Scramble sz97 ?
42194-oob-round-01-b-french.tsvg
16L G40 AetV (Axis) vs simon33 (Allies+18)
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Moscow is looking pretty sick. Didn’t help when I took the British fighters out and allowed an SBR.
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Moscow is looking pretty sick. Didn’t help when I took the British fighters out and allowed an SBR.
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Did you mean to say something there?
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@aequitas:
Moscow is looking pretty sick. Didn’t help when I took the British fighters out and allowed an SBR.
It is not looking good for europe to be controlled by any Allied forces soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northern Territory to Western Australia
2 transports moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to New Zealand
1 armour and 3 mech_infantrys moved from Anhwe to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 battleship moved from 55 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in New Zealand
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Australia
Japanese attack with 1 infantry
ANZAC defend with 1 aaGun
Japanese win, taking Western Australia from ANZAC with 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGunNon Combat Move - Japanese
1 fighter moved from New Zealand to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
3 carriers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kiangsu
2 bombers moved from Marshall Islands to JapanPlace Units - Japanese
1 fighter and 1 submarine placed in 54 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
1 infantry placed in Queensland
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Johnston Island to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from Johnston Island to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Korea to Midway
2 fighters moved from Korea to 25 Sea Zone
1 fighter moved from Korea to MidwayPlace Units - Americans
2 artilleries and 1 infantry placed in Korea
1 artillery and 2 infantry placed in Normandy Bordeaux
2 destroyers and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,2,6
Americans collect 53 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
EDIT: 1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
EDIT: 1 transport moved from 102 Sea Zone to 106 Sea Zone
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
6 artilleries and 7 infantry moved from Kiangsi to Kiangsu
3 artilleries and 3 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 6 artilleries and 7 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 14 infantry
4 artilleries owned by the Chinese retreated to Kiangsi
Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 artilleries and 7 infantry
Casualties for Japanese: 1 aaGun and 10 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 fighter moved from Norway to Finland
4 artilleries, 4 infantry and 2 mech_infantrys moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
2 fighters moved from Russia to VolgogradCombat - British
Battle in 80 Sea Zone
British attack with 1 fighter and 1 transport
Germans defend with 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
Battle in Finland
British attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Volgograd
British attack with 1 armour and 2 fighters
Germans defend with 1 factory_minor and 3 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour and 1 fighterNon Combat Move - British
1 fighter moved from Volgograd to Russia
1 fighter moved from 80 Sea Zone to British Somaliland
3 artilleries and 3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Kweichow to Kansu
3 aaGuns, 4 artilleries and 4 infantry moved from Kweichow to Shensi
1 armour and 1 infantry moved from Kiangsi to Anhwe
1 armour moved from Anhwe to Chahar
2 artilleries and 9 infantry moved from Yunnan to Kweichow
1 fighter moved from Finland to VologdaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 26 PUs (5 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport -
Bit of a boo boo there. Forgot to buy units for Normandy and Korea.
Forgot to sink the Italian TT in the med. I’ll edit that one - and a couple of other forgotten moves.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Libya to Algeria
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 armour moved from Nigeria to Anglo Egyptian SudanCombat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans loiter and taunt; Italians attack with 1 submarine
British defend with 1 destroyer, 1 fighter and 1 transport
British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Iraq
Italians attack with 1 artillery and 2 fighters
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Iraq from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Algeria to Libya
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 10 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
11 armour, 7 artilleries, 1 bomber, 2 fighters, 22 infantry and 5 mech_infantrys moved from Bryansk to Russia
6 bombers moved from Western Germany to Russia
1 fighter moved from Egypt to 80 Sea Zone
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 10 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
11 armour, 7 artilleries, 1 bomber, 2 fighters, 22 infantry and 5 mech_infantrys moved from Bryansk to Russia
6 bombers moved from Western Germany to Russia
1 fighter moved from Egypt to 80 Sea Zone
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 armour and 4 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Germans creates battle in territory 109 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
British defend with 4 fighters; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 8 infantry and 3 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer, 1 fighter and 1 transport
British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Russia
Germans attack with 12 armour, 7 artilleries, 7 bombers, 2 fighters, 22 infantry and 5 mech_infantrys
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 2 fighters and 29 infantry
3 mech_infantrys owned by the Germans, 7 artilleries owned by the Germans and 12 armour owned by the Germans retreated to Bryansk
Russians win with 2 armour, 18 artilleries, 3 fighters and 15 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 2 fighters, 22 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns and 14 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Karelia to Finland
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 80 Sea Zone to Iraq
7 bombers moved from Russia to BryanskPlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 infantry placed in Egypt
3 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 aaGuns, 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 fighters moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
1 armour moved from Novosibirsk to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to RussiaPlace Units - Russians
2 aaGuns, 1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Kiangsu to Shantung
2 bombers moved from Japan to ShantungCombat - Japanese
Battle in Brazil
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Brazil from British, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship and 2 transports moved from 63 Sea Zone to 54 Sea Zone
4 carriers, 1 destroyer, 5 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Western Australia to Northern Territory
2 bombers moved from Shantung to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
1 destroyer placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
2 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil -
Scramble and Kamikaze for SZ6?
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Scramble and Kamikaze for SZ6?
No scramble.
3 x Kamikaze
2x DD
1x the other DD.If I am lucky to sink your DD’s , my SS will submerge :-D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
2 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from 86 Sea Zone to BrazilCombat - Americans
Americans creates battle in territory 106 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 destroyers, 5 fighters and 2 submarines
Japanese defend with 6 submarines
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters and 2 submarines remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 6 submarines
Battle in Shantung
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Shantung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Brazil
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Brazil from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 1 infantry moved from Korea to Manchuria
2 bombers and 5 fighters moved from 6 Sea Zone to Korea
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 artilleries and 5 infantry moved from Anhwe to Kiangsu
4 artilleries moved from Kiangsi to Kiangsu
5 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 8 artilleries and 5 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 6 infantry
Chinese win, taking Kiangsu from Japanese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs





