I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?16L G40 simon33 (Allies) +22 vs Amon-Sul (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 armour, 3 artilleries and 9 infantry moved from Norway to Finland
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Finland
2 bombers moved from Southern Italy to Finland
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 armour, 3 artilleries and 9 infantry moved from Norway to Finland
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Finland
2 bombers moved from Southern Italy to Finland
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Iraq
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 fighter and 1 infantry; Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 4/4 hits
2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Iraq
Russians win with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 87 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 87 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 87 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 87 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Germans lost in 87 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Finland
Germans attack with 1 armour, 3 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber
Russians defend with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber in Finland, round 2 : 8/16 hits
Russians roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Finland, round 2 : 5/13 hits
6 infantry owned by the Russians, 5 infantry owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 4 infantry and 1 tactical_bomber in Finland, round 3 : 2/11 hits
Russians roll dice for 1 armour and 4 artilleries in Finland, round 3 : 2/5 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
2 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Norway
Russians win with 1 armour and 2 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 7 infantry
Casualties for Russians: 3 artilleries, 6 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Bessarabia to Eastern Poland
9 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
2 aaGuns moved from Yugoslavia to Romania
2 bombers and 1 tactical_bomber moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 aaGuns
Germany : 8 armour, 1 factory_major and 2 mech_infantrys
Norway : 1 aaGun, 1 armour, 3 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
Holland Belgium : 1 infantry
Northern Italy : 1 artillery and 1 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 3 aaGuns, 9 armour, 8 artilleries, 15 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 destroyer
91 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
4 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
4 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 artillery and 29 infantry moved from Western Ukraine to Bryansk
2 artilleries and 2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Volgograd to Smolensk
6 artilleries and 6 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 7 artilleries and 35 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 7 artilleries and 35 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 4 artilleries and 5 infantry
Italians defend with 3 aaGuns, 2 artilleries, 1 factory_minor and 4 infantry
2 artilleries owned by the Russians retreated to Western Ukraine
Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 3 aaGuns and 1 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
2 artilleries moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Iraq to CaucasusPlace Units - Russians
7 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
Dice gods were a bit mean there!
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Yeah, great defense for that Eastern Front corps 8-)
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Japan goes…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship and 2 transports moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 1 battleship, 1 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
3 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour and 3 mech_infantrys moved from Kiangsi to Chahar
2 artilleries and 4 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship and 2 transports moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 1 battleship, 1 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
3 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour and 3 mech_infantrys moved from Kiangsi to Chahar
2 artilleries and 4 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 1 armour
Japanese roll dice for 3 armour and 3 mech_infantrys in Chahar, round 2 : 1/6 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour, 3 infantry and 2 tactical_bombers
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 5 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 9/15 hits
Americans roll dice for 1 armour, 3 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 2/6 hits
2 infantry owned by the Japanese, 1 armour owned by the Americans, 2 tactical_bombers owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 5 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 tactical_bombersNon Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 artilleries and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Guam to Philippines
1 bomber moved from Marshall Islands to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
5 aaGuns moved from Kiangsi to KwangtungPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 armour placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Hainan : 1 harbour
Hunan : 1 flag, 2 artilleries and 4 infantry
Chahar : 1 flag, 3 armour and 2 mech_infantrys
Anhwe : 1 flag
Kwangtung : 1 flag, 5 aaGuns, 1 factory_minor, 1 harbour and 3 mech_infantrys
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Johnston Island : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 5 artilleries, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 destroyer and 2 transports
26 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports
3 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier and 1 fighter
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag -
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Scramble into SZ26. Two hits and you have to sink something you mightn’t want to.
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Scramble into SZ26. Two hits and you have to sink something you mightn’t want to.
Let’s roll that here:
Rolling 2d6:
(5, 6) -
Scramble into SZ26. Two hits and you have to sink something you mightn’t want to.
I brought an empty AC for that purpose. :)
And I get lucky too :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 fighters moved from Western United States to 3 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 3 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Central United States to Western United States
1 artillery and 1 infantry moved from Manchuria to Jehol
3 artilleries and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to Western United States
1 infantry moved from Alaska to British Columbia
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 112 Sea ZonePlace Units - Americans
3 armour placed in Korea
3 armour placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 3 infantry moved from Jehol to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 3 armour and 2 mech_infantrys
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
4 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from United Kingdom to France
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 fighter moved from India to Hunan
2 fighters moved from Jehol to Hunan
1 artillery and 4 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Jehol to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 44 Sea Zone to 35 Sea Zone -
Scramble into SZ35?
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And Kamikaze?
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Full scramble (2 figs, 1 tac)
3 kamikaze on cruiser
2 on 1 destroyer
1 on 2nd destroyer





