You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
G40 BalMod Shrike (Axis) vs. regularkid (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Egypt to Algeria
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
7 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 16 armour, 5 artilleries, 24 infantry and 10 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry and 9 mech_infantrys moved from Baltic States to Eastern Poland
4 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to GermanyPlace Units - Germans
2 fighters and 5 infantry placed in Germany
2 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I have an odd request; can you edit out your US transport in 112? I took my turn before coffee and forgot to do it with one of my spare planes. I would’ve edited it myself but felt shady about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Tambov to Rostov
10 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Tambov to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 armour and 9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
not a prob
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Battle in 45 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from Holland Belgium to Norway
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 marine moved from Trans-Jordan to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Tobruk to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Cyprus to Crete
1 fighter moved from Egypt to Crete
1 bomber moved from Egypt to CreteCombat - British
Battle in Crete
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Crete from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Battle in GreeceNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Crete: 1 tactical_bomber
EDIT: Adding units owned by British to 99 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to 99 Sea Zone
1 aaGun moved from Egypt to 81 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
1 fighter moved from India to Eastern Persia
3 aaGuns, 2 artilleries and 14 infantry moved from India to West India
1 fighter moved from Eastern Persia to Persia
1 artillery, 1 fighter and 4 infantry moved from Persia to Eastern Persia
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 6 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
EDIT: 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
EDIT: 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Crete to Iraq
1 fighter moved from Eastern Persia to West IndiaPlace Units - British
3 fighters and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
edits: i opted to take a tac bomber instead of a fighter as a casualty in Crete. Also, on UK’s turn i edited the two US transports to sz 112 cuz i opted to abandon the english channel. Lemme know if these edits present any problems.
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Hmm, can’t load the save, the file might be corrupted. I reinstalled Java and I can load another game so I don’t think it’s on my end. Could you re-post the save? Thanks!
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loaded fine for me. try the more recent saved game that i posted
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
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Hey regularkid,
I think I’m going to concede. I’ve lost the strategic initiative and I just don’t see a path to victory for me. GG! I’ll post the result
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gg bro. switch sides?
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sure, wanna set it up? Also, being new to competitive play, can i ask you what i did wrong? I know I got diced on G1, but did I also make critical mistakes?
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you played japan pretty well (though my Allied play in the pacific could probably use some work). In the atlantic, i think your big mistake was letting me stack both Norway and Normandy so early. As a rule, one should either keep enough units in Normandy to hold it against USA (if USA only has 2 or 3 transports int he area), or keep enough units within striking distance to retake it (if the “wall” is not economically feasible cuz of number of US trannies/air). Also, you should make every reasonable effort to delay USA taking and holding Normandy for factory as long as possible. that’s all i got.
i’ll set up the game and link you.
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http://www.axisandallies.org/forums/index.php?board=54.0
awaiting scramble orders