16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)


  • hey. i ultimately decided to attack the transport by greece with the russian sub, rather than a fighter (which remained dormant in eastern poland). edited accordingly. thanks

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 31 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 56 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 fighters moved from Kwangsi to Japan
                1 fighter moved from India to Kwangsi
                1 bomber moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                4 fighters moved from 6 Sea Zone to 16 Sea Zone
                4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 31 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 7 submarines
                    Americans defend with 1 destroyer
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 6 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 31 Sea Zone
                    Japanese attack with 7 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                7 fighters and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
                2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Korea to 6 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 5 infantry, 2 mech_infantrys and 5 transports moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                1 armour and 1 mech_infantry moved from Manchuria to Shantung
                2 mech_infantrys moved from Hunan to Kiangsi
                1 mech_infantry moved from Yunnan to Kiangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 16 Sea Zone to Midway
                1 fighter moved from 16 Sea Zone to Midway
                5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in India
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_37847_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports

    triplea_37847_Ame9.tsvg


  • Casualties?

  • '15

    Just 5?  Ouch.

    Tilt BBs first, then lose subs.  Then lose destroyers and cruisers, keeping one dst for as long as you have subs around.

    If we get past that point, we’ll re-evaluate.

  • '15

    Actually, belay that.  I’ve been running this in local mode and things could get very hairy here.

    So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.

    After that, we’ll have to do it round by round.  Sorry - a lot of things to consider.


  • 8 hits


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese

    triplea_37847_Ame9.tsvg

  • '15

    I think you missed my second post - I wanted to tilt 3 carriers from the sub hits, so the subs can fire back.

    For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.

    Rolling my sub defense for those 3 here.  It probably won’t matter.

    DiceRolls: 3@1; Total Hits: 03@1: (5, 4, 4)


  • please don’t do the rolls here. it fucks up the whole sequence of battle in the game. now suppose i continue the battle and u get hits. what am i suppose to do?

  • '15

    I think you’re misunderstanding.  I’m only doing those three rolls here because you missed my later post where I corrected the original damage sequence.

    And don’t worry, nothing changed in any case.


  • ermmm. . . u only have 4 subs to lose

  • '15

    Seriously.  Scroll up.  Or, if you prefer, I’ll just paste it all here.

    Hang on, I can do that.

  • '15

    "Actually, belay that.  I’ve been running this in local mode and things could get very hairy here.

    So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.

    After that, we’ll have to do it round by round.  Sorry - a lot of things to consider."

    • from my revised casualties post above.

    So, the 5 hits from the subs go to tilting the 2 BBs and 3 Carriers.

    “For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.”

    So, the 8 hits from everything else go to the subs, 1 Dst, and 1 Cruiser.

    Leaving me with the following:

    2 tilted battleships
    1 cruiser
    6 undamaged carriers
    3 tilted carriers
    1 destroyer
    12 fighers
    6 Tacs
    7 loaded transports.


  • lets just roll the battle in a live game. i already fucked it up to the point of no return cuz of the initial conflicting message regarding casualties. when are u free to roll the battle live in the lobby?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans

    triplea_37847_Ame9.tsvg

  • '15

    I’ve never actually tried the lobby, but I’m free now.

    But actually, isn’t everything fine?  Can’t we just go on here?

  • '15

    I’ll lose the 3 tilted carriers, 1 cruiser, and tilt one more carrier.

  • '15

    But really, if we can just start over in the lobby for this battle?  Fine with me.  I just hope my slow internet won’t cause a problem.


  • actually i think all the casualties are correct now.

Suggested Topics

  • 124
  • 56
  • 19
  • 302
  • 130
  • 69
  • 246
  • 208
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.8k

Users

40.5k

Topics

1.8m

Posts