@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
I’m assuming you mean to do nothing as France.
Sorry, I got distracted. Go ahead with your turn, sir.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 artillery and 2 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Smolensk to Russia
1 armour moved from Smolensk to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
4 artilleries and 3 infantry moved from Ukraine to Rostov
Scramble into SZ110? And if so, lose the DD first?
Intercept in Russia?
Scramble into SZ110? And if so, lose the DD first?
Intercept in Russia?
Full intercept in Russia.
No scramble in sz 110.
Thanks.
US planes first in the Russia air war, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_major, 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 1 armour, 6 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 4 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 artillery and 2 infantry moved from Belarus to Bryansk
3 bombers and 1 fighter moved from Smolensk to Russia
1 armour moved from Smolensk to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour, 8 artilleries and 7 infantry moved from Smolensk to Bryansk
4 artilleries and 3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Battle in Eire
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Bryansk
Germans attack with 2 armour, 9 artilleries and 9 infantry
Russians defend with 3 infantry
Germans win, taking Eire from Neutral_Allies, taking Bryansk from Russians with 2 armour, 9 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 4 artilleries and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Rostov from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Bulgaria from ANZAC with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Ukraine to Bryansk
2 bombers moved from Russia to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to Western Germany
3 infantry moved from Poland to Eastern Poland
Place Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 artilleries and 1 infantry placed in Germany
1 armour and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to France: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?
Hello, friend:
Here’s the situation: the girlfriend and I are leaving for Europe on Thursday and we’ll be gone for almost a month. I’ll try to play as much as I can before we leave but I definitely have some games that aren’t close to being finished.
Are you OK with putting our match on hold for about 3 1/2 weeks after Thursday if neither of us manages to make a decisive turn before then?
That would be fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 13 PUs;
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 3 artilleries, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
1 bomber and 3 fighters moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters and 1 submarine; ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Szechwan
1 mech_infantry moved from Shan State to India
1 armour and 2 mech_infantrys moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 fighter moved from Anhwe to India
1 artillery and 4 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 artillery moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
1 artillery moved from Yakut S.S.R. to Buryatia
1 artillery moved from Manchuria to Amur
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shantung to Anhwe
Place Units - Japanese
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Made a few OOL assumptions. You can check if you’re OK with them. The only doubtful one I think was when I took the US sub first when I only had one ship.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber and 2 fighters moved from Spain to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 armour moved from Spain to France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from Spain to Northern Italy
2 infantry moved from Southern France to Northern Italy
3 artilleries moved from Southern France to France
6 armour moved from Southern France to France
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in France
Americans attack with 9 armour and 3 artilleries
Germans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters and 6 infantry
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Syria from British with 7 armour remaining. Battle score for attacker is 42
Casualties for Germans: 2 aaGuns, 2 artilleries, 3 fighters and 6 infantry
Casualties for Americans: 2 armour and 3 artilleries
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_major and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 artillery and 4 infantry moved from Spain to Southern France
2 fighters moved from Northern Italy to Spain
1 bomber moved from 109 Sea Zone to Spain
2 fighters moved from 109 Sea Zone to Spain
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 aaGuns moved from Southern France to France
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Sakha to Siberia
Place Units - Americans
1 armour and 2 mech_infantrys placed in Spain
6 infantry placed in Eastern United States
2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Albania to Yugoslavia
2 mech_infantrys moved from Albania to Bulgaria
1 armour and 2 mech_infantrys moved from Turkey to Bulgaria
5 fighters moved from Albania to Bulgaria
1 bomber moved from Gibraltar to Yugoslavia
1 fighter moved from Albania to Yugoslavia
1 tactical_bomber moved from Albania to Bulgaria
Combat - British
Battle in Kazakhstan
British attack with 3 armour
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bulgaria
British attack with 1 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Bulgaria from Germans with 1 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Yugoslavia from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Yugoslavia to France
5 fighters and 1 tactical_bomber moved from Bulgaria to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Persia to Eastern Persia
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from Persia to Eastern Persia
Place Units - British
3 artilleries placed in Turkey
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
British undo move 3.
1 artillery and 2 infantry placed in Persia
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,6,4,3,2,6
British collect 40 PUs (2 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
Italians collect 4 PUs (3 lost to blockades); end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from Java to 35 Sea Zone
scramble sz 35?
No. Bother.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from Java to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 transport
ANZAC win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier, 1 fighter and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 bombers moved from 35 Sea Zone to Java
3 fighters moved from Persia to Kazakhstan
2 fighters moved from Persia to Russia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs