L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 fighter and 5 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Manchuria

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 fighter and 1 infantry
        Shensi : 1 infantry
        Suiyuyan : 5 infantry
        Hopei : 1 infantry

    triplea_37915_Chi4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 armour moved from Libya to Algeria
                      British take Tunisia from Italians
                      British take Algeria from Italians
                1 bomber moved from Persia to 98 Sea Zone
                1 artillery, 8 infantry and 1 mech_infantry moved from Scotland to Eire
                1 fighter and 1 tactical_bomber moved from United Kingdom to Eire
                1 mech_infantry moved from India to Yunnan
                      Chinese take Yunnan from Japanese

    triplea_37915_Bri4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Libya to Algeria
                      British take Tunisia from Italians
                      British take Algeria from Italians
                1 bomber moved from Persia to 98 Sea Zone
                1 artillery, 8 infantry and 1 mech_infantry moved from Scotland to Eire
                1 fighter and 1 tactical_bomber moved from United Kingdom to Eire
                1 mech_infantry moved from India to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in Eire
                    British attack with 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Eire, round 2 :  5/12 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eire
                    British win, taking Eire from Germans with 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                2 infantry moved from Iraq to 80 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from 98 Sea Zone to Persia
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eire to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                2 fighters moved from Quebec to Iceland
                5 aaGuns moved from United Kingdom to Scotland
                1 battleship and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 factory_minor placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 mech_infantry
        India : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        West India : 2 infantry
        Iceland : 1 airfield and 2 fighters
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 5 aaGuns and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Algeria : 1 flag, 1 armour
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 artillery
        106 Sea Zone : 1 flag, 2 transports
        Eire : 1 flag, 1 artillery, 7 infantry and 1 mech_infantry
        109 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 artillery
        Eastern Persia : 1 flag
        79 Sea Zone : 1 battleship and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 bomber
        91 Sea Zone : 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber

    triplea_37915_UK_4.tsvg

  • '19 '17 '16

    @Amon-Sul:

    I suppose I can. I`ll proceed.

    That’s correct. You just can’t load them in the combat movement or if you don’t sink the surface warships in the combat.


  • @simon33:

    @Amon-Sul:

    I suppose I can. I`ll proceed.

    That’s correct. You just can’t load them in the combat movement or if you don’t sink the surface warships in the combat.

    The program did not allowed me to load them in ncm too. is it a bug or?

    or should i move tra in cm, and then move and load again in ncm?

  • '19 '17 '16

    Oh perhaps that is where one of the transport exceptions applies. But edit.


  • @simon33:

    Oh perhaps that is where one of the transport exceptions applies. But edit.

    I`ll ask Gamerman for advice.


  • Gamerman was offline. I asked Variance.

    **˝If the transport was in the battle it cannot move in NCM (stuck in z6)

    It could move out before combat but not loaded.˝**

    So, my empty tras are in Guam sz. Land units in Asian mainland.

    U may proceed with Italy.

    Cheers :)

  • '19 '17 '16

    Ok, but since I agreed to it beforehand we can allow an exception to the rules in this case.

    I guess to move in combat movement, you have to load in combat movement which means you also have to unload. To my knowledge, sea and land units can’t move in combat movement and then again in NCM, with no exceptions.


  • @simon33:

    Ok, but since I agreed to it beforehand we can allow an exception to the rules in this case.

    I guess to move in combat movement, you have to load in combat movement which means you also have to unload. To my knowledge, sea and land units can’t move in combat movement and then again in NCM, with no exceptions.

    Yes. I thought i can load if I keep them present in sz 6 during combat move.

    My move was just to move them empty to Guam sz, because the rules do not allow loading in a hostile sz, nor loading with the transport in ncm, which stayed there during cm.


  • Ur move with the destroyer was pretty good and I have no choice but to move empty tras to Guam.

    Good night :)

  • '19 '17 '16

    The reason for the move was to force the CVs in particular to expose themselves to Kamikaze’s, then I could attack the surviving fleet likely with reduced air cover.

    Oops, just realised it’s my turn.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Greece to Egypt
                1 fighter moved from Southern Italy to Ukraine
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 armour moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 infantry
                    British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Ukraine
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 fighter
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern France
                1 artillery and 1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 2 infantry
                EDIT: Removing units owned by Italians from Romania: 1 aaGun
                EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun
                EDIT: Adding units owned by Italians to Romania: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_37915_Ita4.tsvg


  • @simon33:

    The reason for the move was to force the CVs in particular to expose themselves to Kamikaze’s, then I could attack the surviving fleet likely with reduced air cover.

    Oops, just realised it’s my turn.

    Nice plan. I attacked with subs and air only, otherwise kamikaze could decimate my navy.

    ANZAC goes :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 46 Sea Zone
                2 fighters moved from Java to 46 Sea Zone

    triplea_37915_ANZ4.tsvg

  • '19 '17 '16

    @Amon-Sul:

    @simon33:

    The reason for the move was to force the CVs in particular to expose themselves to Kamikaze’s, then I could attack the surviving fleet likely with reduced air cover.

    Oops, just realised it’s my turn.

    Nice plan. I attacked with subs and air only, otherwise kamikaze could decimate my navy.

    ANZAC goes :)

    I’ll clarify. CVs need to leave SZ6 or expose themselves to Kamikazes.

    If they choose the former option, I can take back SZ6 with little or no opposition. If they choose the latter option, I will likely force out some planes and reduce opposition that way. I didn’t have enough navy to attack without some weakening of the force there.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 46 Sea Zone
                2 fighters moved from Java to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 battleship and 2 destroyers
                        ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 2 destroyers in 46 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 46 Sea Zone
                        ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 46 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 3 fighters

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
                1 artillery and 1 mech_infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6,3,1,6,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
                ANZAC collect 11 PUs (7 lost to blockades); end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
        Java : 1 flag, 1 aaGun
        Sumatra : 1 flag, 1 infantry

    triplea_37915_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 25 / 33
        Japanese : 43 / 41
        Americans : 56 / 76
        Chinese : 10 / 10
        British : 36 / 39
        UK_Pacific : 6 / 6
        Italians : 15 / 22
        ANZAC : 18 / 11
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37915_Fre4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                8 armour, 2 artilleries, 22 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                2 bombers moved from Finland to Bryansk
                1 fighter and 2 tactical_bombers moved from Bessarabia to Bryansk
                2 artilleries and 2 infantry moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                6 artilleries and 10 infantry moved from Novgorod to Belarus
                1 destroyer moved from 127 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Belarus
                    Germans attack with 1 armour, 8 artilleries and 12 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour, 8 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 8 armour, 2 artilleries, 2 bombers, 1 fighter, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 5 aaGuns, 14 artilleries and 22 infantry
                    2 mech_infantrys owned by the Germans, 2 artilleries owned by the Germans and 8 armour owned by the Germans retreated to Western Ukraine
                    Russians win with 14 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 22 infantry and 1 mech_infantry
                    Casualties for Russians: 5 aaGuns and 16 infantry

    Non Combat Move - Germans
                2 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Karelia to Novgorod
                3 mech_infantrys moved from Western Germany to Poland
                6 artilleries and 3 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                4 artilleries and 3 infantry moved from Germany to Poland
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                2 bombers moved from Bryansk to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Bryansk to Western Ukraine

    Place Units - Germans
                1 artillery, 2 fighters and 1 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone
                2 destroyers and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                Germans collect 48 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_37915_Ger5.tsvg

  • '19 '17 '16

    I assumed you took the AAA as casualties first in the battle in Bryansk. Let me know if you want to change that.

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