TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Germany to Western Germany
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
3 mech_infantrys moved from France to Greater Southern Germany
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 carrier, 2 fighters and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Non Combat Move - Germans
2 bombers moved from 112 Sea Zone to Western Germany
3 infantry moved from Eastern Poland to Romania
3 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
2 fighters placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Kansu
2 infantry moved from Shensi to Kansu
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Rostov
4 aaGuns, 1 armour, 4 artilleries, 45 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
3 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Tambov to Rostov
5 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 artilleries moved from Vologda to Russia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 bomber and 3 fighters moved from Japan to 5 Sea Zone
1 bomber moved from Hainan to 5 Sea Zone
1 artillery moved from French Indo China to Siam
Japanese take Siam from ANZAC
3 armour moved from Kiangsu to Hunan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Kweichow to Hunan
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 transport owned by the Japanese and 2 battleships owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 battleship, 4 fighters and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers and 1 submarine
Casualties for Japanese: 2 bombers, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
4 fighters owned by the Americans forced to land in Soviet Far East
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
3 armour placed in Kiangsu
1 fighter placed in Japan
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs total
Forgot the attack on SZ96. Let’s roll it here:
DDs
Rolling 2d6:
(2, 5)
C
Rolling 1d6:
(5)
Italian DD
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor and 4 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Amur to Korea
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
1 bomber owned by the Americans and 1 fighter owned by the Americans retreated
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
4 fighters moved from Soviet Far East to Buyant-Uhaa
1 fighter moved from Normandy Bordeaux to Denmark
1 bomber moved from Normandy Bordeaux to United Kingdom
1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
Place Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5
Americans collect 57 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Sikang to Szechwan
1 fighter moved from Burma to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 3 fighters moved from Yunnan to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangtung
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 fighters; Italians defend with 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
1 armour retreated to Anglo Egyptian Sudan
Italians win, taking Kwangtung from Japanese with 5 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 fighters
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in French Indo China
British attack with 2 artilleries and 3 fighters
Japanese defend with 1 artillery, 1 factory_minor and 3 infantry
British win with 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
3 fighters moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to West India
1 artillery and 2 infantry moved from India to Burma
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 bomber and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 73 Sea Zone to 71 Sea Zone
2 destroyers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to Denmark
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to Denmark
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
4 artilleries moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Persia
Italians take Persia from British
1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northern Italy to France
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shan State to Siam
1 bomber moved from Java to Siam
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 artillery, 2 battleships, 1 cruiser, 1 infantry and 1 transport
Japanese win with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Siam
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
Non Combat Move - ANZAC
1 bomber moved from Siam to Yunnan
1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
just lost 3 80%+ battles in one round. unblieveable :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
2 bombers and 2 fighters moved from Western Germany to Denmark
3 armour moved from Germany to Denmark
3 mech_infantrys moved from Greater Southern Germany to Romania
1 armour moved from Germany to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
3 fighters moved from Egypt to 96 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 cruiser and 2 destroyers
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
Casualties for Germans: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 3 armour, 2 bombers, 2 fighters and 2 infantry
British defend with 4 fighters; Americans defend with 1 artillery, 1 fighter and 1 infantry
Germans win, taking Denmark from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 2 fighters and 2 infantry
Casualties for British: 4 fighters
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Romania
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Romania from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in France
2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
2 artilleries, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Tsinghai
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bessarabia to Romania
1 armour moved from Novgorod to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
5 artilleries moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
2 artilleries and 5 infantry moved from Russia to Tambov
3 artilleries and 7 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 armour moved from Kiangsu to Kwangtung
3 armour moved from Hunan to French Indo China
2 artilleries moved from Hunan to Kweichow
Combat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 armour
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in French Indo China
Japanese attack with 3 armour
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
Place Units - Japanese
3 armour placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Japanese collect 36 PUs (1 lost to blockades); end with 38 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 bomber moved from United Kingdom to Western Germany
Scramble & Kamikaze SZ6?
Intercept West Germany?
intercept in west germany
3 kamis on each carrier in sz 6
But no scramble in SZ6. Is that right?