16L G40 simon33 (Allies) +22 vs Amon-Sul (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                1 armour and 5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Greece to Normandy Bordeaux
                1 fighter moved from Alexandria to 81 Sea Zone

    triplea_37863_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                1 armour and 5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Greece to Normandy Bordeaux
                1 fighter moved from Alexandria to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Western Ukraine
                    Italians attack with 2 artilleries and 2 infantry
                    Russians defend with 2 artilleries
                        Italians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 2 artilleries in Western Ukraine, round 2 :  0/2 hits
                        2 artilleries owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 bomber and 5 mech_infantrys
                    British defend with 3 fighters; Americans defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Normandy Bordeaux, round 2 :  2/7 hits
                        Americans roll dice for 3 armour and 3 fighters in Normandy Bordeaux, round 2 :  4/6 hits
                        4 mech_infantrys owned by the Italians and 2 armour owned by the Americans lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        Americans roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 3 :  0/4 hits
                        1 armour owned by the Americans lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 :  0/3 hits
                        Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 :  2/3 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 bomber in Normandy Bordeaux, round 5 :  0/1 hits
                        Americans roll dice for 3 fighters in Normandy Bordeaux, round 5 :  3/3 hits
                        1 bomber owned by the Italians lost in Normandy Bordeaux
                    Americans win with 3 fighters remaining. Battle score for attacker is -20
                    Casualties for Italians: 1 armour, 1 bomber and 5 mech_infantrys
                    Casualties for Americans: 3 armour

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Alexandria to Ukraine
                1 fighter moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Tunisia : 1 flag
        Romania : 1 artillery and 1 infantry
        Northern Italy : 1 factory_major and 3 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Rostov : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 flag, 2 artilleries and 2 infantry
        93 Sea Zone : 1 flag
        98 Sea Zone : 1 flag, 1 destroyer, 1 fighter and 3 transports

    triplea_37863_Ita6.tsvg

  • '19 '17 '16

    I’d rather keep an armour alive in Normandy. I’ll edit. i’ll assume that is ok.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - ANZAC
                3 fighters and 1 infantry moved from Kweichow to Hunan

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 3 fighters and 1 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Hunan to Anhwe

    Turn Complete - ANZAC

    triplea_37863_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_37863_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour
                EDIT: Turning off Edit Mode

    triplea_37863_Fre6.tsvg


  • @simon33:

    I’d rather keep an armour alive in Normandy. I’ll edit. i’ll assume that is ok.

    It`s ok.


  • Russians can not take any of the 6 Japanese victory cities.

    The Axis have won.

    good game :)

  • '19 '17 '16

    @Amon-Sul:

    Russians can not take any of the 6 Japanese victory cities.

    The Axis have won.

    good game :)

    F*ck. Didn’t see that. The Axis were totally losing by far and Japan virtually defeated. To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.

    But good win by the rules. I’ll post the result.


  • @simon33:

    To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.

    I think I’m with you on this.  Or 6 is too few.  4 of them are automatic


  • In 6 rounds?  This must be a very strange game.  I’ll have to take a closer look here

  • '19 '17 '16

    In fact, one even simpler change is to abolish the rule that the axis can win on either map. Just 14 victory cities. In this particular game they were only holding 4 in Europe.


  • Too hard for the Axis to win then.  Other changes would be needed too


  • Wow, this is quite the coup by Amon
    Not spending too much time on it here, but I see ANZAC was hyper-aggressive, unloading all those men to the islands and all 3 planes flying away from Australia.  Great move to take Hawaii… there’s probably more brilliance here but I’m not going to take the time to look at every move  :-)

    Good job, Amon, it is incredible that you had 5 cities after J4 and 6 after J6

    I am sure Simon will never let this happen to him again

  • '19 '17 '16

    @Gamerman01:

    Too hard for the Axis to win then.  Other changes would be needed too

    Still easier to get a technical victory than for the Allies.

  • '19 '17 '16

    @Gamerman01:

    I am sure Simon will never let this happen to him again

    You don’t know me very well.


  • @Gamerman01:

    @simon33:

    To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.

    I think I’m with you on this.  Or 6 is too few.  4 of them are automatic

    It has always been 6, from the beginning.


  • @simon33:

    @Gamerman01:

    Too hard for the Axis to win then.  Other changes would be needed too

    Still easier to get a technical victory than for the Allies.

    But still easier to get a victory at all for the Allies. And this how it is even. Allies need to watch out, otherwise European Axis can be destroyed, but if Japan conquered the Pacific, the game is over. So it is pretty different to play with Axis, because with Allies, U basically need to conquer the world.

    @simon33:

    @Gamerman01:

    I am sure Simon will never let this happen to him again

    You don’t know me very well.

    We all learn on our mistakes.

    @Gamerman01:

    Wow, this is quite the coup by Amon
    Not spending too much time on it here, but I see ANZAC was hyper-aggressive, unloading all those men to the islands and all 3 planes flying away from Australia.  Great move to take Hawaii… there’s probably more brilliance here but I’m not going to take the time to look at every move  :-)

    Good job, Amon, it is incredible that you had 5 cities after J4 and 6 after J6

    I am sure Simon will never let this happen to him again

    German Fortress Europe was holding pretty good, Simon made a good move attacking my German navy with both Allies, but I made a rookie mistake (forgot that if my AC is hit , the plains can not fight anymore in new battle).
    But still, fortress Europe was holding.

    I made a risky move, and captured Sydney early on.

    Then, key moment was rd 4, when Simon put a destroyer to Midway and one more to Los Angeles. To block me from Hawaii. I was able to take Midway, stack there, stack Hawaii, and then with the combined forces from New Zealand, Japan, Hawaii and Wake simply swarm the Hawaii, while fortifying Shangai, Hong Kong, Manilla and Japan was safe.

    Sydney was defended by sea, because UK pacific was too far away. Timing was of the essence, I made a risky play, and it had to be finished soon.

    I am glad I was able to pull it off, especially against solid player as Simon definitely is.

    Thanks for Ur time for clarifying :)

    cheers :)

  • '15 '14

    @simon33:

    F*ck. Didn’t see that. The Axis were totally losing by far and Japan virtually defeated. To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.

    But good win by the rules. I’ll post the result.

    I don’t want to put salt into that wound and I just wanted to share that I find it totally ok that such victory conditions exist because it adds spice to the game. Players can make bold moves in order to change the situation if the edge went to a particular side.
    Otherwise every Axis player would have a insta resign if he does not see how to get an economic victory and the whole game would be about money, not cities.

    I compare this to chess. If you make a couple of piece sacrifices in order to get a mating attack you win, no matter how much you are down in material. Such victories are similar to me :)

  • '19 '17 '16

    Interesting point.

Suggested Topics

  • 175
  • 33
  • 24
  • 46
  • 27
  • 33
  • 237
  • 294
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.9k

Users

40.6k

Topics

1.8m

Posts