L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 1 harbour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 125 Sea Zone to 111 Sea Zone
                2 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 fighter moved from Egypt to Turkey
                2 fighters and 2 infantry moved from Iraq to Turkey
                1 bomber moved from Persia to Turkey
                1 artillery and 2 infantry moved from Northwest Persia to Turkey
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Turkey

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Turkey
                    British attack with 2 artilleries, 1 bomber, 3 fighters and 5 infantry
                    Neutral_True defend with 8 infantry
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Turkey from Neutral_True with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
                    Casualties for British: 5 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 112 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Germans defend with 1 carrier, 2 destroyers and 5 fighters
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Germans: 1 carrier, 2 destroyers and 5 fighters
                    Casualties for British: 1 carrier, 1 fighter and 1 submarine

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom
                1 armour moved from Alexandria to Trans-Jordan
                3 fighters moved from Turkey to Iraq
                1 mech_infantry moved from Eastern Persia to India
                1 battleship and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Turkey to Russia

    Place Units - British
                1 harbour placed in Iceland
                2 destroyers placed in 110 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 artilleries and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    India : 5 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Borneo : 1 infantry
        Kwangtung : 1 harbour
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Norway : 2 aaGuns, 1 artillery and 5 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        112 Sea Zone : 1 battleship and 1 destroyer
        Turkey : 1 flag, 2 artilleries
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 transport
        Iraq : 1 flag, 3 fighters
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 2 submarines
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    triplea_37915_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians
                2 fighters and 2 infantry moved from Greece to Turkey
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 2 artilleries
                    retreated to Turkey
                    British win with 2 artilleries remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Italians attack with 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                2 fighters moved from Turkey to Southern Italy
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                2 artilleries and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37915_Ita7.tsvg


  • The Allies hold firmly their ground in the Med.
    :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Queensland to 43 Sea Zone

    triplea_37915_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Queensland to 43 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 43 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to Borneo

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Borneo : 1 fighter
        Queensland : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Northern Territory : 1 aaGun, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 1 flag, 2 transports

    triplea_37915_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Turkey

    Turn Complete - French

    Territory Summary for French :

    Turkey : 1 infantry

    triplea_37915_Fre7.tsvg

  • '19 '17 '16

    @Amon-Sul:

    The Allies hold firmly their ground in the Med.
    :-)

    That wasn’t the most pleasing turn for the Axis. Attack with huge superiority particularly in Turkey and still lose. Can USSR hold on? They look pretty strong actually. IJN at the bottom of the Pacific. This could be over soon.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                2 artilleries moved from Karelia to Finland
                1 armour and 4 mech_infantrys moved from Novgorod to Finland
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                2 fighters moved from Novgorod to Archangel
                1 bomber moved from Western Ukraine to Russia
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Finland
                    Germans attack with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
                    Americans defend with 1 infantry
                    Germans win, taking Finland from Americans with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Novgorod
                2 fighters moved from Archangel to Novgorod
                1 bomber moved from Russia to Novgorod
                17 artilleries and 14 infantry moved from Western Ukraine to Ukraine
                1 fighter moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 artilleries, 1 fighter and 5 infantry placed in Western Germany
                Germans undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Germany
                1 artillery, 1 fighter and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 3 fighters
                EDIT: Adding units owned by Germans to Ukraine: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 43 PUs; end with 44 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_37915_Ger8.tsvg


  • @simon33:

    @Amon-Sul:

    The Allies hold firmly their ground in the Med.
    :-)

    That wasn’t the most pleasing turn for the Axis. Attack with huge superiority particularly in Turkey and still lose. Can USSR hold on? They look pretty strong actually. IJN at the bottom of the Pacific. This could be over soon.

    Yeah. Japan is down, and with some bad dices for the Axis , the only chance is that Germany takes Russia.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 20 PUs;
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 mech_infantry moved from Tsinghai to Urals
                1 bomber moved from Russia to Urals
                1 fighter moved from Bryansk to Urals
                1 armour moved from Bryansk to Eastern Poland
                      Russians take Western Ukraine from Italians
                      Russians take Eastern Poland from Germans
                1 armour and 1 mech_infantry moved from Bryansk to Archangel
                5 artilleries and 5 infantry moved from Bryansk to Belarus

    triplea_37915_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 20 PUs;
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 mech_infantry moved from Tsinghai to Urals
                1 bomber moved from Russia to Urals
                1 fighter moved from Bryansk to Urals
                1 armour moved from Bryansk to Eastern Poland
                      Russians take Western Ukraine from Italians
                      Russians take Eastern Poland from Germans
                1 armour and 1 mech_infantry moved from Bryansk to Archangel
                5 artilleries and 5 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                    Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Belarus
                    Russians attack with 5 artilleries and 5 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Belarus from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                9 artilleries moved from Bryansk to Belarus
                1 artillery moved from Russia to Tambov
                2 mech_infantrys moved from Volgograd to Russia
                1 mech_infantry moved from Sikang to Samara
                1 bomber moved from Urals to Russia
                1 fighter moved from Urals to Vologda
                2 armour and 9 mech_infantrys moved from Bryansk to Western Ukraine
                2 armour and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Territory Summary for Russians :

    Jehol : 1 infantry
        Anhwe : 1 infantry
        Yakut S.S.R. : 1 infantry
        Belarus : 14 artilleries and 4 infantry
        Rostov : 1 infantry
        Eastern Poland : 3 armour and 9 mech_infantrys
        Russia : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 infantry and 2 mech_infantrys
        Tambov : 1 artillery
        Vologda : 1 fighter
        Volgograd : 1 factory_minor
        Samara : 1 mech_infantry

    triplea_37915_Rus8.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 bomber moved from French Indo China to India
                1 artillery and 1 mech_infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Kwangsi
                1 armour moved from French Indo China to Hunan
                2 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Burma to Hunan
                3 fighters and 3 tactical_bombers moved from Shantung to 19 Sea Zone
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 19 Sea Zone
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber

    triplea_37915_Jap8.tsvg

  • '19 '17 '16

    An average 4 hits in SZ19.

    Max D = lose CV, and either 2 cruisers or a cruiser and a tac.

    OOL?

  • '19 '17 '16

    @simon33:

    An average 4 hits in SZ19.

    Max D = lose CV, and either 2 cruisers or a cruiser and a tac.

    OOL?

    Decided to assume Max D which worked out for you - you kept the dBat! Unexpected.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 bomber moved from French Indo China to India
                1 artillery and 1 mech_infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Kwangsi
                1 armour moved from French Indo China to Hunan
                2 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Burma to Hunan
                3 fighters and 3 tactical_bombers moved from Shantung to 19 Sea Zone
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 19 Sea Zone
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Americans win with 1 battleship remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 4 fighters and 3 tactical_bombers
                Battle in Hunan
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Americans defend with 1 artillery
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 artilleries moved from Burma to Shan State
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,4,1
                Japanese collect 25 PUs (7 lost to blockades); end with 25 PUs total

    triplea_37915_Jap8.tsvg

  • '19 '17 '16

    @simon33:

    @simon33:

    An average 4 hits in SZ19.

    Max D = lose CV, and either 2 cruisers or a cruiser and a tac.

    OOL?

    Decided to assume Max D which worked out for you - you kept the dBat! Unexpected.

    Realised I could have used the bomber to support this attack. Would have been worth it to save some planes.


  • Ok, triple allied move goes…

  • '19 '17 '16

    @Amon-Sul:

    Ok, triple allied move goes…

    Just tell me when it’s done.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                2 infantry moved from Spain to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from Spain to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                1 artillery and 1 infantry moved from 65 Sea Zone to Chile
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                1 fighter moved from Eastern United States to Venezuela
                1 bomber moved from Brazil to Chile
                1 battleship moved from 19 Sea Zone to 6 Sea Zone

    triplea_37915_Ame8.tsvg


  • i forgot to move my navy including the cruiser to sz 112 but they all go,

    u can dice scramble here, but u have pretty low chances to destroy my navy

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