@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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I wouldn’t have taken the DD as a casualty in SZ42 when 2 fighters have no landing spot and are already dead. I will edit the DD back. Happy with that?
Works for me. I often have a quick trigger-finger with the default losses. As I’ve said to many an opponent, I don’t know why it always defaults to a carrier keel when that will toast planes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers and 1 fighter moved from Western Australia to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 31
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 fighters moved from Russia to Persia
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - French
French buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
1 mech_infantry moved from Southern France to Greater Southern Germany
1 armour moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern GermanyCombat - French
Battle in Greater Southern Germany
French attack with 1 armour and 2 mech_infantrys
Germans defend with 1 artillery
French win, taking Greater Southern Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 mech_infantryNon Combat Move - French
1 armour moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - French
1 armour, 1 infantry and 1 mech_infantry placed in France
1 mech_infantry placed in Southern FranceTurn Complete - French
French collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to France
4 fighters moved from Germany to 95 Sea Zone
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour and 1 artillery moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Smolensk to Urals
Germans take Vologda from Russians
3 armour, 12 artilleries and 10 infantry moved from Smolensk to Bryansk
3 infantry moved from Ukraine to Bryansk
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from 125 Sea Zone to Finland
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 bomber moved from Germany to 95 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 artillery and 2 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
3 fighters owned by the Germans retreated
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Yugoslavia
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Yugoslavia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Romania
Germans attack with 1 armour and 1 artillery
British defend with 1 armour
Germans win, taking Romania from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 3 armour, 12 artilleries and 13 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 3 armour, 12 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
French defend with 1 armour and 1 mech_infantry
Germans win, taking Greater Southern Germany from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 armour and 1 mech_infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 2 carriers, 1 cruiser and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Germans: 4 fighters
Casualties for Americans: 2 carriers, 1 cruiser and 3 transportsNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Germany
1 aaGun moved from Smolensk to Bryansk
1 bomber moved from France to Germany
2 fighters moved from Finland to Novgorod
1 fighter moved from Finland to NovgorodPlace Units - Germans
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Ukraine
Germans undo move 2.
2 artilleries and 1 infantry placed in Novgorod
2 artilleries placed in Ukraine
Germans undo move 2.
1 artillery and 1 infantry placed in Novgorod
1 artillery placed in UkraineTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to SamaraPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 armour and 1 tactical_bomber moved from Tsinghai to Caucasus
1 bomber moved from Tsinghai to Iraq
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Caucasus
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Caucasus to Eastern Persia
3 artilleries moved from West India to Eastern Persia
4 artilleries and 4 infantry moved from India to West India
1 artillery moved from Burma to India
2 mech_infantrys moved from French Indo China to Shan State
1 artillery moved from Burma to India
1 bomber moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
2 artilleries moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Siberia to Amur
1 mech_infantry moved from Yenisey to Timguska
1 artillery moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
2 artilleries and 1 infantry placed in West India
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 armour, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
3 armour moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
4 fighters moved from Western Germany to Southern Italy
2 bombers moved from Russia to Southern Italy
3 fighters moved from Russia to Volgograd
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to YugoslaviaCombat - Americans
Battle in Volgograd
Americans attack with 3 fighters
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yugoslavia
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour and 1 infantry
Americans win, taking Yugoslavia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Southern Italy
Americans attack with 4 armour, 2 bombers and 4 fighters
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Americans captures 3PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries, 1 fighter and 1 infantry
Casualties for Americans: 1 armour
Battle in IcelandNon Combat Move - Americans
4 fighters moved from Southern Italy to Western Germany
2 fighters moved from Yugoslavia to Western Germany
2 bombers moved from Southern Italy to Northern Italy
3 armour moved from Spain to Northern Italy
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Volgograd to Russia
1 artillery moved from Finland to Sweden
1 infantry moved from Norway to Sweden
1 carrier, 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Spain
3 armour placed in Northern Italy
3 armour placed in Western Germany
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Americans collect 79 PUs (1 lost to blockades); end with 82 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 44 PUs;
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Denmark to Greater Southern Germany
5 fighters moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Turkey to Volgograd
Russians take Volgograd from Japanese
1 bomber moved from Turkey to Ukraine
1 mech_infantry moved from Turkey to Kazakhstan
Russians take Kazakhstan from Japanese
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greater Southern Germany
British attack with 5 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win with 4 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
4 fighters moved from Greater Southern Germany to Western Germany
1 mech_infantry moved from Turkey to Bulgaria
3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 bomber moved from Ukraine to TurkeyPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in TurkeyTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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That’ll probably be my last turn for about 3 1/2 weeks.
Until then, good luck with your other games.
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That’ll probably be my last turn for about 3 1/2 weeks.
Until then, good luck with your other games.
Oops, I guess I can go for ANZAC and France since there’s no Italy anymore :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Java to Queensland
1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 15 PUs;
French buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
1 mech_infantry moved from Southern France to Greater Southern Germany
French take Greater Southern Germany from GermansCombat - French
Non Combat Move - French
1 armour, 1 infantry and 1 mech_infantry moved from France to Western GermanyPlace Units - French
1 armour placed in Southern France
3 infantry placed in FranceTurn Complete - French
French collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
3 armour, 12 artilleries and 11 infantry moved from Bryansk to Tambov
2 fighters moved from Novgorod to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Germany to France
1 bomber moved from Germany to Southern France
1 armour and 1 artillery moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to FinlandCombat - Germans
Battle in Finland
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Tambov
Germans attack with 3 armour, 12 artilleries and 11 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Americans, taking Tambov from Russians with 3 armour, 12 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters and 1 infantry
French defend with 1 mech_infantry
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 artillery
British defend with 1 mech_infantry
Germans win, taking Bulgaria from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Smolensk to Novgorod
1 artillery moved from Novgorod to Karelia
2 fighters moved from Greater Southern Germany to Germany
1 bomber moved from France to Germany
1 bomber moved from Southern France to Germany
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
Back from vacation.
Thanks for waiting.
Japan can go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 bomber moved from Eastern Persia to India
6 artilleries and 5 infantry moved from West India to Eastern Persia
1 artillery moved from Yenisey to Timguska
3 mech_infantrys moved from Kweichow to Kansu
2 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Burma to West India
3 artilleries and 2 infantry moved from India to West India
3 mech_infantrys moved from French Indo China to Burma
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to BuryatiaPlace Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,5,2
Japanese collect 68 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Interesting game. You seem to be ahead. Both Germany and USSR are weak.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
Americans take Romania from Germans
5 armour moved from Northern Italy to Bulgaria
2 bombers moved from Northern Italy to Germany
6 fighters moved from Western Germany to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bulgaria
Americans attack with 5 armour and 1 artillery
Germans defend with 1 armour
Americans win, taking Bulgaria from Germans with 5 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
3 armour moved from Southern Italy to Western Germany
3 armour moved from Spain to Northern Italy
4 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 destroyers and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Germany to United Kingdom
2 bombers and 4 fighters moved from Germany to Western Germany
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Sweden to NorwayPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
6 infantry placed in Western United States
3 armour placed in Western Germany
3 armour placed in Northern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Turkey to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 armour moved from Turkey to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Persia
4 mech_infantrys moved from Iraq to Persia
1 infantry moved from United Kingdom to ScotlandPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in TurkeyTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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Interesting game. You seem to be ahead. Both Germany and USSR are weak.
Yes, the USA making 100 IPCs certainly helps the Allies’ cause; will be interesting to see what Japan can do.
Sorry for my tardiness; I’ve been super busy since getting back from vacation, and now the girlfriend and I have come down with a GI tract sickness. Sometimes I can’t even work up the energy to get out of bed to take a turn.