@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:
max scramble
Got it. Do you want the sub in 106 to fight or submerge?
SBR on Russia, Launch Interceptors?
Yes all 4. Keep the USSR ftrs till last.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Iraq to 80 Sea Zone
3 armour moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
3 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Smolensk
3 armour moved from Smolensk to Archangel
2 bombers moved from Bryansk to Norway
2 infantry moved from Finland to Norway
5 bombers moved from Bryansk to Russia
1 fighter moved from Western Germany to 109 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer; Americans defend with 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Volgograd
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 4 artilleries
1 artillery owned by the Germans retreated to Anglo Egyptian Sudan
British win with 3 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,6,5,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
2 bombers moved from Norway to Finland
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 aaGun and 10 artilleries moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Tambov
5 armour moved from Bryansk to Volgograd
1 fighter moved from 80 Sea Zone to Iraq
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 3 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship moved from 54 Sea Zone to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 4 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Japanese win, taking 6 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 carrier
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to Northern Territory
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
2 submarines placed in 6 Sea Zone
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Korea to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 bombers and 3 fighters moved from Korea to Japan
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Intercept in Japan?
Did you mean to move the Japanese TT off Brazil? I didn’t notice that you didn’t move it but perhaps you want to move it now. Otherwise I want to sink it.
Not happy with this move, but it’s done.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Korea to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 bombers and 3 fighters moved from Korea to Japan
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Americans attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from Shantung to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Hopei
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 bomber and 1 fighter moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,1,1,4
Americans collect 57 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 10 infantry moved from Suiyuyan to Kansu
6 artilleries moved from Kiangsu to Anhwe
Place Units - Chinese
3 artilleries and 6 infantry placed in Tsinghai
Chinese undo move 1.
3 artilleries and 6 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 3 infantry placed in Kwangsi
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
EDIT: 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
EDIT: 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
EDIT: 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
EDIT: British undo move 13.
EDIT: 1 artillery moved from Gibraltar to 91 Sea Zone
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Normandy Bordeaux
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British win, taking Normandy Bordeaux from Germans, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
2 artilleries and 9 infantry moved from Kweichow to Shensi
3 aaGuns moved from Shensi to Tsinghai
1 armour, 4 artilleries and 2 infantry moved from Kansu to Tsinghai
1 fighter moved from Turkmenistan to Russia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 artilleries moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Iraq to Persia
1 armour and 1 artillery moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Tobruk to 94 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 1 artillery
British defend with 1 infantry
Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 85 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 armour moved from Iraq to Caucasus
1 aaGun moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 carrier and 4 submarines placed in 95 Sea Zone
1 artillery and 1 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4
Italians collect 26 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Intercept in Japan?
Actually, I’m going to assume no.
You assumed right on this one.
Did you mean to move the Japanese TT off Brazil? I didn’t notice that you didn’t move it but perhaps you want to move it now. Otherwise I want to sink it.
Not happy with this move, but it’s done.
Yeah, I wanted to move it but forgot about it.
Thank you for letting me moving it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Finland to 109 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
4 armour and 3 mech_infantrys moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 armour and 3 mech_infantrys moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 armour and 10 artilleries moved from Ukraine to Bryansk
11 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Scramble in sz 109/110??
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Finland to 109 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
4 armour and 3 mech_infantrys moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 armour and 3 mech_infantrys moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 armour and 10 artilleries moved from Ukraine to Bryansk
11 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer and 3 transports
Battle in 109 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 4 bombers
British defend with 1 destroyer and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from 109 Sea Zone to Holland Belgium
3 bombers moved from 110 Sea Zone to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Iraq to Bryansk
2 artilleries moved from France to Western Germany
2 aaGuns moved from Ukraine to Bryansk
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Germans
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
1 mech_infantry placed in Novgorod
2 infantry placed in Volgograd
1 fighter and 2 transports placed in 113 Sea Zone
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 27 PUs;
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total