@peirce Ok . Here we go. Scramble to Scotland. GL
16L Adam514 (Axis) vs Giallo (Allies) Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
2 mech_infantrys moved from Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Smolensk to Rostov
1 aaGun, 9 armour, 8 artilleries, 17 infantry and 15 mech_infantrys moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour and 9 mech_infantrys moved from Eastern Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Rostov
1 bomber moved from Southern Italy to Rostov
3 infantry moved from Novgorod to Archangel
4 infantry moved from Karelia to Novgorod
1 submarine moved from 118 Sea Zone to 109 Sea Zone
2 bombers moved from Szechwan to GuamPlace Units - Germans
1 fighter and 1 mech_infantry placed in Western Germany
3 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Samara to Volgograd
1 fighter moved from Bryansk to Volgograd
2 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
6 artilleries and 4 infantry moved from Russia to Samara
3 mech_infantrys moved from Bryansk to Samara
4 aaGuns, 26 artilleries and 41 infantry moved from Bryansk to Russia
3 infantry moved from Urals to NovosibirskPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
Did you forget Eastern Persia?
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yes, let me do a ncm
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Samara to Volgograd
1 fighter moved from Bryansk to Volgograd
2 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
6 artilleries and 4 infantry moved from Russia to Samara
3 mech_infantrys moved from Bryansk to Samara
4 aaGuns, 26 artilleries and 41 infantry moved from Bryansk to Russia
3 infantry moved from Urals to NovosibirskPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Northwest Persia: 2 armour and 5 mech_infantrys
EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Eastern Persia: 1 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter and 1 tactical_bomber moved from Yunnan to SuiyuyanCombat - Japanese
Battle in Solomon Islands
Battle in New Britain
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win, taking Solomon Islands from ANZAC, taking New Britain from ANZAC with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Szechwan to Sikang
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from French Indo China to Caroline Islands
1 fighter and 2 tactical_bombers moved from Chahar to Japan
1 fighter moved from Chahar to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
3 infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers moved from French West Africa to United Kingdom
2 carriers, 1 cruiser, 3 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 49 Sea Zone to FijiPlace Units - Americans
3 fighters and 4 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 battleship moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 84 Sea Zone to 91 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Persia to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
5 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 2 artilleries and 19 infantry moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Persia to Iraq
1 armour moved from Trans-Jordan to Iraq
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
3 artilleries placed in Iraq
1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,6,2,1
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Romania to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from France to Normandy BordeauxPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 10 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 armour and 9 mech_infantrys moved from Bessarabia to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Norway to Finland
1 mech_infantry moved from Western Germany to Poland
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
1 fighter moved from Rostov to Novgorod
2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Volgograd to Rostov
1 bomber moved from Guam to Caroline Islands
1 bomber moved from Guam to Japan
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 mech_infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Olgiy to KansuCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
3 infantry moved from Novosibirsk to Kansu
3 artilleries moved from Samara to Novosibirsk
3 mech_infantrys moved from Samara to Novosibirsk
1 aaGun moved from Samara to Novosibirsk
1 aaGun, 3 artilleries and 14 infantry moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 marine, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 artilleries, 12 infantry and 4 mech_infantrys moved from West India to Eastern Persia
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
1 bomber moved from Caroline Islands to 47 Sea Zone
1 bomber moved from Japan to 47 Sea Zone
1 submarine moved from 37 Sea Zone to 61 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert IslandsCombat - Japanese
Battle in Gilbert Islands
Battle in Midway
Battle in Wake Island
Battle in 47 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 6 artilleries, 12 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 6 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from 47 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 marines, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 aaGun moved from Amur to Siberia
1 aaGun moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Szechwan
3 mech_infantrys moved from Kweichow to Shensi
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to India
3 infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from 47 Sea Zone to Caroline IslandsPlace Units - Japanese
3 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
2 bombers moved from United Kingdom to Western United States
2 carriers, 1 cruiser, 3 fighters and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Fiji to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers moved from 111 Sea Zone to United KingdomPlace Units - Americans
1 harbour placed in Southeast Mexico
3 fighters placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
3 artilleries moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
4 armour moved from Iraq to Northwest Persia
5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-JordanNon Combat Move - British
Place Units - British
3 artilleries placed in Iraq
1 destroyer placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific