@axis-dominion I trust you to decide. Do what you would do in my stead.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shan State to Siam
1 bomber moved from Java to Siam
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 artillery, 2 battleships, 1 cruiser, 1 infantry and 1 transport
Japanese win with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Siam
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo ChinaNon Combat Move - ANZAC
1 bomber moved from Siam to Yunnan
1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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just lost 3 80%+ battles in one round. unblieveable :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
2 bombers and 2 fighters moved from Western Germany to Denmark
3 armour moved from Germany to Denmark
3 mech_infantrys moved from Greater Southern Germany to Romania
1 armour moved from Germany to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
3 fighters moved from Egypt to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 cruiser and 2 destroyers
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
Casualties for Germans: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 3 armour, 2 bombers, 2 fighters and 2 infantry
British defend with 4 fighters; Americans defend with 1 artillery, 1 fighter and 1 infantry
Germans win, taking Denmark from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 2 fighters and 2 infantry
Casualties for British: 4 fighters
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Romania
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Romania from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Denmark to Western Germany
1 bomber moved from Denmark to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in France
2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
2 artilleries, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Tsinghai
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bessarabia to Romania
1 armour moved from Novgorod to Poland
Russians take Baltic States from Germans
Russians take Poland from GermansCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
5 artilleries moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
2 artilleries and 5 infantry moved from Russia to Tambov
3 artilleries and 7 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to ArchangelPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 armour moved from Kiangsu to Kwangtung
3 armour moved from Hunan to French Indo China
2 artilleries moved from Hunan to KweichowCombat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 armour
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in French Indo China
Japanese attack with 3 armour
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Korea to JapanPlace Units - Japanese
3 armour placed in Kiangsu
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Japanese collect 36 PUs (1 lost to blockades); end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 bomber moved from United Kingdom to Western Germany -
Scramble & Kamikaze SZ6?
Intercept West Germany? -
intercept in west germany
3 kamis on each carrier in sz 6
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But no scramble in SZ6. Is that right?
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But no scramble in SZ6. Is that right?
Yes, scramble im sorry. I am 100% to loose either way, but if i get some hits it may help.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,4
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 1 cruiser and 1 transport
Units damaged: 2 battleships owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 49
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 battleships, 1 cruiser and 1 transport
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Manchuria
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 battleship moved from 8 Sea Zone to 25 Sea Zone
1 transport moved from 8 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
4 fighters moved from Buyant-Uhaa to Yunnan
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Tobruk to Anglo Egyptian Sudan
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 30 Sea Zone to 11 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
3 armour placed in Norway
2 fighters placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 artilleries
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kweichow
1 artillery, 2 fighters and 1 infantry moved from Yunnan to French Indo ChinaCombat - British
British creates battle in territory 20 Sea Zone
Battle in Iraq
Battle in Persia
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British win, taking Iraq from Italians, taking Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 armour and 1 factory_minor
British win with 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - British
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk
1 infantry moved from Northern Italy to Southern France
2 infantry moved from France to Southern FranceCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 3 fighters
French defend with 1 infantry
Italians win, taking Tobruk from French with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 3 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
3 fighters moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to TobrukPlace Units - Italians
1 artillery and 2 mech_infantrys placed in Egypt
3 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 bomber moved from Yunnan to PhilippinesPlace Units - ANZAC
1 artillery, 1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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so much BS with dice in this game….just wow :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 33 PUs;
Germans buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to France
1 armour moved from Denmark to Western GermanyCombat - Germans
Battle in Poland
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry; French defend with 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries, 7 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Tsinghai to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Bessarabia
6 artilleries moved from Rostov to Ukraine
3 artilleries and 1 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Tambov to Rostov
3 artilleries moved from Volgograd to Rostov
1 artillery and 4 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 artilleries, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs





