Odonis (Axis) vs Giallo (Allies +22) G40L16 No tech

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 12 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from India to Shan State
                1 infantry moved from Burma to Yunnan
                3 infantry moved from Burma to Shan State
                3 artilleries moved from India to Burma
                1 bomber moved from Caucasus to Yunnan
                5 fighters moved from Burma to Szechwan
                1 tactical_bomber moved from Kazakhstan to Szechwan
                1 fighter moved from Burma to Shan State
                2 fighters moved from Caucasus to Samara
                2 mech_infantrys moved from Volgograd to Samara

    Combat - British
                Battle in Yunnan
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    British attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 2 fighters
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 2 fighters
                Battle in Shan State
                    British attack with 2 armour, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    British attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Samara from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Samara to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                2 armour moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
                4 fighters moved from Szechwan to Burma
                1 tactical_bomber moved from Szechwan to Burma
                9 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 armour and 8 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Shan State to Burma
                1 bomber moved from Yunnan to Burma
                1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from Algeria to Tunisia

    Place Units - British
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 4 armour

    triplea_37781_UK_11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Bessarabia to Bryansk
                1 armour and 1 mech_infantry moved from Southern Italy to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,5,6,3,1,5
                Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs

    triplea_37781_Ita11.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                2 fighters moved from 21 Sea Zone to Shan State
                1 bomber moved from Caucasus to Ukraine

    Combat - ANZAC
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Caroline Islands
                    ANZAC attack with 3 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Ukraine to Caucasus

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_37781_ANZ11.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_37781_Fre11.tsvg

  • '20 '19 '18 '15 '13

    no way I can win this one - GG.

    I’ll post the loss.

    Rematch?

  • '21 '20 '19 '18 '17 '16

    sure gg

  • '21 '20 '19 '18 '17 '16

    same conditions and sides?

  • '20 '19 '18 '15 '13

    why not? sure. Let me set it up

    Same placements or different?

  • '21 '20 '19 '18 '17 '16

    tr in 39 and 71 and dd in 98, or balanced mod? I f you dont want to play bm then just set up normal game

  • '20 '19 '18 '15 '13

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