4d6<=2: 3, 1, 1, 4; Hits: 2
16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 armour moved from Yugoslavia to Bessarabia
2 fighters moved from 99 Sea Zone to Bessarabia
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
5 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Syria to Slovakia Hungary
2 artilleries and 1 infantry moved from Western Germany to Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Baltic States
1 armour and 10 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Poland to Baltic States
13 artilleries and 19 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Syria to 99 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
1 carrier moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Malta
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Germans win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tunisia
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Germans win, taking Tunisia from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
1 mech_infantry owned by the Germans retreated to Northern Italy
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Bessarabia to Slovakia Hungary
1 fighter moved from Baltic States to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 fighter moved from Southern France to Slovakia Hungary
1 tactical_bomber moved from Southern France to Slovakia HungaryPlace Units - Germans
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
You can almost TASTE the desperation. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Eastern Poland to Yugoslavia
Russians take Yugoslavia from Germans
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Karelia to Baltic States
3 fighters moved from Russia to Eastern Poland
6 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Vyborg to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Western Ukraine
6 artilleries and 3 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Ukraine to Eastern Poland
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kazakhstan to NovosibirskCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 2 aaGuns and 10 infantry
EDIT: Adding units owned by Russians to Belarus: 2 aaGuns and 10 infantry
EDIT: Turning off Edit ModePlace Units - Russians
3 armour placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Western Ukraine
3 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs -
haha. yah germany not in the best spot
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 bomber and 2 fighters moved from Kwangsi to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 armour and 2 mech_infantrys moved from Manchuria to Korea
1 artillery moved from West India to India
2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangsi to Anhwe
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 30 Sea Zone
1 fighter moved from Caroline Islands to 31 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Sumatra from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 infantry and 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in MidwayNon Combat Move - Japanese
4 fighters moved from Anhwe to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Anhwe to Japan
1 mech_infantry moved from French Indo China to Hunan
2 fighters moved from India to Kwangsi
1 fighter moved from 41 Sea Zone to India
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 3 infantry placed in Japan
5 transports placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 bomber and 2 fighters moved from Kwangsi to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 armour and 2 mech_infantrys moved from Manchuria to Korea
1 artillery moved from West India to India
2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangsi to Anhwe
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 30 Sea Zone
1 fighter moved from Caroline Islands to 31 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Sumatra from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 infantry and 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in MidwayNon Combat Move - Japanese
4 fighters moved from Anhwe to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Anhwe to Japan
1 mech_infantry moved from French Indo China to Hunan
2 fighters moved from India to Kwangsi
1 fighter moved from 41 Sea Zone to India
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 3 infantry placed in Japan
5 transports placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 aaGun
EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
1 fighter moved from Normandy Bordeaux to 94 Sea Zone
1 fighter moved from Normandy Bordeaux to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
4 artilleries moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
4 fighters moved from Egypt to Syria
3 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 fighter moved from Shensi to Kweichow
1 fighter moved from Normandy Bordeaux to 94 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 94 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Alexandria to Libya
3 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to SyriaCombat - British
Battle in Syria
British attack with 1 armour, 4 artilleries, 4 fighters, 6 infantry and 1 mech_infantry
Germans defend with 6 infantry; Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
British win, taking Syria from Italians with 1 armour, 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for British: 2 artilleries and 6 infantry
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Battle in 94 Sea Zone
British attack with 1 destroyer, 6 fighters and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Germans
British win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 31
Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters moved from 94 Sea Zone to Northern Italy
EDIT: 1 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
EDIT: 1 infantry moved from France to Western Germany
3 aaGuns moved from Normandy Bordeaux to France
4 infantry moved from Normandy Bordeaux to France
4 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 2 infantry and 1 marine moved from Iraq to Persia
1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Syria to PersiaPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor and 2 infantry placed in United Kingdom
British undo move 3.
1 factory_minor placed in Persia
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from France: 3 infantry
EDIT: Adding units owned by British to Holland Belgium: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Italy: 2 fighters
EDIT: Adding units owned by British to Southern France: 2 fighters
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Germany to RomaniaCombat - Italians
Battle in Romania
Italians attack with 3 fighters
Russians defend with 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Romania to GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 4 PUs; end with 5 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 mech_infantry moved from France to Greater Southern Germany
French take Greater Southern Germany from Germans
2 mech_infantrys moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to FranceCombat - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Romania from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Germany to Western GermanyCombat - Germans
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yugoslavia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Yugoslavia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
French defend with 1 mech_infantry
Germans win, taking Greater Southern Germany from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Western Germany
Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Poland to Germany
1 fighter moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
5 aaGuns, 5 armour, 13 artilleries, 11 infantry and 11 mech_infantrys moved from Slovakia Hungary to GermanyPlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 1 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to 99 Sea Zone
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Romania
4 armour, 19 artilleries, 36 infantry and 5 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Baltic States to Slovakia Hungary
1 mech_infantry moved from Ukraine to Eastern PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 8 armour, 19 artilleries, 37 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 8 armour, 19 artilleries, 37 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 aaGuns, 6 artilleries and 13 infantry moved from Belarus to Eastern Poland
1 infantry moved from Timguska to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 fighter moved from 99 Sea Zone to Bessarabia
1 submarine moved from 96 Sea Zone to 99 Sea Zone
EDIT: 1 fighter moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Finland to NovgorodPlace Units - Russians
3 tactical_bombers placed in Novgorod
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Ukraine
Russians undo move 2.
1 fighter and 2 tactical_bombers placed in Western Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs -
hey. i ultimately decided to attack the transport by greece with the russian sub, rather than a fighter (which remained dormant in eastern poland). edited accordingly. thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to Japan
1 fighter moved from India to Kwangsi
1 bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 7 submarines
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 6 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
7 fighters and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Korea to 6 Sea Zone
1 armour, 2 artilleries, 2 carriers, 5 infantry, 2 mech_infantrys and 5 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 armour and 1 mech_infantry moved from Manchuria to Shantung
2 mech_infantrys moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 aaGun moved from Yunnan to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports -
Casualties?
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Just 5? Ouch.
Tilt BBs first, then lose subs. Then lose destroyers and cruisers, keeping one dst for as long as you have subs around.
If we get past that point, we’ll re-evaluate.
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Actually, belay that. I’ve been running this in local mode and things could get very hairy here.
So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.
After that, we’ll have to do it round by round. Sorry - a lot of things to consider.
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8 hits
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese -
I think you missed my second post - I wanted to tilt 3 carriers from the sub hits, so the subs can fire back.
For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.
Rolling my sub defense for those 3 here. It probably won’t matter.
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)