@ArtofWar1947 Not sure. I don’t do that.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries, 7 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Tsinghai to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Bessarabia
6 artilleries moved from Rostov to Ukraine
3 artilleries and 1 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Tambov to Rostov
3 artilleries moved from Volgograd to Rostov
1 artillery and 4 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 artilleries, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to Anhwe
3 armour moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to HunanCombat - Japanese
Battle in Anhwe
Japanese attack with 3 armour and 2 fighters
Chinese defend with 2 artilleries and 3 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 3 armour
Battle in Hunan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to KiangsuPlace Units - Japanese
1 artillery placed in French Indo China
1 artillery placed in Kiangsu
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,3,4,4,1,2,6,3,5,6,6
Japanese collect 18 PUs (8 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 1 factory_minor, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Anglo Egyptian Sudan to Tobruk
1 bomber moved from United Kingdom to Northern Italy
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship and 3 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Tobruk
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Tobruk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 factory_major and 3 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 5 destroyers, 4 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 5 submarines
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 5 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 30
Casualties for Japanese: 5 submarines
Battle in ShantungNon Combat Move - Americans
1 artillery moved from Korea to Manchuria
2 fighters moved from Amur to Anhwe
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Tobruk to Libya
1 transport moved from 11 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from Norway to KareliaPlace Units - Americans
3 armour placed in Norway
1 factory_minor placed in Korea
1 transport placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 armour and 1 harbour
Chinese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 fighter moved from Kwangtung to KwangsiPlace Units - Chinese
3 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 105 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to Hunan
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to KwangtungCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 artilleries
Casualties for British: 1 infantry
Battle in Hunan
British attack with 2 fighters
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangtung
Battle in Egypt
British attack with 2 armour, 4 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
Italians defend with 6 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
British win, taking Kwangtung from Japanese, taking Egypt from Italians with 2 armour, 3 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 artillery and 6 infantry
Casualties for Italians: 6 artilleries, 3 fighters and 2 mech_infantrys
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Hunan to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
Germans take Romania from Russians
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 5 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in SiamNon Combat Move - ANZAC
2 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to GuamPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 45 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
2 fighters moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to 95 Sea ZoneCombat - Germans
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Western Germany
1 bomber moved from Southern France to Western Germany
1 armour moved from Poland to Eastern Poland
2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 artillery and 1 infantry placed in Western Germany
2 armour and 1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,5,1,3,1,6
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Anhwe
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Bessarabia to RomaniaCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Romania
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
4 aaGuns, 1 armour, 12 artilleries, 42 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
9 artilleries moved from Ukraine to Western Ukraine
3 artilleries and 1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
5 artilleries and 5 infantry moved from Rostov to Ukraine
3 artilleries moved from Volgograd to Rostov
1 artillery and 4 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Sakha to Manchuria
1 fighter moved from Russia to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 1 fighter
Americans defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shantung to Kiangsu
1 fighter moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,4,3,5,3,1,4,1,5,5,4,1,5,1,3,3
Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Karelia to Baltic States
Russians take Baltic States from Germans
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
4 fighters moved from Yunnan to Anhwe
6 fighters moved from Anhwe to KiangsuCombat - Americans
Battle in Greece
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Greece from Italians, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Denmark
Battle in Kiangsu
Americans attack with 1 artillery and 6 fighters
Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
Americans win, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is -15
Casualties for Americans: 1 artillery and 4 fighters
Casualties for Japanese: 2 fighters and 3 infantryNon Combat Move - Americans
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from Southern France to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 armour moved from Karelia to Novgorod
3 armour moved from Norway to Karelia
1 mech_infantry moved from Siberia to Buryatia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 battleship and 2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to QuebecPlace Units - Americans
3 armour placed in Norway
3 armour placed in Korea
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from JapaneseCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the British
British win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 2 transports
Casualties for British: 1 carrier
Battle in Germany
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_major and 1 infantry
British captures 39PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in FormosaNon Combat Move - British
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Are you happy to concede this one? Berlin is down and the other Axis powers have almost all their income disrupted by convoys on future turns.
Germany will probably be able to reclaim Berlin but they’ve taken too much of a hit.
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Yeah, i dont disagree.
Are we allowed to play again? I know we did a re-match, but i am trying to get better. I like playing you, i am learning a ton… Specially with the Axis, which is my weak link.
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So same sides?
Happy to have a rematch.
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Yeah, sounds good to me. I posted your victory for ya.
On a side note: Just answer me this, when do you attack? in other words, at what percentage?
In our game, i lost 7 battles when i was above 90% to win according to calculator. Is that not high enough?
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@ktylu:
Yeah, sounds good to me. I posted your victory for ya.
On a side note: Just answer me this, when do you attack? in other words, at what percentage?
In our game, i lost 7 battles when i was above 90% to win according to calculator. Is that not high enough?
I don’t have a hard and fast rule. Depends on the prize for winning vs losses. If its good enough I can attack at 30% or even less. TBH, I pay more attention to the TUV swing than the win % and even that is misleading when damaged CVs come into it, or defending bombers etc.
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Bid = sub sz98, art Kweichow, Sudan and Karelia.
Slightly changing up.
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@ktylu:
Yeah, sounds good to me. I posted your victory for ya.
On a side note: Just answer me this, when do you attack? in other words, at what percentage?
In our game, i lost 7 battles when i was above 90% to win according to calculator. Is that not high enough?
I don’t have a hard and fast rule. Depends on the prize for winning vs losses. If its good enough I can attack at 30% or even less. TBH, I pay more attention to the TUV swing than the win % and even that is misleading when damaged CVs come into it, or defending bombers etc.
One more comment I’ll make on this one. I have learnt to think about what will happen if the attack goes against me - if I retreat will my units be able to be picked off and thus I’ll need to continue anyway or am I likely to be able to hold the position I’ve retreated to?
If I make a good attack which goes bad I don’t get too upset about it. It’s part of the game and you have to deal with it.





