@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
I am finally back and the site is working :)
Besides the sub retreat thing I have something else to speak.
Germany scored only 1 hit in the first round, and UK should scvore 3 on average. It was logical U keep my bat alive, and it was not fair play that u removed my destroyer, since U would, and any solid player would remove the French fighter in this situation.
I plead U to accept this change, and change fighter for battleship.
If U do not want, I can do anything about it, since technically U did not broke any rule, or cheated, simply broke the rules of fair play ( if U insist on it even after this message of mine).
I will have no hard feelings if U insist, I just simply can not promise U that I will have the same moral obligation to help U in the same situation when the sides will be switched. (which I usually normally do by default).
Battleship can mean much, and I have sacrificed much to save it, but I can win without it, or loose, nevermind, I am not trying to ˝fight˝ , simply looking for fair play, which is for me the basis of playin.
I ll wait for Ur response and then proceed with my move.
No hard feelings.
cheers :)
Amon S
@P@nther:
Seems my reading was correct: http://www.axisandallies.org/forums/index.php?topic=28562.msg1540131#msg1540131
But if you want you can edit the sub to be in SZ123 anyway.
Sorry for interfering, guys.
Krieghund has just pointed out in the above quoted thread that there has been an additional clarification in the very latest version of the rulebook, that was not brought to our attention before. As a consequence a retreat is not possible in the given situation.
Seems like we have to donwload the latest version of the rulebooks. :wink:
Yeah, it is logical that it can not retreat.
Thank U, Panther :)
Well, it’s in the rules of the league that assumptions can be challenged.
Let’s assume that it went otherwise the same so you have to lose the DD on the second round. You can edit back the damaged BB and remove the French fighter.
Well, it’s in the rules of the league that assumptions can be challenged.
Let’s assume that it went otherwise the same so you have to lose the DD on the second round. You can edit back the damaged BB and remove the French fighter.
Thank U for Ur sportmanship.
I`ll proceed with Russia. :-)
U scored a hit in rd 2, and destroyed my destroyer. (in the first version my bat).
Let`s see if i can hit.
Rolls: 1@2 3@4; Total Hits: 31@2: (5)3@4: (3, 3, 4)
Both British destroyer and German sub are destroyed, along with French fighter and the rest of the German naval/air force that attacked sz 123.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Karelia to Novgorod
3 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun and 2 artilleries moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Russia to Buryatia
Place Units - Russians
3 artilleries placed in Ukraine
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Territory Summary for Russians :
Shensi : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Amur : 2 aaGuns and 12 infantry
Buryatia : 1 bomber and 6 infantry
Belarus : 2 aaGuns, 4 artilleries and 11 infantry
Baltic States : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major and 3 infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 3 aaGuns, 4 artilleries and 11 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 36
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
According to rules my sub can not be in sz 6. please put it to Burma sz. Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Chahar to Anhwe
2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Kiangsi to Kweichow
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Suiyuyan to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
1 fighter moved from Kweichow to Anhwe
3 fighters and 2 tactical_bombers moved from Hunan to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 factory_minor placed in Shantung
1 armour, 3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Strong Japanese attacks.
USA goes…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 harbour, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 cruiser moved from 11 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from Western United States to Central United States
2 mech_infantrys moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
38 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
13 Sea Zone : 1 artillery, 1 infantry and 1 transport
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
89 Sea Zone : 1 cruiser
101 Sea Zone : 1 destroyer, 8 submarines and 1 transport
Production/PUs Summary :
Germans : 41 / 51
Russians : 35 / 36
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 5 / 16
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 artillery, 1 fighter and 6 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 artillery, 1 fighter and 6 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 3/9 hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 4/7 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/4 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 4 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 4 : 0/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 5 : 3/3 hits
3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kweichow : 1 artillery
Kansu : 1 fighter and 3 infantry
Szechwan : 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 2 artilleries moved from Egypt to Alexandria
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
I accidentally sent fig to Alexandria instead of sz 98 :-o :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 2 artilleries moved from Egypt to Alexandria
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 artillery in Kenya, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship and 1 cruiser
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 fighter and 1 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Alexandria, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 3 artilleries and 1 fighter in Alexandria, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 1 fighter in Alexandria, round 4 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 1 fighter in Alexandria, round 5 : 1/4 hits
Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Alexandria to Egypt
1 bomber moved from United Kingdom to French Equatorial Africa
2 fighters moved from Iceland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun and 3 artilleries moved from India to Burma
1 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
Place Units - British
1 destroyer placed in 106 Sea Zone
1 tactical_bomber placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 aaGun and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 1 bomber
Territory Summary for British and UK_Pacific :
Shan State : 3 infantry
Burma : 4 aaGuns, 3 artilleries and 7 infantry
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
Belgian Congo : 1 armour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 armour and 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
French Equatorial Africa : 1 bomber
Ethiopia : 1 flag
80 Sea Zone : 1 battleship
106 Sea Zone : 1 battleship and 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 transport
I accidentally sent fig to Alexandria instead of sz 98 :-o :lol:
Edit.
Well I guess it worked out for you so I’m presuming you’re happy for it to stand.
All tough I would have been destroyed Ur tras, I scored pretty good on land so I`ll keep it that way-
but thanks for the offer :)
USSR bought a bomber round 1? Curious about the theory of that one. Perhaps I’ll find out soon.