Italians, taking Cyprus from Italians, taking Malta from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry

    Non Combat Move - British
                2 fighters moved from Malta to Tobruk
                1 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 fighters moved from Eastern Persia to 80 Sea Zone
                3 aaGuns, 2 fighters, 2 infantry and 1 marine moved from Eastern Persia to West India
                2 armour and 3 mech_infantrys moved from Persia to West India
                1 aaGun, 2 artilleries and 6 infantry moved from Iraq to Persia
                2 infantry moved from 80 Sea Zone to Eastern Persia
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                1 aaGun moved from Western Germany to Greater Southern Germany
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Place Units - British
                1 carrier, 1 submarine and 1 transport placed in 80 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Turn Complete - UK_Pacific

    triplea_37847_UK_10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Italians collect 2 PUs (1 lost to blockades); end with 3 PUs total

    triplea_37847_Ita10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 mech_infantry moved from France to Northern Italy
                1 fighter moved from France to Northern Italy
                1 mech_infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Persia to Eastern Persia

    triplea_37847_Fre10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 mech_infantry moved from France to Northern Italy
                1 fighter moved from France to Northern Italy
                1 mech_infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Persia to Eastern Persia

    Combat - French

    Non Combat Move - French

    Place Units - French
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France

    Turn Complete - French
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                French collect 17 PUs (2 lost to blockades); end with 17 PUs total

    triplea_37847_Fre10.tsvg

  • '15

    Placement was best guess.  I figured you posted by accident, thinking the turn was done.

  • '15

    Wait, the game is saying I win?  I thought I’d have to hold it until Japan’s turn.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Poland
                3 fighters and 1 tactical_bomber moved from Germany to Poland
                4 fighters moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 4 fighters
                    Russians defend with 1 airfield and 1 mech_infantry
                    Germans win with 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 fighters moved from Poland to Germany
                1 tactical_bomber moved from Poland to Germany
                1 fighter moved from Eastern Poland to Germany
                3 fighters moved from Eastern Poland to Germany

    Place Units - Germans
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 7 PUs (2 lost to blockades); end with 7 PUs total

    triplea_37847_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                2 infantry moved from Slovakia Hungary to Poland
                1 fighter moved from Novgorod to Poland
                10 armour, 25 artilleries, 5 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers moved from Slovakia Hungary to Germany
                2 fighters moved from Novgorod to Germany
                3 fighters moved from Western Ukraine to Germany
                1 mech_infantry moved from Albania to Greece
                      Russians take Greece from Germans

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Germany
                    Russians attack with 10 armour, 25 artilleries, 10 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers
                    Germans defend with 6 aaGuns, 6 armour, 16 artilleries, 1 factory_major, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 3 fighters
                    Russians captures 7PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 10 armour, 7 artilleries, 6 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 131
                    Casualties for Germans: 6 aaGuns, 6 armour, 16 artilleries, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 18 artilleries, 4 fighters, 46 infantry and 5 mech_infantrys
                    Casualties for Italians: 3 fighters
                triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttatchment attached to Germans

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                2 mech_infantrys moved from Volgograd to Sikang
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 fighter moved from Poland to Eastern Poland
                6 fighters and 6 tactical_bombers moved from Germany to Eastern Poland
                1 submarine moved from 81 Sea Zone to 79 Sea Zone
                1 aaGun moved from Slovakia Hungary to Greater Southern Germany
                1 aaGun moved from Slovakia Hungary to Greater Southern Germany

    Place Units - Russians
                3 armour placed in Volgograd
                3 fighters and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Russians collect 53 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 67 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 90 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_37847_Rus11.tsvg

  • '15

    So the message from the game saying I win was incorrect, right?

    I just realized we’re using a map from before the official introduction of 2.0 - maybe that’s why.


  • no. even in version 2.0, if you have “triggered victory” turned on in the game settings, it will give you an erroneous victory message. just load the game and turn off “triggered victory” before launching

  • '15

    Ah.  Cool.  I don’t believe that’s ever come up before for me.

  • '15

    Game’s over then!  No way I can really take ANZAC while holding on to what I’ve got.

    Nicely played.  Excellent set of house rules you’ve cobbled up here.

Suggested Topics

  • 96
  • 36
  • 76
  • 249
  • 64
  • 211
  • 281
  • 121
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.5k

Topics

1.8m

Posts