1 kami on each of 6 cvs if you stay in sz6.
16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 mech_infantry moved from France to Greater Southern Germany
French take Greater Southern Germany from Germans
2 mech_infantrys moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to FranceCombat - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Romania from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Germany to Western GermanyCombat - Germans
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yugoslavia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Yugoslavia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
French defend with 1 mech_infantry
Germans win, taking Greater Southern Germany from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Western Germany
Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Poland to Germany
1 fighter moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
5 aaGuns, 5 armour, 13 artilleries, 11 infantry and 11 mech_infantrys moved from Slovakia Hungary to GermanyPlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 1 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to 99 Sea Zone
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Romania
4 armour, 19 artilleries, 36 infantry and 5 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Baltic States to Slovakia Hungary
1 mech_infantry moved from Ukraine to Eastern PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 8 armour, 19 artilleries, 37 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 8 armour, 19 artilleries, 37 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 aaGuns, 6 artilleries and 13 infantry moved from Belarus to Eastern Poland
1 infantry moved from Timguska to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 fighter moved from 99 Sea Zone to Bessarabia
1 submarine moved from 96 Sea Zone to 99 Sea Zone
EDIT: 1 fighter moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Finland to NovgorodPlace Units - Russians
3 tactical_bombers placed in Novgorod
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Ukraine
Russians undo move 2.
1 fighter and 2 tactical_bombers placed in Western Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs -
hey. i ultimately decided to attack the transport by greece with the russian sub, rather than a fighter (which remained dormant in eastern poland). edited accordingly. thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to Japan
1 fighter moved from India to Kwangsi
1 bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 7 submarines
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 6 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
7 fighters and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Korea to 6 Sea Zone
1 armour, 2 artilleries, 2 carriers, 5 infantry, 2 mech_infantrys and 5 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 armour and 1 mech_infantry moved from Manchuria to Shantung
2 mech_infantrys moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 aaGun moved from Yunnan to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports -
Casualties?
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Just 5? Ouch.
Tilt BBs first, then lose subs. Then lose destroyers and cruisers, keeping one dst for as long as you have subs around.
If we get past that point, we’ll re-evaluate.
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Actually, belay that. I’ve been running this in local mode and things could get very hairy here.
So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.
After that, we’ll have to do it round by round. Sorry - a lot of things to consider.
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8 hits
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese -
I think you missed my second post - I wanted to tilt 3 carriers from the sub hits, so the subs can fire back.
For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.
Rolling my sub defense for those 3 here. It probably won’t matter.
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)
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please don’t do the rolls here. it fucks up the whole sequence of battle in the game. now suppose i continue the battle and u get hits. what am i suppose to do?
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I think you’re misunderstanding. I’m only doing those three rolls here because you missed my later post where I corrected the original damage sequence.
And don’t worry, nothing changed in any case.
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ermmm. . . u only have 4 subs to lose
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Seriously. Scroll up. Or, if you prefer, I’ll just paste it all here.
Hang on, I can do that.
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"Actually, belay that. I’ve been running this in local mode and things could get very hairy here.
So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.
After that, we’ll have to do it round by round. Sorry - a lot of things to consider."
- from my revised casualties post above.
So, the 5 hits from the subs go to tilting the 2 BBs and 3 Carriers.
“For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.”
So, the 8 hits from everything else go to the subs, 1 Dst, and 1 Cruiser.
Leaving me with the following:
2 tilted battleships
1 cruiser
6 undamaged carriers
3 tilted carriers
1 destroyer
12 fighers
6 Tacs
7 loaded transports. -
lets just roll the battle in a live game. i already fucked it up to the point of no return cuz of the initial conflicting message regarding casualties. when are u free to roll the battle live in the lobby?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans -
I’ve never actually tried the lobby, but I’m free now.
But actually, isn’t everything fine? Can’t we just go on here?