@sunkhareb no scram thanks
Odonis (Axis) vs Giallo (Allies +22) G40L16 No tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Sikang
2 fighters moved from French Indo China to TsinghaiCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters
ANZAC defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sikang to Szechwan
2 fighters moved from Tsinghai to Shensi
1 fighter moved from Manchuria to Anhwe
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,5,4,1,1,3,6,2,3,6,1,5
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 112 Sea Zone to Norway
4 carriers and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Guam to Kiangsu
5 carriers, 2 destroyers, 5 fighters and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in NorwayNon Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Gibraltar to 112 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 destroyers moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 12 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from India to Shan State
1 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
3 artilleries moved from India to Burma
1 bomber moved from Caucasus to Yunnan
5 fighters moved from Burma to Szechwan
1 tactical_bomber moved from Kazakhstan to Szechwan
1 fighter moved from Burma to Shan State
2 fighters moved from Caucasus to Samara
2 mech_infantrys moved from Volgograd to SamaraCombat - British
Battle in Yunnan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 fighters
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 2 fighters
Battle in Shan State
British attack with 2 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Samara from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
2 armour moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
4 fighters moved from Szechwan to Burma
1 tactical_bomber moved from Szechwan to Burma
9 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 8 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Shan State to Burma
1 bomber moved from Yunnan to Burma
1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Algeria to TunisiaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,5,6,3,1,5
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to Shan State
1 bomber moved from Caucasus to UkraineCombat - ANZAC
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caroline Islands
ANZAC attack with 3 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 bomber moved from Ukraine to CaucasusPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
no way I can win this one - GG.
I’ll post the loss.
Rematch?
-
sure gg
-
same conditions and sides?
-
why not? sure. Let me set it up
Same placements or different?
-
tr in 39 and 71 and dd in 98, or balanced mod? I f you dont want to play bm then just set up normal game
-
game up: scrambles awaited
http://www.axisandallies.org/forums/index.php?topic=37956.msg1541252#new