G40 BalMod Shrike (Axis) vs. regularkid (Allies)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC

    triplea_37818_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Egypt to Algeria
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_37818_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                2 fighters moved from Holland Belgium to Western Germany
                7 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 16 armour, 5 artilleries, 24 infantry and 10 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry and 9 mech_infantrys moved from Baltic States to Eastern Poland
                4 infantry moved from Karelia to Finland
                1 artillery and 1 infantry moved from Western Germany to Germany
                4 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 fighters and 5 infantry placed in Germany
                2 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_37818_Ger5.tsvg


  • I have an odd request; can you edit out your US transport in 112? I took my turn before coffee and forgot to do it with one of my spare planes. I would’ve edited it myself but felt shady about it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk
                2 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Tambov to Rostov
                10 artilleries moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Tambov to Bryansk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 armour and 9 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    triplea_37818_Rus5.tsvg


  • not a prob


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans

    triplea_37818_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from United Kingdom to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                3 fighters moved from 54 Sea Zone to 34 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                3 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 bombers moved from Holland Belgium to Norway
                1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                3 fighters placed in Western United States
                1 factory_minor placed in Norway
                3 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    triplea_37818_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 marine moved from Trans-Jordan to 81 Sea Zone
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                1 battleship and 1 marine moved from 81 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Greece
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Crete
                1 armour moved from Tobruk to Egypt
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 carrier moved from 81 Sea Zone to 99 Sea Zone
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from Cyprus to Crete
                1 fighter moved from Egypt to Crete
                1 bomber moved from Egypt to Crete

    Combat - British
                Battle in Crete
                    British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Crete from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for British: 1 armour and 1 fighter
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Greece

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Crete: 1 tactical_bomber
                EDIT: Adding units owned by British to 99 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Egypt to 99 Sea Zone
                1 aaGun moved from Egypt to 81 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 aaGun moved from 99 Sea Zone to Greece
                1 fighter moved from India to Eastern Persia
                3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
                1 fighter moved from Eastern Persia to Persia
                1 artillery, 1 fighter and 4 infantry moved from Persia to Eastern Persia
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Algeria
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 marine moved from United Kingdom to 110 Sea Zone
                1 cruiser, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone
                1 marine moved from 112 Sea Zone to Norway
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 6 infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                EDIT: 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                EDIT: 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 bomber moved from Crete to Iraq
                1 fighter moved from Eastern Persia to West India

    Place Units - British
                3 fighters and 1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    triplea_37818_UK_5.tsvg


  • edits: i opted to take a tac bomber instead of a fighter as a casualty in Crete. Also, on UK’s turn i edited the two US transports to sz 112 cuz i opted to abandon the english channel. Lemme know if these edits present any problems.


  • Hmm, can’t load the save, the file might be corrupted. I reinstalled Java and I can load another game so I don’t think it’s on my end. Could you re-post the save? Thanks!


  • loaded fine for me. try the more recent saved game that i posted


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians

    triplea_37818_Ita5.tsvg


  • Hey regularkid,

    I think I’m going to concede. I’ve lost the strategic initiative and I just don’t see a path to victory for me. GG! I’ll post the result


  • gg bro. switch sides?


  • sure, wanna set it up? Also, being new to competitive play, can i ask you what i did wrong? I know I got diced on G1, but did I also make critical mistakes?


  • you played japan pretty well (though my Allied play in the pacific could probably use some work). In the atlantic, i think your big mistake was letting me stack both Norway and Normandy so early. As a rule, one should either keep enough units in Normandy to hold it against USA (if USA only has 2 or 3 transports int he area), or keep enough units within striking distance to retake it (if the “wall” is not economically feasible cuz of number of US trannies/air). Also, you should make every reasonable effort to delay USA taking and holding Normandy for factory as long as possible. that’s all i got.

    i’ll set up the game and link you.


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